Battlefield: Bad Company 2 is a first-person shooter video game developed by the Swedish firm EA Digital Illusions CE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360 and iOS systems. It is a part of the Battlefield series and was released worldwide in March 2010.
The game is primarily a squad-level online first person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single player campaign, where the player reassumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments, and multiplayer maps contain a wide selection of vehicles, aircraft and emplacements and allow for five different game modes.
The game was announced in February 2009 and free game demos were made available prior to the game's launch. It was met with a positive reception from game critics, garnering a weighted mean of 88% from aggregator Metacritic for all three ports. It has also become a commercial success, having sold in excess of five million units since its initial release. Seven VIP map packs as well as a downloadable game mode have been released thus far, and an expansion pack centered around the Vietnam War which was released on December 21, 2010. EA released an iOS port of the game on December 16, 2010.
As a first-person shooter, Bad Company 2 places the player in direct control of an infantry soldier in warfare. While first-person shooter combat is the primary focus of the game, controllable vehicles also play a significant role in gameplay. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns. Vehicles, also based on real-life equivalents, include ATVs, APCs, tanks, and helicopters.
While on foot, players can jump, crouch, and sprint. They can carry one primary weapon and a pistol in multiplayer, or two primary weapons in single player, as well as grenades and other equipment. Players can fire "from the hip", but zooming in and using the weapon's iron sights, reflex sight, or scope (depending on the weapon) will provide much better accuracy when shooting.
Bad Company 2 heavily emphasizes destructible environments. Large sections of most buildings can be destroyed by explosives; some walls and fences break down under barrages of bullets. The game's physics engine realistically simulates the destruction.
The game utilizes a "regenerating health" system, rather than giving players health points as older games in the Battlefield series have done. To accommodate this in multiplayer, the Medic equipment now accelerates health regeneration rather than directly restoring the player's health. If a player is wounded, he or she must take cover and avoid being wounded, and health will slowly be recovered. A heavily wounded player will see dirt and blood around the edges of the screen. Along with Battlefield Vietnam, Bad Company 2 is one of only two games in the Battlefield series to show blood without third-party modification.
Bad Company 2 features a story-driven single player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of Bad Company. The exception to this is the first mission set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of films.
Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.
While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. The player's allies can never die.
Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectible Unlocked" message appears. There are also sensor stations throughout the campaign the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions - the player can exchange weapons and replenish ammo at these drops. The Supply Drop crates will remember any weapon the player picks up and this weapon will be available for the rest of the campaign.
Multipayer is class-based, with four classes: Assault, Engineer, Medic, and Recon. Each class has a variety of unique weapons and pieces of equipment, and serves a specific role in combat. There are also some weapons that can be used by any class, such as pistols and shotguns. Each class gains experience and levels up separately.
New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. These points also count towards a total of 50 ranks. Bonuses to the base number of points can be awarded under certain circumstances (such as achieving a headshot in the process of eliminating an enemy player).
The multiplayer features 15 vehicles, including new additions, such as the UH-60 Black Hawk, a quad bike, a four-man patrol boat, a personal watercraft, a ZU-23 mounted on a BMD-3 armored personnel carrier, and a UAV helicopter (a Northrop Grumman MQ-8 Fire Scout) controlled via remote computer terminals. The Mi-24 attack helicopter, dating back to Battlefield 2, has now been replaced by the more capable Mi-28, while the original is reintroduced as a transport helicopter.
The currently available maps are set in various environments such as South America and Alaska near the borders of Russia., similar to those seen in the singleplayer.
Players can also use party chat for each game mode. A dog tag system as seen in Battlefield 2142 and Battlefield: Bad Company returns, awarding players with their opponents' dog tags when they defeat them with a knife attack. It uses the PunkBuster anti-cheat program, to protect the game from cheaters in online multiplayer matches.
Bad Company 2 comes with several game types. In 'Rush' players must defend or destroy pairs of M-COM stations until either the attackers run out of respawn tickets or all of the stations are destroyed. Lost tickets can be regained by reviving fallen teammates. An M-COM station can be destroyed by planting a charge, using explosive weapons or ballistics, or simply by demolishing the building in which it is located. Not all M-COM stations exist in destructible buildings, forcing players to use a variety of methods to achieve the same goal. 'Squad Rush' is similar to ordinary Rush, but consists of only two squads, one defending and the other attacking. The maps used for squad rush are smaller versions of those from both the Conquest and Rush modes. There are only 2 M-COM stations at any point in a round.
