Wikia

Wikia Gaming

Two-dimensional

Talk1
20,272pages on
this wiki

Redirected from 2D

2D Mario & 3D Mario

The term Two Dimensional or 2D in video games refers to something with only two dimensions, and that thereby appears flat to the viewers perspective. Short of displaying an incomprehensible pixel-wide line, this is the simplest form of video game graphics. Games started with two dimensional graphics, from Pong units to Super Mario Bros. 3 on the NES. Since the advancement into 3D graphics, games with 2D graphics have become increasingly rare, though not totally extinct. They are still prominent in handheld systems as well as mobile games.

List of hardware by 2D graphical capabilities

List of hardware by 2D graphical capabilities
Year Type System GPU (Graphics Processing Unit) Chipset(s) Hardware Sprite Support Hardware Sprites On Screen Hardware Scrolling Hardware Scaling Max Colors on Screen Max Color Palette Max X Res Max Y Res
1971 Arcade Computer Space Discrete Logic No 0 No No 2 2 100 78
1972 Arcade Atari Discrete Logic Discrete Logic No 0 No No 2 2 80 26
Console Magnavox Odyssey Discrete Logic No 0 No No 2 2 36 26
1974 Arcade Taito Discrete Logic Discrete Logic Yes 8 Vertical No 2 2 174 160
1975 Arcade Midway 8080 Fujitsu MB14241 Yes 17 No No 2 2 256 224
Taito Discrete Logic Fujitsu MB14241 Yes 17 Vertical Integer 2 2 174 160
Console Atari Home Pong Discrete Logic No 0 No No 2 2 80 16
1976 Arcade Atari 6 Atari 6502 (Discrete Logic) Yes 6 No No 4 4 320 224
Atari 6800 (Discrete Logic) Yes 8 No No 6 6 240
Sega Discrete Logic Sega 94789-P Yes 6 Vertical Integer 4 4 320 298
Taito Discrete Logic Fujitsu MB14241 Yes 17 Vertical Integer 8 8 246 160
Console Fairchild Channel F Fairchild F8 No 0 No No 8 8 128 64
1977 Arcade Sega Vic Dual Sega Video Logic Board Yes 24 No No 8 64 256 224
Taito Z80 Taito AO84-91335-C762 Yes 4 Yes No 16 16 256 376
Computer Apple II Discrete Logic (Lo-Res) No 0 No No 16 16 40 48
Discrete Logic (Hi-Res) No No No 4 4 280 192
Console Atari VCS / Atari 2600 Atari TIA (Television Interface Adaptor) Yes 9 No Horizontal Integer 4 128 160 192
Bally Astrocade Discrete Logic Blitter 0 No No 8 8 160 102
1978 Arcade Taito 8080 Fujitsu MB14241 Yes 64 No No 8 64 256 260
Computer Sord M170 ACE Graphic Card No 0 No No 8 8 320 256
Console Magnavox Odyssey² Intel 8244 Yes 16 No No 8 16 160 200
1979 Arcade Irem M14 Irem M14S-2 / M14L-2 Board Yes 64 No No 32 32 256 256
Namco Galaxian Namco LFSR Yes 64 Vertical No 32 32 384 264
Nintendo 8080 Nintendo PI-500803 Board Yes 64 No No 8 8 224 256
Nintendo Classic Nintendo Video Board Yes 64 No Integer 256 521 224 256
Sega Discrete Logic Sega Display Boards, Sega Accelerator Board Yes 36 Vertical Integer 16 16 244 384
Computer Atari 8-Bit Atari CTIA (Modes 1-7) Blitter & Sprite 8 Blitting Integer 5 128 160 192
Atari CTIA (Mode 8) Blitter & Sprite Blitting Integer 2 320
Console Mattel Intellivision General Instrument AY-3-8900 STIC Yes 8 No No 16 16 159 192
1980 Arcade Data East DECO Cassette System Data East DECO 222 Yes 96 Vertical Integer 56 56 240 240
Konami Scramble Konami Game Logic Board, Namco Galaxian / Namco LFSR Yes 64 Horizontal No 99 99 384 264
Namco Pac-Man Namco NVC293 Yes 64 Yes No 512 512 224 288
Nintendo 8080 Nintendo PI-500803 Board Yes 64 Horizontal No 1024 1032 224 256
