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Battlefield 2

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Battlefield 2

Developer(s) Digital Illusions CE
Publisher(s) EA Games
Engine Battlefield 2
Release date June 21, 2005 (NA)
June 24, 2005 (EU), (AU)
July 7, 2005 (JP)[1]
Genre First-person shooter
Mode(s) 1-64 players
Single player
multiplayer
Online Team versus[2]
Age rating(s) ESRB: T
PEGI: 16+
OFLC AU: M[3]
USK: 16+[4]
Platform(s) PC (Windows)
Media DVD, CD-ROM
System requirements Windows XP 32bit
Pentium 4 or Athlon XP equivalent@1,7Ghz
RAM 512MB
100% DirectX compatible 128MB Direct3D card
8x cd/dvd
hard drive 2.3GB
Sound: DirectX 9.0c[5]
Credits | Soundtrack | Codes | Walkthrough


Battlefield 2 is a multiplayer online first-person shooter developed by Digital Illusions CE and published by Electronic Arts. It is the sequel to the highly popular Battlefield 1942, and moves the series forwards into modern combat. It features the same tried-and-tested game system as its predecessor, in which two teams of players fight for control of a large, open battlefield using a vast array of weapons and land, air and sea vehicles. Players choose from one of three factions, the obligatory United States Marine Corps, the army of the People's Republic of China, and the fictional Middle Eastern Coalition. Although phenomenally popular, the game has become notorious for constant class balancing issues, although this seems to have done little to detract from its vast fanbase.

Contents

[edit] Gameplay

Battlefield 2 is focused mainly on multiplayer action, although it does feature a singleplayer component. This is effectively identical to the multiplayer, with the exception of being populated by AI 'bots' rather than human players. The game ships with one game mode, named 'Conquest'. In this mode, two teams of players engage in combat over a variety of battlefields, fighting for control of 'Capture Points', strategic locations dotted around the map. These Capture Points, or 'CPs', are represented by flag poles in the middle of certain strategic areas, displaying their controlling team's flag. CPs are captured by eliminating enemy forces in the immediate area, and holding that area for a set time until the CP is secured. The largest maps will commonly have around ten of these control points spread across the battlefield, forcing teams to co-ordinate their efforts in order to hold on to important positions while assaulting the enemy's.

Players are able to choose from one of seven distinct classes, each with their on advantages and limitations. A good team will use these classes strengths to support each other to best effect. As well as the seven classes, there are a variety of vehicles available for use that spawn at a faction's CPs. These range from simple buggies to main battle tanks, helicopter gunships and fighter-bombers, and can mean the difference between victory and defeat.

[edit] Maps

[edit] Classes

[edit] Weapons

[edit] Vehicles

[edit] Rank System

[edit] Awards

[edit] Community and Mods

[edit] Expansion Packs and Boosters

[edit] External links

[edit] References



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