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(Cleaned up infobox: Removed SFC credits (only producers are different, Sakamoto supervised but did not direct the remake, the other tasks are not normally included).)
 
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{{Navigation|Achievements|Primary Codex,Secondary Codex,Journal,Planets,Armor,Items,Upgrades,Weapons}}
{{Infobox VG
 
|title = Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo
 
|image = {{nowrap|[[Image:Famicomtanteiclub2 boxarts.png|140px|Front cover of Disk Card 1 of the Famicom Disk System version.]][[Image:FamicomTanteClubPartII Disk2boxart.png|140px|Front cover of Disk Card 2 of the Family Computer Disk System version.]]}}
 
|caption = Front covers of the FDS Disk Cards
 
|developer = [[Nintendo]]
 
|publisher = Nintendo
 
|director = Toru Osawa
 
|producer = [[Gunpei Yokoi]]
 
|writer=Nagihiro Asama<br>[[Yoshio Sakamoto]]
 
|artist = Tetsuji Tanaka
 
|composer = [[Kenji Yamamoto]]
 
|series = ''[[Famicom Tantei Club]]''
 
|released = {{collapsible list |title=1989|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''FDS'''<br>Disk Card 1<br>{{vgrelease|JP=May 23, 1989}}Disk Card 2<br>{{Vgrelease|JP=June 30, 1989}}'''Super Famicom'''{{Vgrelease|JP=April 1, 1998}}'''Game Boy Advance'''{{Vgrelease|JP=August 10, 2004}}'''Virtual Console'''<br>SFC version<br>{{Vgrelease|JP=April 30, 2008}}FDS version<br>{{Vgrelease|JP=December 22, 2009}}}}
 
|genre = [[Adventure game|Adventure]]
 
|modes = [[Single-player]]
 
|ratings = {{Vgratings|CERO=15+}}
 
|platforms = [[Family Computer Disk System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy Advance]]
 
|media = [[Floppy disk]], [[ROM cartridge|cartridge]]
 
}}
 
   
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* [[Battle of the Citadel]]
{{nihongo_title|Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo|ファミコン探偵倶楽部PartII うしろに立つ少女||"Famicom Detective Club Part II: The Girl who Stands Behind"}} is a text-based adventure game released by [[Nintendo]] in 1989 for the [[Family Computer Disk System]]. The original version was released in two discs in 1989, and the game was ported to the Super Famicom and the Game Boy Advance several years later. The Super Famicom version was [[List of Virtual Console games (Japan)#Super_Famicom_.28800_Wii_Points.29|released]] for the [[Wii]]'s [[Virtual Console]] in Japan on April 30, 2008 and the Famicom version for the Virtual Console on December 22, 2009. Neither version of the game was ever released outside of Japan.
 
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* [[Citadel Conventions]]
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* [[Citadel Council]]
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* [[Citadel Space]]
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* [[Citadel Station: Citadel Security Services (C-Sec)]]
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* [[Citadel Station: Foundations]]
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* [[Citadel Station: Presidium Ring]]
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* [[Citadel Station: Serpent Nebula]]
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* [[Citadel Station: Statistics]]
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* [[Citadel Station: Wards]]
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* [[Treaty of Farixen]]
   
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{{Mass Effect}}
==History==
 
''Ushiro ni Tatsu Shōjo'' is the successor of and a prequel to ''[[Famicom Tantei Club: Kieta Kōkeisha]]'', and is the second game of the ''[[Famicom Tantei Club]]'' series. Its scenario was written by Nagihiro Asama, based on the concept by [[Yoshio Sakamoto]].<ref>{{cite video game |title=Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo |developer=Nintendo Co., Ltd. |publisher=Nintendo Co., Ltd. |platform=Family Computer Disk System |language=Japanese}}</ref> [[Kenji Yamamoto (Nintendo musician)|Kenji Yamamoto]] composed the game music. The popularity of ''Part I: Kieta Kōkeisha'' prompted the release of this sequel, which employed the similar graphic-adventure gameplay. The game was re-released on the [[Nintendo Power (cartridge)|Nintendo Power]] cartridge rewriting service in 1998 with improved graphics and sound, and the Disk System version was released on the Game Boy Advance in 2004 as part of the [[Famicom Mini]] series. The murder and smoking scenes resulted in a [[Computer Entertainment Rating Organization|CERO]] (ages 15+) rating for the GBA release, making it the first Nintendo title to receive a parental advisory rating.{{Fact|date=May 2008}}
 
   
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{{DISPLAYTITLE:Citadel and Galactic Government}}
==Gameplay==
 
[[Image:ftc2 interface.png|left|thumb|The player chose to "Ask About" the "Wall"; the man Tazaki is giving his response. The art is notably more simplistic in the FDS version than the SFC version, which uses more detail and colors.]]
 
The objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing [[Statute of limitations|legal expiration]]. Like the previous game in the series, the game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts. The results of choosing each command are displayed in the text.
 
 
==Story==
 
===Setting===
 
The game's narrative presumably takes place in modern day Japan. Most of the story takes place in a suburban town, where Ushimitsu High School is located.<ref>'''Protagonist's thoughts:''' "This is Ushimitsu Highschool[''sic''], where Ayumi attends. It's situated in a quiet suburb. Yoko Kojima was a student here as well." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> Nearby is a downtown galleria, housing a subway station<ref name="apartment">'''Logbook (on Chapter 6):''' "[The protagonist] then decided to head for Mr. Tazaki's apartment. Upon learning Ayumi had followed Mr. Tazaki to his hometown, [the protagonist] immediately caught the next train to the small village." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, a nightclub, and a bar; the player will also reach the "Sambora Bar & Saloon" at a nearby town, contactable in the game by the phone number "007-1234".<ref>'''Protagonist's thoughts:''' "It's Hitomi's pack of matches. There's some writing on the front, in gold ink...'The Sambora Bar & Saloon - 007-1234'". Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Hitomi:''' "The Sambora is this bar over in the next town." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> [[Characters in Famicom Tantei Club Part II#Ryoko Katsuragi|Ryoko]]'s house is in this same town.<ref>'''Protagonist's thoughts:''' "This house [Ryoko's] is in the neighboring town as well...we must be just up the road from the Sambora." Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> Yoko's house and Tazaki's<ref name="apartment" /> and Goro's apartments<ref name="drunk">'''Logbook (on Chapter 9):''' "Goro seems to have fallen upon hard times, drinking himself into a stupor on a regular basis. He would often rant at the Sambora. From time to time he would even claim to know who murdered his father. Upon learning this, I decided to pay a visit to Goro. However, upon reaching his apartment, nothing but the body of the strange man was found. It then dawned upon me that the man Principal Urabe had been hanging out with was none other than Goro himself. Held tightly in Goro's lifeless hand was a fountain pen, with the initials "T U" engraved on its side." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> are also visited as well. The past [[Characters in Famicom Tantei Club Part II#Kaneda_Case_Characters|Kaneda]] residence and snack bar were in this same town as well.<ref name="snack">'''Memo (on Genjiro Kaneda):''' "The victim of a murder, 15 years ago. He came to this town in February of that year, opening a snack bar." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> When [[Characters in Famicom Tantei Club Part II#The_Protagonist|the protagonist]] needs to search for [[Characters in Famicom Tantei Club Part II#Ayumi_Tachibana|Ayumi]], he will need to visit [[Characters in Famicom Tantei Club Part II#Toshio_Tazaki|Tazaki]]'s [[Characters in Famicom Tantei Club Part II#Fumi_Tazaki|mother]]'s small fishing village of Marufuku.<ref name="apartment" />
 
 
===Plot===
 
====Prologue====
 
The prologue scene depicts an autumn night "3 years ago"<ref>'''Protagonist's thoughts:''' "It all started on that one night, three years ago..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> - a 15-year old boy (the protagonist of the game)<ref>'''Man [Utsugi:]''' "So...you're [the protagonist] fifteen years old, just out of junior high, and you're on your own...interesting..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> on the run from two police officers. A man, respected by the police<ref>'''Protagonist's thoughts:''' "The police seem to respect him [Utsugi]...he doesn't seem like a bad guy, either. I guess it wouldn't hurt, for the time being..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, decides to care of the situation by himself. The man takes the boy to a coffeehouse; the boy ran away from his orphanage to find his parents' whereabouts.<ref>'''Man [Utsugi]:''' "So, you've [the protagonist] set out on a mission to find your long-lost parents. Very commendable of you." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> The man, a private detective named [[Characters in Famicom Tantei Club Part II#Shunsuke Utsugi|Shunsuke Utsugi]], convinces him to become his assistant<ref>'''Protagonist's narration:''' "Before long, he took me in and I started to train as his prostege." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>.
 
