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{{Infobox company |title=Arsys Software<br>Cyberhead |image= |type=[[:Category:Defunct video game companies|Defunct]] |founded=[[1985 in video gaming|11 November 1985]]<ref name="cyberhead_profile"/> |defunct={{vgy|2001}} |headquarters=[[Tokyo]], [[Japan]]<ref name="cyberhead_profile"/> |key_people=Osamu Nagano, [[:jp:吉村功成|Katsunori Yoshimura]] <ref name="cyberhead_profile"/> |industry=[[Video game industry]] |products=''Wibarm'' <br> ''[[Star Cruiser]]'' <br> ''[[Air Combat]]'' <br> ''[[Battle Zeque Den]]'' <br> ''[[Gran Turismo (video game)|Gran Turismo]]'' |revenue=[[Japanese yen|¥]]3 million (2001)<ref name="cyberhead_profile"/> |operating_income= |net_income= |num_employees=3 (2001)<ref name="cyberhead_profile"/> |parent = Independent |website=[http://web.archive.org/web/20010803230352/http://www.cyberhead.co.jp/eng/index.html English] (Archived 2001) <br> [http://web.archive.org/web/20010922130213/http://www.cyberhead.co.jp/ Japanese] ([http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20010922130213%2Fhttp%3A%2F%2Fwww.cyberhead.co.jp%2F Translated]) }} '''Arsys Software''' (アルシスソフトウェア), later known as '''Cyberhead''' (サイバーヘッド), was a [[Japan]]ese [[video game]] [[video game developer|software development]] company active from 1985 to 2001.<ref name="cyberhead_profile">{{cite web|title=Corporate profile|url=http://web.archive.org/web/20011024203406/http://www.cyberhead.co.jp/info.htm|publisher=Cyberhead|accessdate=30 August 2012|archiveurl=http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20011024203406%2Fhttp%3A%2F%2Fwww.cyberhead.co.jp%2Finfo.htm|archivedate=24 October 2001}}</ref><ref>{{cite web|title=Home page|url=http://www.cyberhead.co.jp/eng/index.html|publisher=Cyberhead|accessdate=30 August 2012|archiveurl=http://web.archive.org/web/20010803230352/http://www.cyberhead.co.jp/eng/index.html|archivedate=2001-08-03}}</ref><ref name="gspot_arsys">{{cite web|title=Arsys Software Inc.|url=http://gamespot.com/pages/company/index.php?company=77518|publisher=[[GameSpot]]|accessdate=30 August 2012}}</ref> It was founded by former employees of [[Technosoft]]. ==Overview== The company was founded as Arsys Software by former [[Technosoft]] staff members Osamu Nagano and [[:jp:吉村功成|Katsunori Yoshimura]] on 11 November 1985.<ref name="cyberhead_profile"/> They were primarily involved in [[PC game]] development, having previously created the original ''[[Thunder Force]]'' (a 1983 [[nonlinear gameplay|free-scrolling]] [[shooter game]])<ref name="ohfm_wibarm">{{cite web|title=Wibarm|url=http://www.retropc.net/fm-7/museum/softhouse/arsyssoftware/001100100.html|work=[[:jp:Oh!FM{{!}}Oh!FM]]|accessdate=1 September 2012|archiveurl=http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.retropc.net%2Ffm-7%2Fmuseum%2Fsofthouse%2Farsyssoftware%2F001100100.html|archivedate=1 September 2012}}</ref> and ''[[Plazma Line]]'' (a 1984 space [[racing video game|racing game]] considered the first computer game with [[3D computer graphics|3D polygon]] graphics)<ref>{{cite web|title=Plazma Line|url=http://retropc.net/fm-7/museum/softhouse/tecnosoft/330602600.html|work=[[:jp:Oh!FM{{!