Codex Gamicus
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File:SolarWolf-splash.png

Splash screen from SolarWolf.

SolarWolf is an updated clone of the 1983 action/arcade game Solar Fox for the Atari 2600 produced by CBS Electronics[1] which was itself adapted from the 1981 arcade game of the same name.[2]

SolarWolf is free and open source software, licensed under the GNU Lesser General Public License, version 2.1 and uses the cross-platform Pygame game development library. The official site maintains binary packages for Windows, Mac OS X, Linux and BeOS. The source code may also easily be compiled for UNIX variants such as BSD, Solaris and IRIX. It is included in the official repositories of several Linux distributions, including Debian [1], ubuntu [2] and Fedora [3].

Gameplay

SolarWolf has been described by GameSpy as a "strange hybrid of games. It's part Pac-Man, part Q-Bert, and part Dodgeball."[who?]

The object of the game is to pilot your ship with the arrow keys across a rectangular play area to collect all of the cubes in the level. However, while doing this, four enemy fighters (one of each side of the screen), will launch fireball-like rockets at you; if hit, you will lose a ship. If all your ships are lost, you will lose the game. Each level has a timer on the right side; should the player complete the level before the timer runs out, they can skip the next level entirely.

As the game goes on, more challenges emerge. The enemies fire more rapidly, obstacles such as asteroids and spike mines appear (colliding with either costs the player a ship), as well as the introduction of yellow blocks (which require two passes to collect) and red blocks (requiring three passes). Later in the game, a hidden spike mine may emerge from any yellow or red block.

During the game there are several power-ups that the player may collect, including:

  • an increase in the skip level timer
  • an immediately evaporation of all enemy fireballs from the screen
  • destruction of one of the four enemy ships
  • a temporary shield (which only protects the ship from fireballs)
  • a temporary slow-animation power-up (which reduces the speed of objects).
  • an extra life

If the player loses the game, they can later continue it from a saved file menu.

According to the author's website, his own personal best score is "in the 40's." The best reported score on the same website is 15 ships and 26 skips. Scores as low as 13 ships with 25 skips have been reported on various websites.

References

External links

sv:SolarWolf zh:SolarWolf

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