 
====Main Plot====
 
A cutscene tells that "a few months later", Utsugi and the protagonist receive a phone call to check over a crime scene <ref>'''Narration:''' "[Protagonist's name] has been staying with detective Utsugi for a few months now. During this time, he has faithfully worked by Utsugi's side, an ever-watchful trainee. However, one day, a phone call is taken at the Utsugi Detective Agency. Something dreadful has happened..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>; this starts Chapter 1. The victim is a [[freshman]] [[schoolgirl]] named [[Characters in Famicom Tantei Club Part II#Yoko Kojima|Yoko Kojima]]. Her time of death is estimated to be around 9-10 PM on October 10th.<ref name="yoko">'''Memo (on Yoko Kojima):''' "[Yoko] was found at a local riverbank, strangled. The time of death is estimated to be between 9 and 10 PM on Oct. 10th." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> Throughout Chapter 1, Chapter 2, and Chapter 3, the protagonist will need to gather information from Ushimitsu [[High School]] to solve the Yoko case, and connect it with the Genjiro Kaneda case. Yoko was deep into an investigation of [[#"The_Tale_of_the_Girl_in_Back"|"The Tale of the Girl in Back"]]; this rumor involves a ghost of a blood-soaked girl that stands behind a student.<ref>'''Memo (on the "Girl in Back"):''' "She haunts students by standing behind them, covered from head to toe in blood." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
The "Girl in Back" story originated 15 years ago, when a schoolgirl of Ushimitsu, [[Characters in Famicom Tantei Club Part II#Shinobu_Asakawa|Shinobu Asakawa]] went missing. This was around the same time of the murder of [[Characters in Famicom Tantei Club Part II#Genjiro_Kaneda|Genjiro Kaneda]]; that case's statute of limitations was going to expire soon.<ref name="girlinback1">'''Memo (on Shinobu Asakawa):''' "The disappearance of this schoolgirl long ago seems to be the origin of what is now the Tale of the Girl in Back. The Kaneda murder is somehow connected to her disappearance, but its statute of limitations is set to expire very soon." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> In Chapter 4, the player will learn more background about the ghost story. [[Characters in Famicom Tantei Club Part II#Hisako_Hayama|Ms. Hayama]], a teacher at the school, admits to the protagonist that she started the rumor. On the night of the Kaneda murder, the then sophomore went to the school to get some forgotten homework, but saw the "Girl in Back".<ref>'''Hayama:''' "It was November 10th, 15 years ago...I was just a sophomore back then. / "At around 10pm that evening, I suddenly remembered I left some homework in my locker. I snuck out of my house and quietly made my way to the highschool. When I got to there, it was as silent as the grave. Just as I was about to sneak in...Someone [the Girl in Back] called out in a soft, trembling voice, from far behind me." / "Scared out of my wits, I forgot all about my homework and ran straight home. My heart raced all night long..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref name = "hayama">'''Memo (on Hisako Hayama):''' "She started the age-old ghost story known as the Tale of the Girl in Back. She's a teacher at Ushimitsu High School. 15 years ago on Nov. 10th, the same day as the Kaneda murder, she came to the school at around 10PM to get some homework. There, she saw a girl covered in blood, standing inside one of the rooms...she seemed mortally afraid of it." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
In Chapter 5, Hayama confirms passing by the old school building during the night she saw the "Girl in Back", but the wall was unfinished.<ref>'''Logbook (on Chapter 5):''' "It was learned that Ms. Hayama did indeed pass by the building that night. When she did, she remembered seeing the wall still unrepaired." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> During the conversation, the protagonist catches Tazaki [[eavesdropping]]. He tries to chase him down, but fails.<ref>'''Narration:''' "With that, Mr. Tazaki fled, right out from under [the protagonist]'s nose. Despite hours of relentless searching, he was nowhere to be found. Exhausted, [the protagonist] finally headed back to the office with his headhung low. There, he found Ayumi waiting for him." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> After he returns to the detective agency, Ayumi gives him a cup of coffee that makes him go [[unconsciousness|unconscious]].<ref>'''Logbook (on Chapter 5):''' "As [the protagonist] sipped the coffee served to him by his fellow detective [Ayumi], he suddenly started to feel very, very sleepy..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> As this happens, the game flashes back to the previous events.