Codex Gamicus
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Arcania: Gothic 4
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Arcania: Gothic 4
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==Gameplay== Arcania was presented to the general public in August at Gamescom in Kรถln, Germany. The short playable part featured (probably) the very beginning of the game, where we meet the protagonist, his fiancee, a free orc, living in harmony with humans and other characters. The character can only interact with "named" characters, those who have a name. Other characters, filler NPCs, just reply with a short, dismissive sentence hovering above their heads, just like in Neverwinter Nights II. Dialogues are selected via mouse or keyboard and are pre-animated, focusing on the facial features of the characters. We also meet Diego, an old acquaintance from other Gothic prequels. The combat system is similar to the one in Gothic 3, fast and action oriented. Left mouse button attacks and the right mouse button blocks. During blocking the character can roll in any direction. Enemy attacks are predictable and shown by a violet aura around their weapon, enabling us to dodge. Jumping, unlike Gothics so far, isn't a good way of getting around. Jumping into the water kills the character because of falling damage.
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