• In the first challenge, the player must run around all the bases in less than 20 seconds in order to be accepted in the good school (the building in good repair). Otherwise, they go to the "bad school" (the building that is in disrepair)
  • In the second challenge, the player must dash to the other side of the yard while being held down by a tire. Winning gains self-esteem points while losing the challenge decreases the player's self-esteem points.

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