<ref>'''Ayumi:''' "...I'm sorry, [protagonist]...please forgive me!" / '''Protagonist:''' "Wh, why...!" / '''Narration:''' "And so, detective [protagonist's full name], of The Utsugi Detective Agency...had come to open up an investigation of a murder case involving one of Ushimitsu Highschool's students...During the course of events, [the protagonist] stumbled onto an old ghost story, known as 'The Tale of the Girl in Back'. While investigating its origin, [the protagonist] raced against time to uncover the assailant's motive and identity...Before long, it was concluded that Yoko was the unfortunate victim of foul play. The trail seemed to lead to Ushimitsu Highschool's janitor, Mr. Tazaki. He was by far the most suspicious character encountered. But, before any conclusive evidence could be found...He fled, right out from under [the protagonist]'s nose. Pursuing after Mr. Tazaki, [the protagonist] soon discovered the situation was far more volatile than he'd ever imagined..." / '''Ayumi:''' "...I'm sorry, [protagonist]...please forgive me!" / '''Protagonist's thoughts:''' "Ayumi...No...!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
When he gains his consciousness in Chapter 6, he realizes Ayumi drugged his coffee; a letter from Ayumi says she went to track down Tazaki herself.<ref>'''Ayumi's letter:''' "[Protagonist]...I'm sorry, but...I can't let him get away. I need to find out for myself who did it...Whether it was really Tazaki, or not......[protagonist], there's a chance that I'll never see you again...But in any case...I want you to know that I'm sorry...goodbye. - Ayumi -" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> The game then depicts him searching through a town, and ending up in a downtown galleria. Eventually, he ends up from Tazaki's apartment, to his mother's village<ref name="apartment" />, and finally down a cliff, where Ayumi is kept hostage by an unstable Tazaki. He threatens to kill her, but gives up afterward. He confesses about his false alibi and talks of his past.<ref name="confess">'''Logbook (on Chapter 6):''' "Having lost all hope, Mr. Tazaki had been driven to the brink of suicide. He soon gave up, confessing everything in blind desperation. As it turned out, Mr. Tazaki had no explanation for his whereabouts during the Kaneda murder. Fearing suspicion, he fabricated the alibi of having plastered the wall...The next morning, he went to the principal, who told Tazaki he would vouch for the false alibi." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> In Chapter 7, the protagonist has the altruistic [[Characters in Famicom Tantei Club Part II#Tadashi Urabe|Urabe]] admit he lied about Tazaki's alibi, but he showed no regrets.<ref name="tech">'''Urabe:''' "Yes, to aid in his standing, I did indeed supply false testimony. Technically I suppose it was wrong, but I did it only to protect the innocent. I do not regret my decision." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> The protagonist will find that many students and teachers - particularly Mr. Hibino - respect Urabe as a fine educator.<ref>'''Teacher:''' "Principal Urabe has my utmost respect. However, Mr. Hibino is widely known to stand behind him more than anyone else at Ushimitsu. Of all the teachers, I have to say Hibino's the one who talks the most highly about Principal Urabe. Hibino seems wholly dedicated to the principal. It amazes me how much support the principal has been able to garner around this school." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Memo (on Tadashi Urabe):''' "He seems to have a great amount of respect from the faculty as well as the students." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Logbook (on Chapter 7):''' "Seeming to respect Urabe from the bottom of his heart, Hibino showed no sign of doubt in the principal's competency, either." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
Chapter 8 and Chapter 9 provide background information for Shinobu, Urabe, and [[Characters in Famicom Tantei Club Part II#Goro Kaneda|Goro]]. The the protagonist notices a portrait of Shinobu in the school<ref name="ryoko">'''Logbook (on Chapter 8):''' "Upon going to the art room once more, [the protagonist] learned that Shinobu Asakawa modeled for one of the portraits hanging in the room." / "The portrait had been painted by a former student named Ryoko Katsuragi. [The protagonist] later learned that Yoko had already met and interviewed her. Ryoko mentioned Yoko's mannerisms and way of speaking seemed exactly like Shinobu's...'Shinobu is without a doubt still somewhere within Ushimitsu Highschool[''sic'']." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>; the painter, [[Characters in Famicom Tantei Club Part II#Ryoko Katsuragi|Ryoko Katsuragi]], tells the protagonist about Shinobu's personality. Yoko and Shinobu were also cousins. When the protagonist arrives at Goro's apartment, the game presents a scene of Goro getting murdered. The protagonist realizes that Goro was the man Urabe hanged out with at the galleria. He was holding a pen with the initials "T.U."<ref name="drunk" />; these match the initials of [[Characters in Famicom Tantei Club Part II#Teruhiko Uchida|'''T'''eruhiko '''U'''chida]] and '''T'''adashi '''U'''rabe<ref>'''Logbook (on Chapter 11):''' "After all, who else could the initials on the pen belong to, if not Principal Urabe?" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>.
 