Computer Apple III Discrete Logic (Lo-Res) No 0 No No 16 16 40 48
Discrete Logic (Mid-Res) No No No 6 6 280 192
Discrete Logic (Hi-Res) No No No 2 2 560
Hitachi Basic Master Level 3 Unknown No 0 No No 8 8 640 200
1981 Arcade Irem M27 Irem M-27S & M-33 Sub 2 Character Boards Yes 64 No No 256 256 256 256
Konami Tactician Konami 364-12-0500 Yes 128 Yes No 96 260 288 288
Namco Galaga Namco Galaga Video Board Yes 64 Yes No 576 576 288 224
Sega G80 Sega Display Controller Yes 64 Yes Vector 128 256 400 300
Sega VCO Object Sega VCO (Voltage Control Oscillator) x8 Yes 64 Yes Voltage Control 256 514 640 264
Sega Z80 Sega Game Logic Board, Namco Galaxian / Namco LFSR Yes 64 Parallax No 99 99 384 264
Taito Z80 Taito Game Board Yes 64 Yes Integer 32 32 384 264
Computer Atari 8-Bit Atari CTIA (Modes 1-7) Blitter & Sprite 8 Blitting Integer 5 128 160 192
Atari CTIA (Mode 8) Blitter & Sprite Blitting Integer 2 320
Atari CTIA & GTIA (Modes 9-11) Blitter & Sprite Blitting Integer 16 256 80
IBM PC IBM CGA (Color Graphics Adapter) (Lo-Res) No 0 No No 4 16 320 200
IBM CGA (Hi-Res) No No No 2 640
IBM CGA (Extended) No No No 16 160 100
NEC PC-8801 NEC SGP (Super Graphic Processor) No 0 No No 8 512 640 400
1982 Arcade Atari 68000 Atari POKEY x2 Yes 16 No No 256 256 256 224
Irem M52 Irem M52-B-C Character & M52-E-C Scrolling Video Boards Yes 64 Parallax No 588 588 256 256
Namco Pole Position Namco Pole Position Video Board Yes 96 Yes Yes 3840 3840 256 224
Sega VCO Object Sega VCO x8 Yes 128 Yes Voltage Control 1024 1024 640 264
Sega Z80 Sega 315-5011 Graphics Handler & 315-5012 Sprite Operater Yes 64 Parallax No 768 768 384 264
Sega Zaxxon Sega 93422 x2 Yes 32 Isometric No 256 256 384 264
Computer Commodore 64 MOS Technology VIC-II Blitter & Sprite 8 No Integer 16 16 320 200
Fujitsu FM-7 Motorola 6809 No 0 No No 8 8 640 200
NEC PC-9801 / NEC APC NEC µPD7220 GDC (Graphic Display Controller) x2 Blitter 0 Horizontal Integer 8 512 640 494
Sharp X1 (CZ-800C) Hitachi HD46505 No 0 No No 8 8 640 200
Sinclair ZX Spectrum Ferranti 6C001E ULA No 0 No No 8 15 256 192
Console Atari 5200 Atari CTIA (Modes 1-7) Blitter & Sprite 8 Blitting Integer 5 128 160 192
Atari CTIA (Mode 8) Blitter & Sprite Blitting Integer 2 320
Atari CTIA & GTIA (Modes 9-11) Blitter & Sprite Blitting Integer 16 256 80
ColecoVision TI (Texas Instruments) TMS9918A Yes 32 No Integer 16 16 256 192
1983 Arcade Konami 6809 / Konami Z80 Konami Semaphore System Yes 128 Forward Scrolling Yes 320 320 396 256
Namco System 16 Namco 56XX & 58XX Yes 96 No Background 800 800 288 224
Nintendo Punch-Out Nintendo CHP1-VIDEO Yes 4 Horizontal Sprite 1025 1025 256 448
Sega Laserdisc Hitachi-Sega VIP9500SG Yes 64 Laserdisc Integer 256 256 480 430
Sega System 1 Sega Custom IC Chipset Yes 64 Parallax No 2048 2048 640 260
Sega Zaxxon Sega 93422 x2 Yes 64 Isometric No 512 512 384 264
SNK Triple Z80 Zilog Z80 Yes 128 No No 1024 1024 288 224
Tatsumi TX-1 Tatsumi TC012 Graphics Board Yes 96 Yes Yes 768 768 768 264
Computer Epson QX-10 NEC µPD7220 GDC Blitter 0 Horizontal Integer 8 512 640 494
MSX TI TMS9918 Yes 32 No Integer 16 16 256 192
NEC PC-9801 /
NEC APC III
NEC µPD7220 GDC x2 (Blitter) Blitter 0 Horizontal Integer 16 512 640 480
NEC µPD7220 GDC x2 (Bitmap) No No No 4096 1024 1024
Sega SC-3000 TI TMS9918A Yes 32 No Integer 16 16 256 192