'Conquest' features the classic gameplay of the Battlefield series. Players must capture and defend flags for as long as possible. If a base is taken, it can be recaptured, and the cycle can repeat until the game's end. Every kill depletes one ticket, and tickets gradually decrease when one team controls more than half of the flags on the map. Vehicles spawn at each captured flag. When one team's tickets are depleted, that team will lose the game.
'Squad Deathmatch' pits up to four squads roam the map, and an infantry support vehicle is available for the squad who can capture it. The first squad to score fifty kills wins the match.
Finally, Onslaught tasks one squad of up to four players against an onslaught of enemy AI soldiers. This game mode features new lighting and time of day on existing maps, as well as new vehicles. It is available for Xbox 360 and PS3 only, a PC version was planned, however was announced cancelled on Battlefield's official blog.
For the majority of the single player campaign, the player controls Private Preston Marlowe. Marlowe is part of a squad formerly representing a misfit company in a fictional United States Army battalion known as "Bad Company". Other members of the squad include technology expert Private Terrance Sweetwater, demolitions specialist Private George Haggard Jr., and squad leader Sergeant Samuel Redford. The squad, escaping with gold in the previous game but believed to be caught soon thereafter, now work on a special assignment for the Army in securing a dangerous Scalar technology.
- Private Preston Marlowe
- Marlowe had joined the army declaring "Runs in the family, I guess.". After crashing an attack helicopter into a general's limo, Marlowe is sent to the 222nd Army Battalion, or "Bad Company" in the original game, and returns with the squad in Bad Company 2, although no longer as part of a misfit army battalion. General Braidwood, their new commander, refers to their new placement as "Special Activities Division", but continues to ask for their "unorganized, unorthodox, and lethal" tactics.
- Private Terrance "Sweets" Sweetwater
- Private Terrance Sweetwater, the technician of the squad, joined the army for a scholarship. Having a keen sense for technology, he expected not to do any fighting, but after being sent to Bad Company, he hoped to get out as quickly as possible.
- Private George "Hags" Haggard Junior
- Haggard joined the army to blow things up. After blowing up "the biggest ammo dump east side of Paris", he was sent to Bad Company where he continued to blow things up. He does not seek to get out of the army anytime soon.
- Sergeant Samuel "Sarge" Redford
- Redford was the first person to volunteer to join the company, promised early discharge from the army. After the first mission "Cold War" and retrieving the "Aurora" scalar weapon device, which is revealed to be a fake soon after, Samuel's service time is extended to find an agent named James Aguire, who is mentioned below. He is promised release many times, but his stay is extended when more complications arise.
The game begins in October 1944, as a group of US commandos infiltrate an Imperial Japanese Navy-controlled island in the Sea of Japan as part of "Operation Aurora". They secure a Japanese scientist who was working on a secret scalar weapon codenamed 'The Black Weapon,' and escape the island on a submarine. However as foreshadowed by the scientist's warnings the commandos witness the weapon being fired and perish from a resulting tsunami, sparking a myth within the U.S. Army.
In the present day, Privates Preston Marlowe, Terrence Sweetwater, George Haggard, and Sergeant Samuel Redford fight in Russia in an attempt to secure a scalar weapon device. Despite evading Russian soldiers and completing the mission successfully, the device is discovered to be a fake. Impressed with their previous activities, Army General Braidwood assigns them to the special operation of contacting Agent Aguire, much to the disappointment of Redford who had hoped to retire after the last mission.
The squad travels to Bolivia in search of the agent, and after many firefights they eventually save Aguire. Aguire sends the squad to get his intelligence detailing scalar technology from a French satellite that can be controlled from a base in the Andes Mountains. Sweetwater crashes the satellite and the squad successfully defeat a Russian counterattack aimed at destroying it. Marlowe soon finds the data server and proceeds to go down the mountain during a blizzard while dodging Russian patrols, and is soon extracted by the others.