 
Chapter 10 elaborates more on Shinobu's friend, whose last name was Uchida. [[Characters in Famicom Tantei Club Part II#Sayaka Ishibashi|Sayaka Ishibashi]] tells the protagonist that the Uchida boy was indeed Teruhiko's son, [[Characters in Famicom Tantei Club Part II#Tatsuya Uchida|Tatsuya.]] This boy later turns out to be Tatsuya Hibino. Hibino tells the protagonist about how he developed his father-son relationship with Urabe.<ref name="urabedad">'''Hibino:''' "Principal Urabe was friends with my father, back in their childhood days. He stepped in after we lost dad, acting like a father would for a son. He was the only one there for me...I'm so thankful..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> He also shows his extreme resentment towards the Kanedas.<ref>'''Hibino:''' "The Kanedas...they're a disgrace to this school and to this town!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Protagonist's thoughts:''' "Hibino's hatred of the Kanedas is certainly understandable, considering all that's happened to him and his family..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref name="noalibi">'''Hibino:''' "...I realize the situation looks, detective. To make matters worse, I don't really have any alibi. However...I don't care! They got what they deserved!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref name="tatsuya">'''Logbook (on Chapter 10):''' "As Sayaka showed [the protagonist] a yearbook containing a picture of the Uchida boy, [the protagonist] realized he was actually none other than Mr. Hibino...Mr. Hibino and the Uchida boy were one and the same all along. Stricken with grief, he had nowhere to turn without a father. Luckily, Principal Urabe stepped in, and treated the boy as though he were his own. Hibino eventually graduated from college and landed a teaching career at Ushimitsu, all thanks to the principal." / "Confronted with the fact of how the Kanedas were essentially responsible for all that had happened, Mr. Hibino's hate seemed unfathomable." /" Upon hearing this [Urabe as a suspect], Mr. Hibino turned more violent than ever, insistent on proving his mentor's integrity..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> He has no alibi for the Goro murder, but throws a [[temper tantrum]] when the protagonist considers Urabe a suspect.<ref name="noalibi" /><ref name="tatsuya" /><ref name="tantrum">'''Hibino:''' "...Well let me tell you something. You may question me and even doubt me, if you choose to...However!...I won't tolerate you insulting the principal like that! Not now, not ever!!"(Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Memo (on Tatsuya Hibino):''' "He's shown remarkable hatred towards Goro. He has no alibi for when Goro was killed. He throws tantrums if anyone doubts Urabe." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
Chapter 11 makes up the final chapter of the game's narrative. Conversing with Hayama, the protagonist realizes Urabe was never on any business trip, as he claimed before. When she went to school on the night of the Kaneda murder, through the window of the old school building did she see the bloody girl - this was likely Shinobu. Tazaki reveals that on that night he was indeed plastering the wall of the old school building, but he took a break. The next morning, it looked like someone had used his tools.<ref name="break">'''Tazaki:''' "It was me who plastered that wall. But...After I laid the plaster, I decided to take a walk and clear my head while it dried...I accidentally left my bucket of plaster there, so it's possible somebody coulda stuck her in there and resealed it while I was away..." / "Hey, there's somethin' else! The next morning, when I went to get my power drill, I noticed somethin'...It looked like someone had been usin' my tools...I was sure of it!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
Back at the detective agency, a resentful tipster calls to tell that the "lowlife" was at the school.<ref name="lowlife">'''Anonymous Tipster:''' "Detective...I'm going to share with you something not many people know. Principal Urabe is far from what you think...a long time ago, this so-called good samaritan had a hand in Mr. Kaneda's shady affairs..." / '''Protagonist:''' "Wh, what? Who is this!?" / '''Anonymous Tipster:''' "Someone who hates that lowlife from the bottom of his heart. Let me tell you, he's at the school right now..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> Ayumi was taking a make-up test for Hibino before they went outside to meet the protagonist.<ref>'''Ayumi:''' "I was in a classroom the whole time though, taking [Mr. Hibino's makeup] test, so I really couldn't be sure if anybody else was in there [the school] or not..." "Mr. Hibino was supervising me taking the test the whole time...I don't think he'd know either." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> The three break through the door into Urabe's office, and the player is shown a visual of the [[suicide]]d Urabe. Urabe had left a [[suicide letter]]; on it, he shamefully<ref>'''Urabe's suicide letter:''' "And so, I die in shame...please believe me, for I am but a shell of a man." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II'' Translation, 10 Oct 2004.)</ref> confesses as the serial killer.
 