Console Nintendo Famicom / NES Ricoh RP2C02 / RP2C07 PPU (Picture Processing Unit) Yes 64 Yes Mirroring 25 64 254 240
Sega SG-1000 TI TMS9928A Yes 32 Software Integer 16 16 256 192
1984 Arcade Alpha Denshi Equites Alpha Denshi ALPHA-8303 Custom Video Yes 128 Yes No 640 640 256 256
Konami Dual 6809 Motorola 6809 Yes 128 Yes Yes 4096 4096 396 256
Taito Z80 Fujitsu MB112S146 Yes 96 Yes Yes 2048 2048 384 264
Computer Amstrad CPC Motorola 6845 No 0 Horizontal No 17 27 640 200
Apple Macintosh 128K Apple DMA Video Controller No 0 No No 4 4 512 342
IBM PC/AT IBM EGA (Enhanced Graphics Adapter) No 0 No No 16 64 640 350
1985 Arcade Sega Hang-On / Sega Space Harrier Sega Hang-On (Sega Super Scaler 834-5668 Video Board) Yes 128 Yes Yes 6144 32768 400 262
Sega Space Harrier (Sega Super Scaler 171-5320 Video Board) Yes 128 Yes Yes 12288
Sega System 16A Sega 171-5307 Board Yes 128 Parallax No 12288 32768 342 262
Computer Atari 65XE Atari ANTIC & GTIA Blitter & Sprite 8 Blitting Integer 16 256 320 192
Atari ST Atari Shifter Blitter 0 Blitting Integer 16 512 640 400
Commodore 128 MOS Technology 8563 VDC (Video Display Controller) Blitter & Sprite 8 Blitting Integer 16 16 720 700
Commodore Amiga 1000 Commodore OCS (Original Chip Set) (Sprite) Blitter & Sprite 8 Sub-Pixel Vertical 32 4096 320 400
Commodore OCS (HAM) No 0 No No 4096
Commodore OCS (Hi-Res) No No No 16 640
Fujitsu FM-77 AV Fujitsu MMR (Memory Mapping Register) (Blitter) Blitter 0 Blitting Integer 64 4096 640 400
Fujitsu MMR (Bitmap) No No No 4096
NEC PC-98X / PC-9801 U / PC-9801 V NEC GRCG (Graphic Charger) (Blitter) Blitter 0 Horizontal Integer 16 4096 640 480
NEC GRCG (Bitmap) No No No 1120 1024
Console Sega Mark III / Master System Sega VDP (Video Display Processor) Yes 64 Yes Integer 32 64 256 240
1986 Arcade Konami Dual 68000 Konami K051316 Video Processor Yes 256 Yes Rotation & Scaling 8192 16777216 336 256
Namco System 86 Namco CUS Chipset Yes 96 Parallax No 4096 4096 512 256
Sega OutRun Sega Super Scaler 837-6064 / 171-5377 Video Board Yes 128 Yes Anisotropic 24576 32768 400 262
Sega System 16B Sega 171-5357 Board Yes 128 Parallax Yes 12288 32768 400 262
SNK Ikari Warriors SNK Video Board Yes 256 Yes No 1024 1024 288 224
Computer Apple IIGS Apple VGC (Video Graphics Chip) (Blitter) Blitter 0 No No 15 4096 320 200
Apple VGC (Hi-Color) No No No 3200 320
Apple VGC (Hi-Res) No No No 16 640
Fujitsu FM-77 AV40 Fujitsu MMR (Blitter) Blitter 0 Blitting Integer 256 65536 640 400
Fujitsu MMR (Bitmap) No No No 4096 262144
MSX2 Yamaha V9938 VDP Yes 32 Vertical Integer 256 512 512 424
Console Atari 7800 Atari MARIA (Lo-Res) Blitter 0 Blitting Integer 25 256 160 200
Atari MARIA (Hi-Res) Blitter Blitting Integer 16 320
1987 Arcade Namco System 1 Namco CUS Chipset Yes 128 Parallax No 8192 16777216 512 512
Namco System 2 Namco V56 VIDEO 2272961200 Graphics Board Yes 128 Parallax Rotation & Scaling 65536 16777216 512 512
Sega X Board Sega Super Scaler 171-5494 Board Yes 256 Yes Rotation & Scaling 49152 65536 400 262
Taito Z System Taito Video Board J1100139A Yes 56 Yes Yes 4096 32768 320 256
Taito Air System Taito TC0080VCO Video & TC0070RGB Palette, TI TMS320C25 Yes 528 Yes Rotation & Scaling 16384 65536 1024 1024
Computer Apple Macintosh II Apple Mac Color / MIT NuBus (Lo-Res) No 0 No No 256 16777216 512 384
Apple Mac Color / MIT NuBus (Hi-Res) No No No 16 65536 640 480