During extraction, Aguire briefs the squad about a man responsible for rebuilding scalar weaponry, Arkady Kirilenko, a Russian Army colonel the squad failed to eliminate in Russia, who is believed to be hiding in Chile. The squad, aided by U.S. forces, find Kirilenko, though he again escapes. Left with only Kirilenko's papers, Sweetwater discovers there is a shipping manifest for an abandoned ship called the "Sangre Del Toro." Aided by the rest of the squad, Marlowe finds the ship and retrieves a compound essential to the use of the weapon, while also finding out the truth behind Operation Aurora - the US military knew it was a suicide mission, and the operation was instead an exercise to learn more about the weapon's power.
While attempting to meet Aguire in Ecuador, their helicopter is shot down and the squad becomes separated. Along with their helicopter pilot, Flynn, they regroup and escape the local militia. Redford gives Aguire the compound before finding out that Aguire double-crossed the squad by allying with Kirilenko. Aguire reveals he wants revenge against the United States for what happened to his father, one of the commandos involved in Operation Aurora. Despite this, Kirilenko betrays Aguire and kills him. Before he can kill the squad, however, Flynn intervenes and saves the squad at the cost of his own life.
The squad is mourning for Flynn when they hear Kirilenko talking through a guard's radio. Marlowe kills the guard, and the squad proceeds toward the city of Quito. Here, after battling squads of Russian troops, Marlowe and the squad find a large cargo aircraft that is believed to house the scalar weapon. This is confirmed as a powerful electromagnetic pulse is suddenly released, disabling all electronic equipment in the city except the aircraft. Everyone except Marlowe becomes disheartened, but he encourages them, and the squad infiltrates the aircraft as it takes off. After a firefight to reach the cockpit, they find it empty. The squad returns to the cargo bay to find Kirilenko attempting to fire the scalar weapon again, now high over the southern United States. With the help of explosives from the plane's armory the squad access and destroy the scalar weapon.
The explosion sends the aircraft plummeting, forcing the squad to bail out, but Kirilenko grabs the last parachute before Marlowe. In free fall, Marlowe kills Kirilenko, allowing Sweetwater to rescue Marlowe. The squad lands in Texas, Haggard's home state. Shortly after, General Braidwood arrives to inform them that they are to aid the U.S. Army against the incoming Russian invasion that recently passed through Alaska and Canada, much to the squad's disappointment.
Marketing and releaseEdit
As a pre-order promotion, EA offered the "Limited Edition" of Bad Company 2 at normal pricing. By pre-ordering the Limited Edition, buyers of the PC version were given early access to the closed beta from January 28 to February 25. In addition, owners of the Limited Edition on all systems were given early access to numerous weapons and vehicle perks, which included the M1A1 Thompson and an M1911 pistol, as well as four vehicle perks In addition to the six upgrades offered by EA on all pre-orders and the buyers of the Limited Edition, select retailers offered their own incentives as well. Copies pre-ordered at GameStop came with an additional code, unlocking the AKS-74U carbine and giving access to the Squad Rush game mode 30 days early (North America only). All six limited edition upgrades, as well as the AKS-74U, are also available to owners of the Standard Edition of the game, but they must be acquired by accumulating points in-game.
The Ultimate Edition was announced and released to the market on August 31, 2010 for the Xbox 360 and PlayStation 3. The package includes Battlefield: Bad Company 2, Battlefield 1943, "Onslaught" mode, and immediate access to four vehicle upgrades and two weapon unlocks from purchase, a bonus originally included in the Battlefield: Bad Company 2 Limited Edition.
As part of a program designed to encourage game purchases and reward the community, EA and DICE have confirmed that they will periodically release additional "VIP" content for Bad Company 2. On Xbox 360 and PlayStation 3, this content is available free to "VIP" players who purchase a new copy of the game. Owners of used copies will be able to purchase a VIP code for an additional cost from the respective system's online store. Owners of the PC version will receive this content for free regardless of ownership status.