}}Oh!FM]]|accessdate=1 September 2012|archiveurl=http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fretropc.net%2Ffm-7%2Fmuseum%2Fsofthouse%2Ftecnosoft%2F330602600.html|archivedate=1 September 2012}}</ref> at Technosoft. In 1986, Arsys debuted with the 3D [[role-playing shooters|role-playing shooter]] ''Wibarm'', followed by the [[open world|free-roaming]] [[adventure game]] ''Reviver: The Real-Time Adventure'' in 1987 and the 3D [[first-person shooter]] role-playing game ''[[Star Cruiser]]'' in 1988.<ref name="cyberhead_profile"/> When ''Star Cruiser'' was released in 1988, the company only had two employees, which grew to a dozen employees by 1991, when development began on ''Star Cruiser 2''; by 2001, the company had reduced to three employees. In addition to its own products, they also [[porting|ported]] games to Japanese computer platforms, such as ''[[Prince of Persia (1989 video game)|Prince of Persia]]'' and several [[SystemSoft Alpha|SystemSoft]] games. They also contributed to the development of several games from other companies, such as the 1992 [[combat flight simulator]] [[arcade game]] ''[[Air Combat]]'' and [[Sony Computer Entertainment]]'s 1997 [[racing video game|racing]] [[sim racing|simulator]] ''[[Gran Turismo (video game)|Gran Turismo]]''.<ref name="cyberhead_profile"/> They also released the [[chiptune]] [[video game music]] [[soundtrack album]] ''Arsys Best Selection'' (アルシス・ベストセレクション) in 1990. The company eventually closed down in 2001. ==Notable releases== ===''Wibarm''=== {{Infobox video game | title = WiBArM<br />ウィバーン | collapsible = yes | state = expanded | show image = | image = | caption = | developer = Arsys Software | publisher = Arsys Software (Japan) <br> [[Brøderbund]] (North America) | distributor = | series = | engine = | version = | platforms = [[NEC PC-8801|NEC PC-88]], [[NEC PC-9801|NEC PC-98]], [[Sharp X1]], [[Sharp MZ]], [[FM-7]], [[MS-DOS]] | released = '''PC-88''' {{Video game release|JP=[[1986 in video gaming|August 1986]]}} '''Sharp X1''' {{Video game release|JP=1986<ref>{{GameFAQs|id=849117|name=Wibarm (X1)}}</ref>}} '''FM-7''' {{Video game release|JP=October 1986<ref name="ohfm_wibarm"/>}} '''MS-DOS''' {{Video game release|NA=[[1989 in video gaming|August 1989]]}} | genre = [[Third person (video games)|Third-person]] [[Action role-playing game|action RPG]] <br> [[Run and gun (video game)|Run & gun]] [[shooter game|shooter]] | modes = | ratings = | media = [[Floppy disk]] | requirements = | director = | producer = | designer = Osamu Nagano <br> [[:jp:吉村功成|Katsunori Yoshimura]] | programmer = | artist = | writer = | composer = }} [[File:WiBArm1a.jpg|thumb|left|The [[MS-DOS]] [[porting|port]] of ''Wibarm'' (1986), an early [[role-playing shooters|role-playing shooter]] that combined [[shooter game|shooter]] and [[role-playing video game|role-playing game]] elements. Screenshot demonstrates early use of [[3D computer graphics|3D polygon]] graphics, [[third person (video games)|third-person perspective]], and [[automap]] feature.]] ''Wibarm'' (1986), stylized as ''WiBArM'' (ウィバーン), was an early [[role-playing shooters|role-playing shooter]] released by Arsys Software for the [[NEC PC-8801|NEC PC-88]] computer in Japan and ported to [[MS-DOS]] for [[Western world|Western]] release by [[Brøderbund]]. It combined [[run and gun (video game)|run and gun]] [[shooter game]]play with [[role-playing video game]] elements, and was also