Commodore Amiga 500 / 2000 Commodore OCS (Sprite) Blitter & Sprite 8 Sub-Pixel Vertical 64 4096 320 512
Commodore OCS (HAM) No 0 No No 4096
Commodore OCS (Hi-Res) No No No 16 640
IBM PS/2 IBM VGA (Video Graphics Array) / MCGA (Multi-Color Graphics Array) / SVGA (Super VGA) (Lo-Res) No 0 No No 256 262144 320 240
IBM VGA / MCGA / SVGA (Hi-Res) No No No 16 256 800 600
NEC PC-88 VA NEC SGC & NEC V3 (Sprite) Blitter & Sprite 32 Yes Integer 256 65536 640 400
NEC SGC & NEC V3 (Hi-Res) No 0 No No 480
NEC SGC & NEC V3 (Hi-Color) No 0 No No 65536 200
NEC PC-9801 UX NEC EGC (Enhanced Graphic Charger) (Blitter) Blitter 0 Horizontal Integer 256 65536 640 480
NEC EGC (Bitmap) No No No 4096 1120 1024
Sharp X68000 Sharp CYNTHIA Jr, RESERVE, VINAS, VSOP (Sprite) Yes 128 Parallax Integer 256 65536 640 480
Sharp CYNTHIA Jr, RESERVE, VINAS, VSOP (Bitmap) No 0 No No 65536 1024 1024
Console Atari XEGS Atari ANTIC & GTIA Blitter & Sprite 8 Blitting Integer 16 256 320 192
NEC PC Engine / TurboGrafx-16 Hudson Soft HuC6260 & HuC6270A (Sprite) Yes 64 Yes Integer 482 512 336 242
Hudson Soft HuC6260 & HuC6270A (Bitmap) No 0 No No 565 484
1988 Arcade Capcom CP System Capcom CPS-A/B Yes 256 Parallax No 3072 65536 512 256
Namco System 21 Namco OBJ Board, 5x TI TMS320C20 Yes 512 Yes Rotation & Scaling 65536 16777216 512 512
Sega System 24 Sega 315 Custom IC Chipset Yes 2048 Parallax Yes 16384 32768 656 424
Sega Y Board Sega Super Scaler 837-6566 Video Board Yes 2176 Yes Rotation & Scaling 65536 65536 400 262
Taito F2 System Taito Sprite / Palette / Tilemap Generator Chipset Yes 2048 Parallax No 4096 4096 320 256
Computer IBM PS/2 Model 70 IBM 8514 (Blitter) Blitter 0 Line-Draw No 256 65536 320 240
IBM 8514 (Bitmap) No No No 262144 1024 768
Panasonic MSX2+ Yamaha V9958 VDP (Sprite) Yes 32 Vertical / Horizontal Integer 256 19268 512 424
Yamaha V9958 VDP (Bitmap) No 0 No No 19268
Sharp X68000 ACE HD Sharp CYNTHIA, CATHY, VICON, VIPS (Sprite) Yes 128 Parallax Integer 4096 65536 640 480
Sharp CYNTHIA, CATHY, VICON, VIPS (Bitmap) No 0 No No 65536 1024 1024
Console Sega Mega Drive / Genesis Yamaha YM7101 VDP (Sprite) Yes 80 Parallax Integer 183 1536 320 480
Yamaha YM7101 VDP (Bitmap) No 0 No No 1536
1989 Arcade Namco System 21B Namco NB-1 Sprite System x2, 8x TI TMS320C25 Yes 1024 Yes Rotation & Scaling 131072 16777216 512 512
Taito F1 System Taito TC0100SCN Tilemap Generator, 2x Taito TC0100SCN Yes 2048 Parallax Rotation & Scaling 4096 4096 320 256
Taito Z System Taito TC0 Chipset Yes 2048 Yes Rotation & Scaling 4096 32768 320 256
Computer Fujitsu FM Towns Fujitsu Video Accelerator (Sprite) Yes 1024 Parallax Integer 512 65536 640 480
Fujitsu Video Accelerator (Bitmap) No 0 No No 32768 16777216 1120 1024
Console NEC PC Engine SuperGrafx Hudson Soft HuC6260 & 2x HuC6270A Yes 128 Parallax Integer 482 512 565 484
Handheld Atari Lynx Atari Suzy Blitter 0 Yes Blitting 16 4096 160 102
Nintendo Game Boy Sharp LR35902 Yes 40 Yes No 4 4 160 144
1990 Arcade Namco System 2 Namco V56 VIDEO Board Yes 322 Parallax Rotation & Scaling 65536 16777216 512 512
Namco System 21C (Galaxian³) Namco OBJ Board x2, 10x TI TMS320C25 Yes 512 Yes Rotation & Scaling 131072 16777216 992 512
Namco OBJ Board x16, 80x TI TMS320C25 Yes 4096 Yes Rotation & Scaling 1048576 7936
