Big Huge Games is a video game developer located in Timonium, Maryland. The company was founded in February 2000 by four veteran game industry developers: Tim Train, David Inscore, Jason Coleman and Brian Reynolds (lead designer of Alpha Centauri, et al.). Their first game, Rise of Nations, was a critical and commercial hit.

History and events

File:Brian Reynolds E3 2003.jpg

Although Brian Reynolds was a founding member of Firaxis Games, he and the others left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre.[3]

In February 2007, Big Huge Games announced that Ken Rolston, the lead designer behind The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind, had come out of retirement to join the company as Lead Designer on an untitled role playing game (RPG).[4] Later that May it was announced that THQ would publish the title in 2009.[5] This will mark the first title from Big Huge Games that is not distributed by Microsoft.

On January 15, 2008, THQ acquired the developer.[6]

On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an Audio Director. He had previously worked for Rare, composing for the Banjo-Kazooie and Perfect Dark games (among others).[7]

On March 18, 2009, THQ announced that due to declining economic conditions, it would close Big Huge Games unless an outside buyer could be found in the next 60 days.[8]

On May 27, 2009, 38 Studios announced that they were acquiring Big Huge Games and retaining 70 employees out of approximately 120 who were at THQ.[1]

Game titles

Title Genre Notes
2003 Rise of Nations Real-time strategy
2004 Rise of Nations: Thrones and Patriots Real-time strategy Expansion pack
2006 Rise of Nations: Rise of Legends Real-time strategy
2007 Catan German-style board game Xbox Live Arcade
2007 Age of Empires III: The Asian Dynasties Real-time strategy Expansion pack

Unfinished titles

At the time of their move from THQ to 38 Studios, Big Huge Games was working on two large game projects, which are now presumed to be canceled.[9]

Game engine

Big Huge Games made use of their internally developed game engine, the Big Huge Engine, in both Rise of Nations and Catan. The engine features support for a variety of applications and technologies, including physics, artificial intelligence, animation, and others.[13]


  1. 1.0 1.1 Dance, Scott (2009-05-27). Big Huge Games acquired by Curt Schilling's 38 Studios. Washington Business Journal.
  2. Fear, Ed (May 27, 2009). 38 Studios snaps up Big Huge Games. Develop. Retrieved on 2009-05-27
  3. Brian Reynolds interview on GameSpy. GameSpy (2002-05-02). Retrieved on 2009-05-13
  4. "Acclaimed 'Oblivion' Designer Heads To Big Huge Games". 2007-02-20. Retrieved 2007-05-03. 
  5. "Big Huge Games RPG Gets Publisher, Date". 2007-05-03. Retrieved 2007-05-03. 
  6. Gamasutra: THQ Acquires BHG
  7. Music 4 Games: Grant Kirkhope resigns from Rare, joins Big Huge Games as Audio Director
  8. McWhertor, Michael (2009-03-18). THQ Cuts Down Big Huge Games, Lets Go Two More. Kotaku.
  9. Big Huge Games Experiences Big Huge Media Leak, Oblivion Designer's Game Reportedly Canceled. Chris Fayler, Shack News (2009-04-09). Retrieved on 2009-10-06
  10. BHG and THQ join hands. THQ Investor Relations (2007-05-03). Retrieved on 2007-05-03
  11. 11.0 11.1 Plunkett, Luke (April 9, 2009). What Were Big Huge Games Working On (And Have They Found A Buyer)?. Kotaku. Retrieved on 2009-04-14
  12. BHG Big Huge Games now working on Wii title (2007-08-28). Retrieved on 2007-08-28
  13. Big Huge Engine. Big Huge Games. Retrieved on 2007-05-07[dead link]

External links

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