As part of the Battlefield Veterans program, players gain access to the M1 Garand rifle if they have registered at least one other Battlefield game with EA.
|Map Packs||Maps and extras|
|VIP Map Pack 1|| Nelson Bay for Rush|
Laguna Alta for Conquest
|VIP Map Pack 2|| Laguna Presa for Rush|
Arica Harbour for Conquest
|VIP Map Pack 3|| Laguna Alta for Squad Rush|
Nelson Bay for Squad Deathmatch
|VIP Map Pack 4|| Atacama Desert for Rush|
Port Valdez for Conquest
|VIP Map Pack 5|| White Pass for Rush|
Nelson Bay for Conquest
|VIP Map Pack 6|| Panama Canal for Squad Deathmatch|
Laguna Presa for Squad Rush
|VIP Map Pack 7|| Oasis for all game modes|
Harvest day for all game modes
Cold War for Rush, Squad Rush and Squad Deathmatch
Heavy Metal for Conquest and Squad Deathmatch
ACOG and Red Dot made available for M14 and G3
|Onslaught Mode|| Alternate versions of Rush maps|
Several map packs have been released for the game. Map Pack 1, the first map pack, was released on 2 March 2010, called the "Day One Map Pack". It added two new maps: Nelson Bay for Rush and Laguna Alta for Conquest. The second map pack, entitled Map Pack 2, was released on 30 March 2010. It added two new maps: Laguna Presa for Rush and Arica Harbour for Conquest. Map Pack 3 was released on 9 June 2010 for consoles, and 30 June 2010 for the PC. The Laguna Alta map was made available for Squad Rush, and the Nelson Bay map was made available for Squad Deathmatch. Map Pack 4 was released on 7 July 2010. The Atacama Desert map was made available for Rush and the Port Valdez map was made available for Conquest. Map Pack 5 was released on 28 July 2010. The White Pass map was made available for Rush and the Nelson Bay map was made available for Conquest. Map Pack 6 was released on 18 August 2010. The Panama Canal map was made available for Squad Deathmatch and the Laguna Presa map was available for Squad Rush. Map Pack 7 was announced on 8 November 2010. The map pack includes two maps ported from the first Bad company game; "Oasis" and "Harvest day", both of which are playable in all game modes. As well as those, two maps from the singleplayer campaign were ported; "Cold War" is available for Rush, Squad Rush and Squad Deathmatch while "Heavy Metal" is available for Conquest and Squad Deathmatch. The map pack was released on 1 December 2010.
Kit upgrades were released on 21 April 2010 for the Xbox 360, 12 May 2010 for the PlayStation 3 and finally 1 Dec 2010 for PC. Residents of the United States can retrieve unlock codes for the upgrades on the Xbox 360 by purchasing specially marked Dr. Pepper bottles. The kit upgrades include two additional pins and one additional award for each class, as well as unique camouflages upgrades. Kit shortcuts were released on 16 June 2010 for consoles. The shortcuts are available for purchase for each separate class, or in a bundle pack for all four classes. Upon installation, the shortcuts will unlock all primary weapons, gadgets and specialisations for their respective class.
A new mode, Onslaught, was released on 22 June and 24 June for the PlayStation 3 and Xbox 360 respectively. In Onslaught, up to four players cooperatively face endless waves of computer controlled enemies. Bad Company 2 senior producer Patrick Bach said that DICE would "consistently support the fans playing Bad Company 2 with new ways to get into multiplayer". He also said that the mode would "challenge the elite players with new experiences to improve their performance online".
Template:VG Requirements The game was first announced in February 2009. A PS3 version of the beta started on November 19, while the PC version was pushed back until February 2010 because there were difficulties with PC varieties. The online multiplayer demo for the Xbox 360 and the beta for the PC were released on January 28, 2010, and servers ran until February 25. The demo was released on the PlayStation 3 on February 4, 2010 in Europe and North America and February 11, 2010 in Asia.
The PS3 beta featured the map "Arica Harbor", while the PC beta, Xbox 360 demo, and PS3 demo featured the map "Port Valdez". On October 19, 2009, game developer DICE posted a Twitter announcement stating the game will have dedicated server support. This was in response to Infinity Ward's announcement on October 17 that Call of Duty: Modern Warfare 2 would not support dedicated servers.