the first [[action role-playing game]] to feature [[3D computer graphics|3D polygonal graphics]]. In ''Wibarm'', the player controls a transformable [[mecha]] robot that can shift between walking mode, a [[tank]], and a [[Jet aircraft|flying jet]]. The viewpoint switches between several different perspectives: a [[2D computer graphics|2D]] [[top-down perspective]] while flying, a [[Side-scrolling video game|side-scrolling]] view during on-foot outdoor exploration, a fully 3D polygonal [[Third person (video games)|third-person perspective]] inside buildings, and arena-style 2D [[shoot 'em up]] battles during [[Boss (video gaming)|boss]] encounters.<ref name=Retro/> The game features a variety of weapons and equipment as well as an [[automap]], and the player could upgrade equipment and earn [[experience point|experience]] to raise stats.<ref name=Retro>{{cite web|url=http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers4.htm|author=John Szczepaniak|title=Retro Japanese Computers: Gaming's Final Frontier|page=4|publisher=Hardcore Gaming 101|accessdate=2011-03-18}} (Reprinted from ''[[Retro Gamer]]'', Issue 67, 2009)</ref><ref name=4Gamer-Wibarm>{{cite web|url=http://www.4gamer.net/games/008/G000896/20080325040/|title=【リリース】プロジェクトEGGから3月25日に「ウィバーン」発売|publisher=4Gamer.net|accessdate=2011-03-05}} ([http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://www.4gamer.net/games/008/G000896/20080325040/&ei=Ki9yTc7aOsXssgb8jJmEDg&sa=X&oi=translate&ct=result&resnum=3&ved=0CDoQ7gEwAg&prev=/search%3Fq%3Dsite:4gamer.net%2BArsys%26hl%3Den%26safe%3Doff%26rls%3Dcom.microsoft:en-gb:IE-SearchBox%26prmd%3Divnsl Translation])</ref> In contrast to [[First person (video games)|first-person]] RPGs at the time that were restricted to 90-degree movements, ''Wibarm's'' use of 3D polygons allowed full 360-degree movement.<ref name=4Gamer-Wibarm/> The plot revolves around the [[player character]] Eizel Cloud, an intergalactic investigator, who is attempting to recapture an orbiting power plant before it explodes and destroys the planet. Using the Wibarm, a [[Mecha|mech]] which transforms between a robot, land cruiser, and star jet, the player must search through 32 maze-filled buildings, and fight over 30 different enemy types with 10 different weapons along the way, in order to piece together clues to solve the mission.<ref name="cgw64"/> ''Wibarm'' won the 1986 [[Game of the Year]] award from the Japanese [[video game journalism|computer game magazine]] ''[[:jp:Oh!X|Oh!MZ]]'', later known as ''Oh!X''.<ref name="cyberhead_profile"/> Later, ''[[Computer Gaming World]]'', in its October 1989 issue, described ''Wibarm'' as an "action/role-playing game" that has "Sharp graphics" and "smooth 360 degree scrolling."<ref name="cgw64">''[[Computer Gaming World]]'', issue 64, October 1989, [http://pdf.textfiles.com/zines/CGW/1989_10_issue64.pdf#page=6 page 6]</ref> Retrospectively, ''[[:jp:Oh!FM{{!}}Oh!FM7]]'' stated the game appears to have borrowed ideas from {{vgy|1985}} shooter ''[[Thexder]]'', 1985 [[action role-playing game]] ''[[Xanadu (video game)|Xanadu]]'', and the polygonal 3D [[action game]] ''SeeNa'',<ref name="ohfm_wibarm"/> also known as ''See・Na'', released by [[SystemSoft Alpha|SystemSoft]] for the PC-88 in February {{vgy|1986}}.