The US arcade game market's revenues increase to $1.5 billion in 1979 (equivalent to $4.89 billion in 2017).
June: Namco releases , the sequel to Bomb Bee .
Gee Bee October: Namco releases , the first true color arcade game, in full Galaxian RGB color. It also introduces  levels and boss encounters, and is the first game to have all of its graphics in RGB colour, popularizing graphics in  RGB colour. It has aliens periodically making kamikaze-like dives at the player's ship, giving the enemies their own individual personalities. 
 November, Nintendo releases , a Sheriff run & gun multi-directional shooter with dual-stick controls (one joystick for movement and one for aiming) and many enemies shooting many bullets, influencing dual-stick shooters like , Robotron 2084 and Ikari Warriors . Geometry Wars It was designed by  Genyo Takeda, with assistance from Shigeru Miyamoto, his first work on a video game.
November: Namco releases , the second sequel to Cutie Q Gee Bee.
November: Atari releases , a major hit in the Asteroids United States and Atari's best selling game of all time.
 December: Nintendo releases , featuring a Radar Scope pseudo-3D, third-person perspective, imitated years later by shooters such as Konami's and Juno First Activision's . Beamrider  Shigeru Miyamoto makes his game design debut with , Radar Scope which introduces a  three-dimensional third-person perspective.
 Konami releases Space King, a Space Invaders clone that featured the exact graphics and characters of the original Space Invaders. Nintendo releases another clone with the exact graphics of the original Space Invaders, called .
Space Fever SEGA releases the arcade game.
Monaco GP Cinematronics releases the arcade game.
Warrior Atari releases the and Ed Logg & Lyle Rains' Lunar Lander arcade games.
October, the Namco Galaxian arcade system board is released, supporting sprites, tilemaps, and scrolling. It is widely adopted during the golden age of arcade video games. It used specialized  graphics hardware supporting RGB color, multi-colored sprites, and tilemap backgrounds, distinguishing it from the  Taito 8080 monochrome framebuffer system of . Space Invaders Namco Galaxian also introduced a sprite  line buffer system, later adopted by arcade system boards such as the Namco Pac-Man, Midway's hardware, Tron and  SEGA Z80. The Galaxian hardware was widely used by other game companies during the arcade golden age, including  Centuri, Gremlin, Irem, Konami, Midway, Nichibutsu, SEGA, Taito, and bootleg manufacturers.
Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.