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Axis & Allies
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Axis & Allies
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===Sea Units=== ====Transport==== Cost: 8 IPCs --- Movement: 2 --- Attack: 0 --- Defense: 1 --- Ability: Amphibious Assault '''''Amphibious Assault Ability:''''' Transports can carry 2 infantry or 1 tank or 1 AA gun. Example: A transport picks up 1 tank, then moves 2 sea zones to another friendly territory and drops the tank off to reinforce during the non-combat move. Example: A transport loads one infantry, moves one sea zone, loads another infantry, moves one more sea zone and then both infantry are unloaded into an enemy territory during the combat move. ====Submarine==== Cost: 8 IPCs --- Movement: 2 --- Attack: 2 --- Defense: 2 --- Ability: Sneak Attack '''''First Shot Sneak Attack Ability:''''' During a naval battle, any attacking subs roll first, for every hit, the defending player removes a naval unit from play before the defender fires. Then all other attacking units fire. Then the defender fires all remaining units. The same sequence repeats every round until the battle is resolved. Attacking subs have a sneak attack every round of the battle. NOTE: Subs cannot shoot at planes! ====Aircraft Carrier==== Cost: 18 IPCs --- Movement: 2 --- Attack 1 --- Defense: 3 --- Ability: Landing Fighters '''''Landing Fighters Ability:''''' The Aircraft Carrier can hold up to 2 fighters. When a carrier moves, the planes have to move with it. When defending, the Aircraft Carrier deploys all of its fighters. If the carrier sinks, the fighters have 1 movement to land on a friendly carrier or friendly island. Bombers cannot land on Aircraft Carriers. ====Battleship==== Cost: 24 IPCs --- Movement: 2 --- Attack: 4 --- Defense: 4 --- Ability: Shore Bombardment, Capital Ship (Optional Rule) '''''Shore Bombardment Ability:''''' When a transport unloads infantry or tanks for an amphibious assault into enemy territory, battleships have a one shot shore bombardment at the defending units. Any enemy units hit by shore bombardment are immediately destroyed and do not return defending fire! Any defending naval unit in the sea zone where transports unload prevent shore bombardment from that sea zone. '''''Capital Ship Ability:''''' Optional rule in this game. Battleships are capital ships that take 2 hits to sink. One hit will damage a battleship.
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