<ref>[http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=28194 See・Na], ''[[Famitsu]]'' ([https://translate.google.co.uk/translate?sl=ja&tl=en&u=http%3A%2F%2Fwww.famitsu.com%2Fcominy%2F%3Fm%3Dpc%26a%3Dpage_h_title%26title_id%3D28194 Translation])</ref> {{-}} ===''Reviver''=== ''Reviver: The Real-Time Adventure'', also known as ''Reviver'' (リバイバ), is an [[adventure game]] designed by Katsunori Yoshimura and released by Arsys Software in July 1987,<ref name="cyberhead_profile"/><ref name="ohfm_reviver"/> for the [[NEC PC-8801|NEC PC-88]], [[FM-7]], [[Sharp X1]], [[Sharp MZ]] and [[MSX2]] platforms.<ref name="ohfm_reviver"/><ref name="cyberhead_products"/> The sub-title, ''The Real-Time Adventure'', is a reference to the game's introduction of a [[real-time game|real-time]] [[persistent world]], where time continues to elapse, day-night cycles adjust the brightness of the screen to indicate the time of day, and certain stores and [[non-player character]]s would only be available at certain times of the day. The game also gives players direct control over the [[player character]]. The game also features a [[fantasy]] story, full-colour 2D [[top-down perspective|overhead]] [[scrolling]] graphics, and [[role-playing video game]] elements.<ref name="ohfm_reviver">{{cite web|title=Reviver|url=http://retropc.net/fm-7/museum/softhouse/arsyssoftware/001100200.html|work=[[:jp:Oh!FM{{!}}Oh!FM]]|accessdate=2 September 2012|archiveurl=http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fretropc.net%2Ffm-7%2Fmuseum%2Fsofthouse%2Farsyssoftware%2F001100200.html|archivedate=2 September 2012}}</ref> It won the 1987 [[Game of the Year]] award from Japanese gaming magazine ''[[:jp:Oh!X|Oh!X]]''.<ref name="cyberhead_profile"/> ===''Star Cruiser''=== [[File:Star Cruiser screenshot.jpg|thumb|left|The [[Mega Drive]] [[porting|port]] of ''Star Cruiser'' (1988), an early [[role-playing shooters|role-playing shooter]] that combined [[first-person shooter]] and [[role-playing video game|role-playing game]] elements. Screenshot also demonstrates early use of [[3D computer graphics|3D polygon]] graphics and [[automap]] feature.]] {{Main|Star Cruiser}} ''Star Cruiser'' ([[:jp:スタークルーザー|スタークルーザー]]) was a [[first person (video games)|first-person]] [[role-playing shooters|role-playing shooter]] released for the [[NEC PC-8801|PC-88]] in 1988. The game is considered innovative and ahead of its time, for being an early example of an [[action role-playing game]] with fully [[3D computer graphics|3D polygonal graphics]],<ref name=4gamer>[http://www.4gamer.net/games/008/G000896/20080428044/ スタークルーザー] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.4gamer.net%2Fgames%2F008%2FG000896%2F20080428044%2F translation]), 4Gamer.net</ref> combined with early [[first-person shooter]] gameplay,<ref name=Star-Cruiser/> which would occasionally switch to [[Space flight simulator game|space flight simulator]] gameplay when exploring the [[open world|open-ended]] [[overworld|outer space]] with [[six degrees of freedom]]. All the backgrounds, objects and opponents in the game were rendered in 3D polygons, many years before they were widely adopted by the [[video game industry]].<ref name=4gamer/> The game also emphasized storytelling, with plot twists and extensive character dialogues,<ref name=4gamer/> taking place in a futuristic [[science fiction]] setting.