Alan Wake
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| Alan Wake | |
| | |
| Developer(s) | Remedy |
| Publisher(s) | TBA |
| Release date | November, 2005 |
| Genre | Action |
| Mode(s) | Single player |
| Age rating(s) | ESRB: RP |
| Platform(s) | Xbox 360 PC |
| Credits | Soundtrack | Codes | Walkthrough | |
From the makers of Max Payne.
Alan Wake is a psychological action thriller, a unique new take in the world of gaming. The game is set in an idyllic all-American small town (Pride Falls) and its surroundings in the state of Washington. Alan Wake, the game's protagonist, is a bestselling horror writer, who writes a novel about his darkest nightmares. In the game, those nightmares come true. As with Remedy's previous games, story and atmosphere are fundamental elements.
The game features a massive open world and uses a mission based system.
[edit] Plot
Alan Wake, a bestselling writer, hasn't managed to write anything in over two years. Now his wife, Alice, brings him to the idyllic small town of Bright Falls to recover his creative flow. But when she vanishes without a trace, Wake finds himself trapped in a nightmare. Word by word, his latest work, a thriller he can't even remember writing, is coming true before his eyes. He somehow knows its his story without any memory of writing it.
[edit] Gameplay
The story will play out in an episodic format, with a television show-style presentation. Remedy has confirmed that Alan Wake is only the first season of a bigger story, opening the door for future sequels.[1]
Light plays a significant role in gameplay and strategy. The enemies, called dark forces in-game, are sensitive to light, encouraging the player to take advantage of environment light sources and placing significant emphasis on the flashlight as a primary weapon. Players also have the ability to set traps which illuminate when triggered, either damaging or temporarily immobilizing an enemy.
Remedy also promised a free-roam, sandbox-style city, similar to those seen in the Grand Theft Auto series. Due to a mistranslation from the magazine Pelaaja, it was thought that Remedy had removed the free-roam however, Thomas Puha, Creative Director for Pelaaja, announced that there was a mistake in the translation and that the open-world side of Alan Wake would still be included. Puha said, "There is still an open world, but due to the story the action is more directed to tell the story better as you’d expect from Remedy."[2]
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