Unlike many of Sega's arcade titles the game was never 'ported' to a home console, presumed reasons include size and the impressive sprite scaling and effects used in the gameplay and lack of popularity or notoriety in comparison to other titles. However, this game does seem to have been released in direct competition with Taito's Arabian-themed game, Arabian Magic, which was also released in 1992.
The corrupt Sheikh Sazabiss has abducted Princess Lurana, and he is utilizing every unscrupulous means of power he has at his disposal to achieve his ultimate ambition of conquering the world. The quartet of warriors; brave Sinbat (not a misspelling of "Sinbad"), courageous Ramaya, fearless Goldor and valiant Datta, now bravely come face-to-face with Sheikh Sazabiss.
As they battle to save Princess Lurana, the foursome encounter opponent after opponent. Freely using magic, their most prized possession, they journey to the infamous castle of Sazabiss to save Princess Lurana from the pirate ship and release planet Earth from the hands of Sheikh Sazabiss.
Arabian Fight uses an Arabian theme, with similarities to such things as Sinbad, and often falls into stereotype, especially with enemies. The gameplay is very similar to many beat 'em ups of the generation, and to Sega's other side-scrolling beat 'em ups Golden Axe and Streets of Rage, using three action buttons, one to punch, one to kick and one for a special attack, in this case, magic based, similar to Golden Axe special attacks, characters can also throw their opponents, the game has received criticism for being 'stiff' in its character movements, items can be collected from chests, as well as some enemies, to give extra points, restore health and grant the character their special attack.
Four players may play at once with one of four selectable characters, Sinbat, Ramaya, Goldor or Datta. Sinbat is the game's young, handsome hero, Ramaya the game's young, attractive female, Goldor the game's muscle character, who appears to be older than Sinbat and Ramaya, and Datta is a spiritual looking bald man.
The game is visually impressive, using sprite scaling techniques to allow characters to move to the far back of the screen and give a feeling of perspective, the game also makes use of the foreground, something rarely done at this time, characters become large anime animations to perform special attacks very close to the screen, some so close that only their torso and head will fit, likewise enemies will jump from the foreground to fight, characters cannot be hit while in these animations.