Notable Releases


  3. Chris Kohler (2005). Power-up: how Japanese video games gave the world an extra life. BradyGames. p. 18. ISBN 0-7440-0424-1. Retrieved 2011-03-27. 
  4. Essential 50: Space Invaders. Retrieved on 2011-03-26
  5. Edwards, Benj. Ten Things Everyone Should Know About Space Invaders. Retrieved on 2008-07-11
  7. Kevin Bowen. The Gamespy Hall of Fame: Space Invaders. GameSpy. Retrieved on January 27, 2010
  8. Craig Glenday, ed (March 11, 2008). "Record Breaking Games: Shooting Games Roundup". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. pp. 106–107. ISBN 978-1-904994-21-3. 
  9. 9.0 9.1 Geddes, Ryan (December 10, 2007). IGN's Top 10 Most Influential Games. IGN. Retrieved on July 11, 2008
  10. "Players Guide To Electronic Science Fiction Games". Electronic Games 1 (2): 34–45 [44]. March 1982. Retrieved February 1, 2012. 
  11. Brian Ashcraft & Jean Snow (2008). Arcade Mania: The Turbo-charged World of Japan's Game Centers. Kodansha International. ISBN 4-7700-3078-9. Retrieved May 1, 2011. "Space Invaders offered a novelty: players had three lives. Those who got good at the game could play for as long as they could keep from being blown to bits." 
  12. Brian Ashcraft (January 20, 2010). How Cover Shaped Gaming's Last Decade. Kotaku. Retrieved on March 26, 2011
  13. Karen Collins (2008). From Pac-Man to pop music: interactive audio in games and new media. Ashgate. p. 2. ISBN 0-7546-6200-4. Retrieved April 8, 2011. 
  14. Space Ship at the Arcade History database
  15. Space Ship at Museum of the Game
  16. Space Invaders (Taito America) at the Arcade History database
  17. Secret Base at the Arcade History database
  18. 1978 in video gaming at Allgame via the Wayback Machine
  19. Secret Base at Museum of the Game

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