Sega R-360 Sega Super Scaler 837-6566 Video Board Yes 2176 Yes Rotation & Scaling 65536 65536 400 262
Sega System 32 Sega Super Scaler 317-5964 Board Yes 4096 Parallax Rotation & Scaling 262144 16777216 656 424
SNK Neo Geo SNK PRO, LSPC2, NEO Yes 384 Parallax Shrinking 4096 65536 320 240
Computer Amstrad CPC Plus Amstrad ASIC Blitter & Sprite 16 Soft Scrolling Integer 32 4096 640 200
Commodore Amiga 3000 Commodore Amiga ECS (Enhanced Chip Set) (Sprite) Blitter & Sprite 8 Sub-Pixel Vertical 64 4096 320 512
Commodore Amiga ECS (HAM) No 0 No No 4096
Commodore Amiga ECS (Hi-Res) Blitter No No 16 640
Commodore Amiga ECS (SuperHires) Blitter No No 4 1280
IBM PS/2 95 XP 486 IBM XGA (Extended Graphics Array) (Blitter) Blitter 0 Line-Draw No 256 65536 640 480
IBM XGA (Bitmap) No No No 65536 262144 1024 768
Panasonic MSX TurboR Yamaha V9978 VDP (Sprite) Blitter & Sprite 128 Yes Integer 256 32768 512 424
Yamaha V9978 VDP (Bitmap) No 0 No No 19268 32768 768 480
Console Commodore 64 Game System MOS Technology VIC-II Blitter & Sprite 8 No Integer 16 16 320 200
Nintendo Super Famicom / SNES Ricoh 5C77 (PPU1) & 5C78 (PPU2) (Modes 1-4) Yes 128 Parallax No 256 32768 256 240
Ricoh 5C77 & 5C78 (Modes 5-6) Yes Yes No 64 512 480
Ricoh 5C77 & 5C78 (Mode 7) Yes Yes Background 256 256 240
Ricoh 5C77 & 5C78 (Hi-Color) No 0 No No 32768
SNK Neo Geo SNK PRO, LSPC2, NEO Yes 384 Parallax Shrinking 4096 65536 320 240
Handheld NEC TurboExpress Hudson Soft HuC6260 & HuC6270A Yes 64 Yes Integer 482 512 400 270
Sega Game Gear Sega VDP Yes 64 Yes Integer 32 4096 160 144
1991 Arcade Irem M-92 Irem GA21 & Irem GA22 Yes 256 Parallax Sprite 2048 32768 512 256
Sega System 32 Sega Super Scaler 317-5964 Board x2 Yes 8192 Parallax Rotation & Scaling 524288 16777216 832 424
Computer IBM PS/2 70 S3 924, IBM XGA (Blitter) Blitter 0 Line-Draw No 256 65536 640 480
S3 924, IBM XGA (Bitmap) No No No 65536 16777216 1024 768
Sharp X68000 XVI HD Sharp CYNTHIA, CATHY, VICON, VIPS, CZ-6BP1A FPU (Floating Point Unit) Yes 256 Parallax 3D Rendering 65536 65536 1024 1024
Console Commodore CDTV Commodore Amiga ECS (Sprite) Blitter & Sprite 8 Sub-Pixel Vertical 64 4096 320 512
Commodore Amiga ECS (HAM) No 0 No No 4096
Commodore Amiga ECS (Hi-Res) Blitter No No 16 640
Sega Mega CD / Sega CD Sega ASIC & Yamaha YM7101 VDP (Sprite) Yes 80 Parallax Rotation & Scaling 198 1536 320 480
Sega ASIC & Yamaha YM7101 VDP (Bitmap) No 0 No No 1536
Sony/Phillips CD-i Philips SCC66470 (Copper) Copper 0 Yes No 128 65536 384 280
Philips SCC66470 (Bitmap) No No No 32768 16777216 768 560
1992 Arcade Midway Unit Midway T Unit (TI TMS34010) Blitter 0 Blitting No 32768 32768 399 253
Midway Y Unit (TI TMS34010) Blitter 0 Blitting No 4096 511 399
Namco NA-1 / Namco NA-2 Namco Custom Chipset Blitter & Sprite 256 Parallax Integer 16384 65536 304 256
Sega Model 1 Sega System 24, 5x Fujitsu SPARC MB86933 Yes 2048 Parallax Yes 4194304 16777216 1984 424
Sega System 24 x2, 10x Fujitsu SPARC MB86933 Yes 4096 Parallax Yes 8388608 3968
Sega System Multi 32 Sega Super Scaler Game Board 834 x2 Yes 8192 Parallax Rotation & Scaling 524288 16777216 832 424
Taito F3 System Taito TC06 Chipset Yes 2048 Parallax Rotation & Scaling 16384 16777216 416 256
Taito SZ System Taito K11J0717A Board, Taito TC0 Chipset Yes 2048 Yes Rotation & Scaling 16384 16777216 640 256
Computer Atari Falcon Atari VIDEL (Blitter) Blitter 0 Blitting Blitting 256 65536 640 480