<ref>{{cite web|title=Star Cruiser (X68000)|url=http://www.amusement-center.com/project/egg/cgi/ecatalog-detail.cgi?contcode=7&product_id=969|work=Project EGG|publisher=Amusement Center|accessdate=31 August 2012|archiveurl=http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.amusement-center.com%2Fproject%2Fegg%2Fcgi%2Fecatalog-detail.cgi%3Fcontcode%3D7%26product_id%3D969|archivedate=31 August 2012|year=2011}}</ref> The game had a large open-ended game universe, allowing the player to explore over 30 planets across four star systems.<ref>''[[Electronic Gaming Monthly]]'', [[Electronic Gaming Monthly 1993 - 1994|issue 59]], June 1994, page 190. Also see [http://i44.tinypic.com/2q0q5ua.jpg this page] from the 1994 ''EGM'' Buyer's Guide.</ref> The original computer versions, the Sharp X68000 version in particular, used a unique dual control scheme that anticipated the standard keyboard & mouse controls of the first-person shooter genre, with the direction keys used to move and strafe, while the numpad keys are used to turn around and aim (much like the function of the mouse in later FPS games). However, it is not possible to aim up or down while on foot (much like ''[[Doom]]''), but in the outer space segments, the player can aim in all directions with the numpad keys. It won the 1988 [[Game of the Year]] awards from the Japanese [[video game journalism|computer game magazines]] ''[[:jp:POPCOM|POPCOM]]'' and ''[[:jp:Oh!X|Oh!X]]''.<ref name="cyberhead_profile"/> The game was later ported to the [[Sharp X68000]] computer platform in 1989,<ref name="cyberhead_products"/> and the [[Sega Mega Drive]] (Genesis) [[video game console]] in 1990.<ref name=Star-Cruiser>{{allgame|16126|Star Cruiser}}</ref> Import copies of the game were available in the [[United Kingdom]] by early 1991, for the price of £39.95 [http://archive.org/stream/raze-magazine-07/Raze_07_May_1991#page/n43/mode/2up/] ($64.31 at the time, [http://www.x-rates.com/historical/?from=GBP&amount=39.95&date=2003-01-01] or $108.41 in 2012 dollars). [http://www.bls.gov/data/inflation_calculator.htm] The [[Electronic Gaming Monthly 1993 - 1994|June 1994 issue]] of ''[[Electronic Gaming Monthly]]'' (page 190) previewed a fully translated English localization by Namco, stating that it was set to be released in North America in July 1994. A European release was also planned for 1994.<ref>See [http://imageshack.us/f/442/gospeedracerstarquest2bs.jpg/ this scan] from a 1994 Italian magazine</ref> However, its release in the Western world was later cancelled. The game's sequel, ''Star Cruiser 2'', was released in 1992,<ref name="dengeki_list">[http://web.archive.org/web/20040201144907/http://dengeki.jp/~roburi/cd.csv でんげき~別館~] ([http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww.google.co.uk%2Furl%3Fsa%3Dt%26source%3Dweb%26cd%3D1%26ved%3D0CBsQIDAA%26url%3Dhttp%253A%252F%252Fwebcache.googleusercontent.com%252Fsearch%253Fq%253Dcache%253AMVbKeE4duaEJ%253Awww.dengeki.jp%252F~roburi%252Fcd.csv%252Bsite%253Adengeki.jp%252B%252522%2525E3%252582%2525B9%2525E3%252582%2525BF%2525E3%252583%2525BC%2525E3%252582%2525AF%2525E3%252583%2525AB%2525E3%252583%2525BC%2525E3%252582%2525B6%2525E3%252583%2525BC2%252522%252B1993%2526cd%253D1%2526hl%253Den%2526ct%253Dclnk%2526gl%253Duk%2526client%253Dfirefox-a%2526source%253Dwww.google.co.uk%26ei%3DXfZJTavME6WL4gbJv42eDA%26usg%3DAFQjCNG3SsZ1R3MJQ4tRi789OyEi12aEUA%26sig2%3D-fvcCW3TfnJrZcxvVDvEAQ Translation]), ''[[Dengeki]]''</ref> for the [[NEC PC-9801|PC-9821]] and [[FM Towns]] computers.