GameZone's Dakota Grabowski interviewed Senior Producer Patrick Bach about the game. Following the negative feedback from PC gamers after the first Battlefield Bad Company was not released on the PC, Electronic Arts and DICE had a separate dedicated team working on the PC version. Bach stated "We see it as very, very hardcore and important part of our customers. So we put a lot of effort into making sure that everything worked perfect.” Bach also commented on the use of peripherals such as a mouse and keyboard on consoles, saying "I don’t think that we have any special connections to peripherals to the consoles … The biggest problem with peripherals for consoles is that the console itself is a level playground. It’s even and you know the consumer has the same technology and have the same peripherals and same controls – which makes it easier for us to create a game that feels fair. By catering to a mouse and keyboard for the consoles, it would maybe skew the even playground." 
The game uses Dolby Digital and Frostbite's High Definition Audio Range technology. The score was composed by Mikael Karlsson and is featured on the Battlefield: Bad Company 2 Official Soundtrack, which was released on February 2, 2010.
|Metacritic|| 87% (PC)|
GameZone's Steven Hopper gave the game a 9.25/10, saying, "Even though the single-player campaign still isn't where it needs to be, Bad Company 2 is definitely a great sequel that builds on its predecessor in every way, making for one that no shooter fan will want to miss, especially if you go online for your gaming." GameTrailers gave Battlefield: Bad Company 2 a 9.1 out of a possible 10, praising its use of an intertwining multiplayer in which "Purists will appreciate that you must earn every kill", but labeling the single player as predictable. Level design was also commended saying "Bad Company 2 features sprawling, densely populated environments with an excellent level of detail."
GameSpy reviewer Anthony Gallegos gave the game 4.5 stars out of 5, describing the single-player campaign as "a blast" and concluding that "the staying power for BFBC2 lies in its multiplayer". Dan Whitehead from EuroGamer reviewed the game and gave it a score of 9/10, describing Bad Company 2 as an "open challenge" to Activision's market leader Modern Warfare 2, and considering it to be a "way superior game" when compared to it, with "immediately evident" improvements over the previous game in the series. Whitehead concluded that Bad Company 2 is "the online shooter at its most streamlined, most thoughtful, most exhilarating". IGN praised the visuals of the game as being "near-photo realistic" and "one of the best looking games around".
- ↑ Battlefield Bad Company 2 Ups the Destruction. Kotaku (2009-03-30). Retrieved on 2010-01-30
- ↑ Brudvig, Erik (March 30, 2009). Battlefield: Bad Company 2 First Look. IGN. Retrieved on 2009-05-26
- ↑ Porter, Will (May 2009). "Official Xbox Magazine". Official Xbox Magazine (46): 114. http://www.oxm.co.uk. Retrieved 2009-06-01. "'EA has promised dense jungles…'"
- ↑ Bad Company 2 Will Not Block Party Chat. GameSpy (2009-12-09). Retrieved on 2010-01-16
- ↑ Miller, Greg (May 22, 2009). Pre-E3 2009: Battlefield: Bad Company 2 Multiplayer Hands-on. IGN. Retrieved on 2009-05-26
- ↑ Error on call to Template:Cite web: Parameters url and title must be specifiedhttp://badcompany.ea.com/viewbadcompany/subpage/preston/. .
- ↑ Jerard Hooks (2010-01-08). Bad Company 2 PC beta details confirmed. Daxgamer.com. Retrieved on 2010-05-17
- ↑ Battlefield Blog. Blogs.battlefield.ea.com. Retrieved on 2010-05-17
- ↑ Battlefield: Bad Company 2 Ultimate Edition officially announced -- and released
- ↑ D.I.C.E., E.A.. Battlefield Bad Company 2 Day 1 Map Pack.
