Armor Class | |
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Basic Information | |
Type(s) |
Terminology |
There are usually nine different types of armor in Dungeons & Dragons-based games. The higher the AC value of the armor, the better protection it offers against attacks. However, good protection comes at a cost; arcane spellcasters risk spell failure whenever attempting to cast spells while wearing armor.
Clothing[ | ]
AC 0[ | ]
Piecemeal or complete armors of this grade are meager protection, no better than garments made of cloth or even rags.
Light Armor[ | ]
AC 1[ | ]
Protection equivalent to padded cloth.
AC 2[ | ]
Protection equivalent to hardened leather.
AC 3[ | ]
Protection equivalent to studded leather or hide.
Medium Armor[ | ]
AC 4[ | ]
Protection equivalent to scale mail.
AC 5[ | ]
Protection equivalent to a suit of chainmail.
Heavy Armor[ | ]
AC 6[ | ]
Protection that is equal to banded or splint mail.
AC 7[ | ]
Protection on par with half-plate.
AC 8[ | ]
Protection equivalent to a suit of full plate armor.
Small Shields[ | ]
AC Bonus +1
When used properly, a small shield can grant lightweight protection with very little encumbrance to the wielder.
Large Shields[ | ]
AC Bonus +2
A large shield is effective protection for the adventurer who can afford the added weight and encumbrance.
Tower Shields[ | ]
AC Bonus +3
The tower shield is a veritable wall of protection, though it can be quite cumbersome to carry on an adventure