Atari VIDEL (Bitmap) No No No 65536 262144 800 600
Commodore Amiga 1200 / 4000 Commodore Amiga AGA (Advanced Graphics Architecture) (Sprite) Blitter & Sprite 8 Sub-Pixel Vertical 256 262144 640 512
Commodore Amiga AGA (HAM) No 0 No No 262144 16777216
Commodore Amiga AGA (Hi-Res) Blitter Sub-Pixel No 256 262144 1280 600
Fujitsu FM Towns II Fujitsu Video Accelerator, Intel 80387 FPU Yes 1024 Parallax Integer 32768 16777216 1120 1024
NEC PC-9821 NEC EGC, S3 86C775 (Blitter) Blitter 0 Yes Integer 4096 16777216 800 600
NEC EGC, S3 86C775 (Bitmap) No No No 65536 1280 1024
1993 Arcade Capcom CP System II Capcom CPS-A/B Yes 1536 Parallax No 8192 16777216 518 259
Data East DECO 156 Data East DECO Tilemap & DECO Sprite Yes 512 Parallax Integer 4096 16777216 320 256
Namco Magic Edge Hornet Simulator SGI Onyx RealityEngine2, 12x Intel i860XP 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 3840 2048
Namco NB-1 Namco System 2, Namco GFX, Namco Motion Objects Yes 512 Parallax Rotation & Scaling 65536 16777216 512 512
Namco System 22 Namco C3 Chipset, Evans & Sutherland TR3, 2x TI TMS320C25 Yes 1536 Yes Yes 16777216 16777216 1920 480
Sega Model 2 Sega System 24, 5x Fujitsu MB86934 Yes 2048 Parallax Rotation & Scaling 4194304 16777216 1984 768
Sega System 24 x2, 10x Fujitsu MB86934 Yes 4096 Parallax Rotation & Scaling 8388608 3968
Computer Sharp X68040 Sharp CYNTHIA, CATHY, VICON, VIPS, Jupiter-X Yes 512 Parallax 3D Rendering 65536 65536 1024 1024
Console Atari Jaguar Atari Tom Blitter 0 Blitting Blitting 65536 16777216 640 576
Commodore Amiga CD32 Commodore Amiga AGA (Sprite) Blitter & Sprite 8 Sub-Pixel Vertical 256 262144 640 512
Commodore Amiga AGA (HAM) No 0 No No 262144 16777216
Commodore Amiga AGA (Hi-Res) Blitter Sub-Pixel No 256 262144 1280
Fujitsu FM Towns Marty Fujitsu Video Accelerator (Sprite) Yes 1024 Parallax Integer 512 65536 640 480
Fujitsu Video Accelerator (Bitmap) Yes Yes Integer 32768 16777216 1120 1024
Nintendo Super Famicom / SNES Ricoh 5C77 & 5C78, Super FX (Modes 1-4 & 7) Yes 128 Parallax Yes 256 32768 256 240
Ricoh 5C77 & 5C78, Super FX (Modes 5-6) Yes Yes No 64 512 480
Ricoh 5C77 & 5C78, Super FX (Hi-Color) No 0 No No 32768 256 240
Panasonic 3DO Panasonic Custom Math Co-Processor 3D Rendering 0 3D Rendering 3D Rendering 65536 16777216 768 576
Pioneer LaserActive Sega ASIC, Yamaha YM7101 VDP, Hudson HuC6260 & HuC6270A Yes 144 Parallax Rotation & Scaling 680 2048 565 484
1994 Arcade Namco Super System 22 Namco C3 Chipset x2, Evans & Sutherland TR3, 2x TI TMS320C25 Yes 3072 Yes Rotation & Scaling 16777216 16777216 1920 525
Namco System 11 (PlayStation) Sony GPU, Geometry Transformation Engine 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 640 480
Sega Model 2A CRX Sega System 24, 5x Fujitsu MB86934 Yes 2048 Parallax Rotation & Scaling 4194304 16777216 1984 768
Sega System 24 x3, 15x Fujitsu MB86934 Yes 6144 Parallax Rotation & Scaling 12582912 3968
Sega Titan STV (Saturn) Sega VDP1 & VDP2, 2x Hitachi SH-2 Yes 16384 Parallax Rotation & Scaling 16777216 16777216 720 576
Computer Apple Power Macintosh 7100 IBM/Motorola PowerPC 601 FPU (Mid-Res) No 0 No No 65536 65536 640 480
IBM/Motorola PowerPC 601 FPU (Hi-Res) No No No 256 256 1152 870
Apple Power Macintosh 7100AV IBM/Motorola PowerPC 601 FPU (Mid-Res) No 0 No No 16777216 16777216 832 624