- ↑ DLC coming day one. Bad Company 2 Blog (2010-02-25). Retrieved on 2010-05-17
- ↑ Stukje Design - Allround multimedia bedrijf. First Bad Company 2 DLC announced. Ps3.cheathost.com. Retrieved on 2010-05-17
- ↑ http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/06/09/battlefield-bad-company-2-map-pack-3-is-live.aspx
- ↑ Stukje Design - Allround multimedia bedrijf. Battlefield Bad Company 2 VIP Map Pack 3. blogs.battlefield.ea.com. Retrieved on 2010-06-07
- ↑ http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/07/07/new-maps.aspx
- ↑ http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/07/28/community-wednesday-update-6-and-vip-map-pack-5.aspx
- ↑ http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/08/17/grab-your-vip-map-pack-6-for-bad-company-2.aspx
- ↑ http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/11/08/oasis-and-harvest-day-heading-for-battlefield-bad-company-2.aspx
- ↑ http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/20/give-your-soldier-some-style-with-the-kit-upgrade-dlc.aspx
- ↑ http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/05/12/specact-kits-emerge-on-playstation-3.aspx
- ↑ 21.0 21.1 http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/06/10/prepare-for-the-onslaught.aspx
- ↑ http://www.joystiq.com/2010/06/22/battlefield-bad-company-2-onslaught-delayed-on-xbl-still-dep/
- ↑ Stukje Design - Allround multimedia bedrijf. Battlefield Bad Company 2 : Onslaught Mode. Xbox360.cheathost.com. Retrieved on 2010-05-17
- ↑ Ahearn, Nate (February 3, 2009). Battlefield: Bad Company 2 Announced. IGN. Retrieved on 2009-05-26
- ↑ Battlefield Blog. Blogs.battlefield.ea.com. Retrieved on 2010-01-29
- ↑ http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/02/04/battlefield-bad-company-2-ps3-multiplayer-demo-is-here.aspx
- ↑ October 19th, 2009 @ 12:11 By Johnny Cullen (2009-10-19). DICE: Dedicated servers are a "given". VG247. Retrieved on 2010-01-29
- ↑ Battlefield Bad Company 2 GZ news.
- ↑ Battlefield bad Company 2 Game Planet news.
- ↑ Battlefield: Bad Company 2 Official Soundtrack. Electronic Arts (2010-02-02). Retrieved on 2010-03-06
- ↑ http://www.imdb.com/title/tt1625541/fullcredits
- ↑ Battlefield: Bad Company 2 for PC. Metacritic. Retrieved on 2010-12-16
- ↑ Battlefield: Bad Company 2 for PS3. Metacritic. Retrieved on 2010-12-16
- ↑ Battlefield: Bad Company 2 for Xbox 360. Metacritic. Retrieved on 2010-12-16
- ↑ Nguyen, Thierry (2010-03-02). Battlefield: Bad Company 2 Review for PS3, 360 from 1UP.com. 1UP.com. Retrieved on 2010-12-16
- ↑ 36.0 36.1 Bertz, Matt (2010-03-01). Battlefield: Bad Company 2 Review. Game Informer. Retrieved on 2010-12-16
- ↑ Watters, Chris (2010-03-03). Battlefield: Bad Company 2 Review. GameSpot. Retrieved on 2010-12-16
- ↑ 38.0 38.1 Gallegos, Anthony. Battlefield Bad Company 2 Review.
- ↑ 39.0 39.1 Khanna, Rishabh. Battlefield: Bad Company 2 Video Game, Review.
- ↑ 40.0 40.1 Hopper, Steven. GameZone Bad Company 2 Review.
- ↑ 41.0 41.1 Reed, Kristan. Battlefield: Bad Company 2 UK Review - PlayStation 3 Review at IGN. Uk.ps3.ign.com. Retrieved on 2010-05-17
- ↑ Whitehead, Dan. Battlefield Bad company 2 Review.
- ↑ Electronic Arts Q2 2011 Earnings Call Transcript (2010-11-02). Retrieved on 2010-11-01
- ↑ Reilly, Jim (2010-05-11). Bad Company 2 Sales Top Five Million - Xbox 360 News at IGN. Xbox360.ign.com. Retrieved on 2010-05-17
- ↑ EA’s Battlefield: Bad Company 2 Tops March Sales Charts. Retrieved on 18 March 2010
- ↑ Battlefield: Bad Company 2 sells 2.3 million. Retrieved on 18 March 2010
- ↑ Nintendo Leads U.S. Sales for March. Nintendo Life (2010-04-18). Retrieved on 2010-05-17
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