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- Taito releases Western Gun, the first video game to depict human-to-human combat. Designed by Tomohiro Nishikado, the game had two distinct joystick controls per player, with one eight-way joystick for moving the computerized cowboy around on the screen and the other for changing the shooting direction.
- November: Midway MFG. releases Gun Fight, an adaptation of Taito's Western Gun and the first arcade video game to use a microprocessor, which the original incarnation did not use, allowing for improved graphics and smoother animation.
- Taito releases Interceptor, an early first-person shooter and combat flight simulator, controlled using an eight-way joystick to aim a crosshair at enemy sprites that scale in size depending on their distance to the player.
- September: Epoch releases Japan's first home video game console, the TV Tennis Electrotennis, a home version of Pong, several months before the release of Home Pong in North America. Its most unique feature is that the console (including the controller) is wireless, functioning through a UHF antenna.
- ↑ http://people.rit.edu/cxl6359/309/timeline.html
- ↑ Cassidy, William (May 6, 2002). Gun Fight. GameSpy. Retrieved on 14 September 2012.
- ↑ Shirley R. Steinberg (2010). Shirley R. Steinberg, Michael Kehler, Lindsay Cornish. ed. Boy Culture: An Encyclopedia. 1. ABC-CLIO. p. 451. ISBN 0-313-35080-9. http://books.google.co.uk/books?id=XRGEIqzv5rsC. Retrieved 2011-04-02.
- ↑ Stephen Totilo (August 31, 2010). In Search Of The First Video Game Gun. Kotaku. Retrieved on 2011-03-27.
- ↑ Western Gun at Museum of the Game
- ↑ Chris Kohler (2005). Power-up: how Japanese video games gave the world an extra life. BradyGames. p. 19. ISBN 0-7440-0424-1. http://books.google.co.uk/books?id=auMTAQAAIAAJ. Retrieved 2011-03-27.
- ↑ Tomohiro Nishikado's biography at his company's web site. Dreams, Inc.. Archived from the original on 2009-04-01 Retrieved on 2011-03-27.
- ↑ Interceptor at Museum of the Game
- ↑ Martin Picard, The Foundation of Geemu: A Brief History of Early Japanese video games, International Journal of Computer Game Research, 2013