IBM/Motorola PowerPC 601 FPU (Hi-Res) No No No 65536 65536 1280 1024
Commodore Amiga 4000T Commodore Amiga AGA (Sprite) Blitter & Sprite 8 Sub-Pixel Vertical 256 16777216 640 512
Commodore Amiga AGA (HAM) No 0 No No 262144
Commodore Amiga AGA (Hi-Res) Blitter Sub-Pixel No 256 1440 600
Fujitsu FM Towns II HB Cirrus Logic CL-GD5434, Fujitsu Video Accelerator Blitter & Sprite 1024 Parallax Integer 16777216 16777216 1280 1024
PC (IBM Compatible) Cirrus Logic CL-GD5434 & IBM XGA-2 (Blitter) Blitter 0 Line-Draw Integer 65536 65536 800 600
Cirrus Logic CL-GD5434 & IBM XGA-2 (Bitmap) No No No 16777216 16777216 1280 1024
NEC PC-9821 Xa Cirrus Logic CL-GD5434, NEC EGC, NEC PC-9821X-B01 Blitter 0 Yes Integer 16777216 16777216 1280 1024
Sharp X68060 Cirrus Logic TS-6BGA, Sharp CYNTHIA, CATHY, VICON, VIPS, Jupiter-X Blitter & Sprite 1024 Parallax 3D Rendering 16777216 16777216 1280 1024
Console NEC PC Engine Arcade CD-ROM² NEC Arcade Card, Hudson HuC6260 & HuC6270A Yes 256 Yes Integer 482 512 565 484
NEC PC-FX NEC-Hudson HuC6261 & HuC6272, 2x Hudson HuC6270 Yes 128 Yes Rotation & Scaling 16777216 16777216 1365 484
Nintendo Super Famicom / SNES Ricoh 5C77 & 5C78, Super FX 2 (Sprite) Yes 128 Parallax Rotating & Scaling 256 32768 512 480
Ricoh 5C77 & 5C78, Super FX 2 (Bitmap) No 0 No No 32768
Sega Mega Drive / Genesis Sega Virtua Processor (SVP) & Yamaha YM7101 VDP (Sprite) Yes 80 Parallax Rotation & Scaling 183 1536 320 480
Sega Virtua Processor (SVP) & Yamaha YM7101 VDP (Bitmap) No 0 No No 1536
Sega 32X (2x Hitachi SH-2) & Yamaha YM7101 VDP Yes 320 Parallax Rotation & Scaling 32768 32768
Sega Saturn Sega VDP1 & VDP2, 2x Hitachi SH-2 Yes 16384 Parallax Rotation & Scaling 16777216 16777216 720 576
SNK Neo Geo CD SNK NEO-GRC & NEO-OFC Yes 384 Yes Shrinking 4096 65536 320 240
Sony PlayStation Sony GPU, Geometry Transformation Engine 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 640 480
Handheld Sega Mega Jet Yamaha YM7101 VDP Yes 80 Parallax Integer 183 1536 320 480
1995 Arcade Sega Model 2B CRX Sega System 24, 2x SHARC ADSP-2106 Yes 2048 Parallax Rotation & Scaling 16777216 16777216 1984 768
Sega System 24 x2, 4x SHARC ADSP-2106 Yes 4096 Parallax Rotation & Scaling 16777216 3968
Computer Fujitsu FMV Towns Fujitsu Video Accelerator, S3 ViRGE Yes 1024 Parallax 3D Rendering 16777216 16777216 1600 1200
NEC PC-9821 Xt (PC-FXGA) NEC-Hudson PC-FXGA (HuC6261, HuC6272, HuC6273, 2x HuC6270), Matrox Millennium Yes 128 Yes Rotation & Scaling 16777216 16777216 1600 1280
PC (IBM Compatible) S3 ViRGE & IBM XGA-2 (Blitter) Blitter 0 Line-Draw 3D Rendering 65536 16777216 1024 768
S3 ViRGE & IBM XGA-2 (Bitmap) No No No 16777216 1600 1200
Console Apple Bandai Pippin IBM/Motorola PowerPC 603 FPU No 0 No No 65536 65536 640 480
Handheld Nintendo Virtual Boy NEC V810, Reflection Technologies SLA Model P4 Yes 40 Yes Yes 4 4 384 224
Sega Nomad Yamaha YM7101 VDP Yes 80 Parallax Integer 64 512 320 240
1996 Arcade Capcom CP System III Capcom DL-2729 Yes 8192 Parallax Rotation & Scaling 262144 16777216 518 448
Data East MLC System Data East GFX DE150 & DE223 Yes 1024 Parallax Rotation & Scaling 32768 16777216 320 256
Sega Model 2C CRX Sega System 24, 2x Fujitsu TGPx4 MB86235 Yes 2048 Parallax Rotation & Scaling 16777216 16777216 1984 768
