Alone in the Dark
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| Alone in the Dark | |
| | |
| Developer(s) | Eden Games |
| Publisher(s) | Atari |
| Engine | Twilight 2 |
| Release date | June 24, 2008 (NA) |
| Genre | Action/Adventure, Survival Horror |
| Mode(s) | Single-player |
| Age rating(s) | ESRB: M |
| Platform(s) | PC, Xbox 360, PlayStation 3, PlayStation 2, Wii |
| Credits | Soundtrack | Codes | Walkthrough | |
Alone in the Dark, originally known as Alone in the Dark 5 and Alone in the Dark: Near Death Investigation, is the fifth installment of the survival horror video game series under the same name created by Infogrames.
The game will be released on PC, Xbox 360, Wii and PlayStation 2 in June 2008 in Europe, with North America following in June as well. The PlayStation 3 version has been delayed until "Fall 2008", but this version will be specially adapted for the console and will get exclusive episodic content. All projects are being developed by Eden Games, but the PS2 and Wii versions are being created alongside by Hydravision Entertainment.
[edit] Gameplay
Set during 2008, the story continues with Edward Carnby, the main protagonist from the original game, looking for answers to strange supernatural and bizarre occurrences while battling his way through the opposition in New York City's Central Park.
The game story centers around rumors, allegations, and suspicions of clandestine activity in tunnels found below the park.
When browsing the official website, there are sections of the site dedicated solely to the mysteries of Central Park. Subjects of investigation include possibly mutated trees, unusual aviary migration behavior in the park, astounding insect invasion problems, as well as the park's value in real-estate; which is stated to be in excess of $528,783,552,000, a finding produced in 2007. In addition, the park's value is compared to the national defense budget, with the park being 26% higher in value than the defense budget in 2007. Also, to further support rumored reports of tunnels found below the park, it is said that the atom bomb was invented by instigation of the Manhattan Project (Central Park is located in Manhattan). Conclusively, at the time of writing, there is a historical reference to a treaty between The Dutch and The English in 1667, in which The Dutch gained the island of Run in exchange for the Manhattan Islands.
The game is constructed around a unique episodic format. Each episode will conclude with a cliffhanger ending and, once the player leaves the game, a teaser of the next episode will appear. Every episode will also have video summaries which retell the player about the previous episode when a saved game is loaded, allowing them to quickly remember what objectives they have to complete.
The game has been hailed by the producers and developers to be open-ended and expansive. One such feature is the hot-wiring mini game. In one dire moment, the character may need to commandeer a car by hot-wiring. This will initiate a mini game, where Edward will rip the wires out of the car and try to start the engine. He could either succeed and be able to drive the car, or blare the car horn loudly, alerting enemies to his presence.
The player is also allowed to choose how they want to play the game. For example, instead of using a flashlight in dark areas, items can be lit with fire to traverse through the dark.
[edit] Development
The game is constructed around a unique episodic format. Each episode will conclude with a cliffhanger ending and, once the player leaves the game, a teaser of the next episode will appear. Every episode will also have video summaries which retell the player about the previous episode when a saved game is loaded, allowing them to quickly remember what objectives they have to complete.
The game has been hailed by the producers and developers to be open-ended and expansive. One such feature is the hot-wiring mini game. In one dire moment, the character may need to commandeer a car by hot-wiring. This will initiate a mini game, where Edward will rip the wires out of the car and try to start the engine. He could either succeed and be able to drive the car, or blare the car horn loudly, alerting enemies to his presence.
The player is also allowed to choose how they want to play the game. For example, instead of using a flashlight in dark areas, items can be lit with fire to traverse through the dark.
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