<ref>[http://www.dengeki.jp/~roburi/akiary/200406.html 日記(バックナンバー)] ([http://translate.google.co.uk/translate?hl=en&sl=ja&u=http://www.dengeki.jp/~roburi/akiary/200406.html&ei=evdJTbGLAY314AaNtpyJDA&sa=X&oi=translate&ct=result&resnum=2&ved=0CCQQ7gEwAQ&prev=/search%3Fq%3Dsite:dengeki.jp%2B%2522%25E3%2582%25B9%25E3%2582%25BF%25E3%2583%25BC%25E3%2582%25AF%25E3%2583%25AB%25E3%2583%25BC%25E3%2582%25B6%25E3%2583%25BC%2B2%2522%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-GB:official%26prmd%3Divns Translation]), ''[[Dengeki]]''</ref> Seven [[chiptune]] [[video game music]] [[soundtrack album]]s of both ''Star Cruiser'' games, composed by Toshiya Yamanaka, have been released from 1992 to 2008.<ref>{{cite web|title=Search Results: "Star Cruiser"|url=http://vgmdb.net/search?q=star+cruiser&field=date|publisher=VGMdb|accessdate=31 August 2012}}</ref> Star Cruiser was also an influence on the famous game designer [[Hideki Kamiya]] (known for [[Resident Evil]], [[Devil May Cry]], [[Viewtiful Joe]], [[Okami]], [[Bayonetta]], [[The Wonderful 101]], etc.). In his blog, Kamiya mentioned Star Cruiser as one of his favourite games. [https://www.facebook.com/note.php?note_id=9380283311] {{-}} ===''Air Combat'' and ''Gran Turismo''=== {{main|Air Combat|Gran Turismo (video game)}} The company contributed to the development of several games from other companies. These include [[Namco]]'s 1992 [[combat flight simulator]] [[arcade game]] ''[[Air Combat]]'' and [[Sony Computer Entertainment]]'s 1997 [[racing video game|racing]] [[sim racing|simulator]] ''[[Gran Turismo (video game)|Gran Turismo]]''.<ref name="cyberhead_profile"/> ==List of video games== The following games were developed by the company:<ref name="cyberhead_profile"/><ref name="gspot_arsys"/><ref name="cyberhead_products">{{cite web|title=Product list|url=http://www.cyberhead.co.jp/eng/product.htm|publisher=Cyberhead|accessdate=30 August 2012|archiveurl=http://web.archive.org/web/20010415084256/http://www.cyberhead.co.jp/eng/product.htm|archivedate=2001-04-15}}</ref><ref>{{cite web|title=Game Companies: Arsys Software Inc.|url=http://www.gamefaqs.com/features/company/77518.html|publisher=[[GameFAQs]]|accessdate=30 August 2012}}</ref> {| class="wikitable" |- ! Title ! Release ! Platform(s) ! Note(s) |- | ''WiBArM'' || August 1986 (Japan) <br> August 1989 (North America) || [[NEC PC-8801|PC-88]], [[NEC PC-9801|PC-98]], [[Sharp X1|X1]], [[Sharp MZ|MZ]], [[FM-7]], {{nowrap|[[MS-DOS]]}} || [[3D computer graphics|3D]] [[role-playing shooters|role-playing shooter]]. <br> Won 1986 [[Game of the Year]] award from ''[[:jp:Oh!X|Oh!MZ]]'' (''Oh!X'') magazine. |- | ''Reviver: The Real-Time Adventure'' || July 1987 || PC-88, FM-7, X1, MZ, [[MSX2]] || [[Open world|Free-roaming]] [[adventure game]]. <br> Won 1987 Game of the Year award from ''[[:jp:Oh!X|Oh!X]]'' magazine. |- | ''Star Cruiser'' || May 1988 || PC-88, PC-98, X1, [[Sharp X68000|X68000]], [[Mega Drive]] || 3D role-playing [[first-person shooter]]. <br> Won 1988 Game of the Year awards from ''[[:jp:POPCOM|POPCOM]]'' and ''Oh!X'' magazines. |- | ''Cyber Armor Wer Dragon'' || September 1989 || PC-88 || [[Scrolling shooter]] [[action game]]. |- | ''[[:ja:ナイトアームズ|Knight Arms: The Hybrid Framer]]'' || 8 December 1989 || X68000 || 3D [[shooter game]]. <br> Won 1989 Game of the Year award from ''[[:jp:LOGiN|LOGiN]]'' and ''Oh!X'' magazines. |- | ''[[:jp:天下統一|Tenka Touitsu]]'' || 18 May 1990 || X68000 || Historical [[strategy video game]]. <br> [[Porting|Port]] of [[SystemSoft Alpha|SystemSoft]] game. |- | ''[[Prince of Persia (1989 video game)|Prince of Persia]]'' || 20 July 1990 || [[Super Nintendo Entertainment System|SNES]] || [[Cinematic platformer]]. <br> [[Video game remake|Enhanced]] [[Porting|port]]. |- | ''Blitzkrieg Toubu Sensen 1941-45'' || 25 October 1991 || X68000 || Historical [[turn-based strategy]]. |- | ''[[Daisenryaku|Daisenryaku III '90]]'' || 20 December 1991 || X68000 || Port of SystemSoft strategy game. |- | ''[[Spindizzy Worlds|Spin Dizzy II]]'' || 10 April 1992 || PC-98, X68000 || Port of [[Activision]]'s ''[[Spindizzy Worlds]]''. |- | ''[[Air Combat]]'' || December 1992 || [[Arcade game|Arcade]] || [[Combat flight simulator]]. <br> Co-developed with [[Namco]] since June 1991. |- | ''Star Cruiser 2'' || 2 December 1992<ref name="dengeki_list"/> || PC-98, [[FM Towns]] || 3D first-person role-playing shooter. |- | ''[[Battle Zeque Den]]'' || 15 July 1994 || SNES || [[Beat 'em up]] action game. |- | ''[[Gran Turismo (video game)|Gran Turismo]]'' || 23 December 1997 || [[PlayStation (console)|PlayStation]] || [[Racing video game|Racing]] [[sim racing|simulator]]. <br> Co-developed with [[Sony Computer Entertainment]]. |- | ''Galaxy Knights'' || July 2001 || [[IBM PC compatible|PC]] || [[Science fiction]] [[role-playing video game]]. |} ==See also== *[[First person (video games)]] *[[Masaya (company)]] *[[Riverhillsoft]] *[[Role-playing video game]] **[[Action role-playing game]] **[[History of Eastern role-playing video games]] *[[Shooter game]] **[[First-person shooter]] **[[Shoot 'em up]] **[[Third-person shooter]] *[[Technosoft]] ==References== {{reflist}} ==External links== *{{cite web|title=English home page|url=http://www.cyberhead.co.jp/eng/index.html|publisher=Cyberhead|accessdate=30 August 2012|archiveurl=http://web.archive.org/web/20010803230352/http://www.cyberhead.co.jp/eng/index.html|archivedate=2001-08-03}} *{{cite web|url=http://www.cyberhead.co.jp/|archiveurl=http://web.archive.org/web/20010922130213/http://www.cyberhead.co.jp/|title=Japanese home page|publisher=Cyberhead|accessdate=31 August 2012|archivedate=2001-09-22}} ([http://translate.google.co.uk/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20010922130213%2Fhttp%3A%2F%2Fwww.cyberhead.co.jp%2F Translated]) *{{cite web|title=Arsys Software Inc.|url=http://gamespot.com/pages/company/index.php?company=77518|publisher=[[GameSpot]]|accessdate=30 August 2012}} *{{cite web|title=Arsys Software, Inc.|url=http://www.mobygames.com/company/arsys-software-inc|publisher=[[MobyGames]]|accessdate=30 August 2012}} [[Category:Defunct video game companies]] [[Category:Defunct companies of Japan]] [[Category:Video game companies of Japan]] [[Category:Software companies of Japan]] [[Category:Video game development companies]]
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