Sega System 24 x2, 4x Fujitsu TGPx4 MB86235 Yes 4096 Parallax Rotation & Scaling 3968
Sega Model 3 Real3D PRO-1000 x2 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 2048 768
Computer Fujitsu FMV Towns H20 Fujitsu Video Accelerator, NEC-VideoLogic PowerVR, S3 ViRGE Yes 1024 Parallax 3D Rendering 16777216 16777216 1600 1200
NEC PC-9821 R / Xv (3DEngine) NEC-VideoLogic PowerVR, NEC-Hudson PC-FXGA (HuC6261, HuC6272, HuC6273, 2x HuC6270), Matrox Millennium Yes 128 Yes Rotation & Scaling 16777216 16777216 1600 1280
PC (IBM Compatible) NEC-VideoLogic PowerVR, S3 ViRGE, IBM XGA-2 (Gaming) 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 1024 768
NEC-VideoLogic PowerVR, S3 ViRGE, IBM XGA-2 (Bitmap) No No No 1600 1200
Console Nintendo 64 SGI RCP (Reality Co-Processor) 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 640 480
Handheld Nintendo Game Boy Pocket Sharp LR35902 Yes 40 Yes No 4 4 160 144
1997 Arcade Namco System 22.5 / Namco Gorgon Namco C3 Chipset x2, Namco Custom Texture Mapped Polygons Hardware Yes 3072 Yes Rotation & Scaling 16777216 16777216 1920 525
Namco System 23 Namco Custom Texture Mapped Polygons Hardware 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 1920 525
Panasonic M2 / Konami M2 Panasonic BDA 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 768 576
Sega Model 3 Step 2.0 Real3D PRO-1000 x2 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 2048 768
SNK Hyper Neo Geo 64 SNK NEO 64 Yes 1536 Parallax Rotation & Scaling 16384 16777216 768 528
Handheld Nintendo Game Boy Light Sharp LR35902 Yes 40 Yes No 4 4 160 144
Tiger Electronics Game.Com Sharp SM8521 Yes 40 Yes No 5 5 200 160
1998 Arcade Sega Naomi NEC PowerVR2 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 768 576
Console Sega Dreamcast NEC PowerVR2 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 768 576
Handheld Nintendo Game Boy Color Sharp LR35902 Yes 40 Yes No 56 32768 160 144
SNK Neo Geo Pocket Toshiba TLCS-900H Yes 64 Parallax No 16 16 160 152
1999 Arcade Sega Naomi Multiboard NEC PowerVR2 x4 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 1920 576
Handheld Bandai WonderSwan NEC V30 MZ Yes 112 Parallax No 8 8 224 144
SNK Neo Geo Pocket Toshiba TLCS-900H Yes 64 Parallax No 146 4096 160 152
2000 Arcade Sega Naomi Satellite Terminal NEC PowerVR2 x10 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 2560 1440
Console Sony PlayStation 2 Sony-Toshiba Graphics Synthesizer 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 1920 1080
Handheld Bandai WonderSwan Color Bandai SPGY-1002 (NEC V30 MZ) Yes 112 Parallax No 241 4096 224 144
2001 Handheld Nintendo Game Boy Advance Nintendo Custom 2D Core (Sprite) Yes 128 Parallax Rotating & Scaling 512 32768 240 160
Nintendo Custom 2D Core (Bitmap) No 0 No No 32768
Game Park GP32 Samsung S3C2400X01 Blitter 0 Blitting Blitting 32768 32768 320 240
2002 Handheld Bandai SwanCrystal Bandai SPGY-1003 (NEC V30 MZ) Yes 112 Parallax No 241 4096 224 144
2003 Handheld Nokia N-Gage ARM 920T 3D Rendering 0 3D Rendering 3D Rendering 4096 4096 176 208
2004 Handheld Nintendo DS Nintendo 2D Engine x2, ARM946E-S, ARM7TDMI Yes 256 Parallax Rotating & Scaling 262144 262144 256 384
Sony Playstation Portable (PSP) Sony GPU, Sony CXD2962GG Graphics Core 3D Rendering 0 3D Rendering 3D Rendering 16777216 16777216 480 272

See also

Around Wikia's network

Random Wiki