 
The next scene reveals the shattered Hibino as the serial killer. During flashback cutscenes, Hibino makes detailed confessions of his murders. After confessing about Genjiro, Shinobu, Goro, and Yoko, he tries to slash the cornered<ref>'''Narration:''' "Suddenly, [the protagonist] realizes they've [he and Ayumi] taken a wrong turn, as they come face to face with the huge mirror. There's nowhere left to run - they're trapped!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> protagonist and Ayumi in the hallway with the giant mirror. Instead, he ends up shattering it into pieces. It reveals the corpse of Shinobu<ref>'''Narration:''' "From behind the mirror, a skeleton dressed in a schoolgirl uniform falls onto Hibino!" / '''Hibino:''' "Sh, Shinobu!?" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>; as police, Maruyama, and Utsugi arrive, Ayumi faints.
 
 
After the climactic revelations, the game cuts back to the agency; Utsugi and the protagonist discuss their findings. Afterwards, Utsugi introduces Ayumi as an official assistant of his.<ref>'''Utsugi:''' "...Due to recent events, I've decided to take on another staff member." / '''Protagonist:''' "! Ayumi..." / '''Utsugi:''' "From this day foward, she will be a full-fledged employee of the Utsugi Detective Agency, same as you." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> When the protagonist asks Utsugi about the "T.U." pen, he does not answer why it didn't read "T.H." instead - but he and Ayumi go out to eat, leaving the protagonist behind.<ref>
 
'''Protagonist:''' "Shouldn't the pen's engraving have read 'T H'?" / '''Utsugi:''' "That's a good question, [protagonist]. Having said that...Ayumi, what do you say we go grab something to eat?" / '''Ayumi:''' "Sure, let's go!" / '''Protagonist:''' "! Hey, what about me...!?" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> The screen cuts to black, as he is left thinking about Urabe's covering up his friends' mistakes<ref>'''Protagonist's narration:''' "Principal Urabe turned out to be a decent man after all...His only fault was feeling pity for others, and helping to cover up their mistakes."(Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> and the true meaning behind "T.U."; he thinks it could mean Tatsuya Urabe,showing how Tadashi considered Tatsuya to be his son (hypothetically) .<ref>'''Protagonist's narration:''' "And about that pen...I realize the 'T U' engraving must have stood for Mr. Hibino's original name, Tatsuya Uchida. However...I can't help but think when the principal had it made, he really meant for it to be 'Tatsuya Urabe'...His son..."(Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
====Epilogue====
 
[[Image:ftc2 continued.png|left|thumb|As the game cuts to a sepia-toned sketched screen, it lends itself as the prequel to the first installment, "The Missing Heir".]]
 
 
After the credits roll, the game goes into its epilogue, "two years later."<ref>'''Narration:''' "Two years later, on one particular day..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> Zenzou Tanabe calls the Utsugi Detective Agency over to his Myojin Village.<ref>'''Zenzou:''' "Hello detective [the protagonist], my name is Zenzou Tanabe. I'm calling from Myojin Village. There is a matter I wish to speak with you about, in person..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> The protagonist goes out to the village, while leaving behind Ayumi. <ref name="continued">'''Protagonist:''' "Ayumi, I'm going out!" / '''Ayumi:''' "[Protagonist]! Where are you going!?" / '''Narration:''' "...To be continued in Famicom Detective Club: 'The Missing Heir'!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> The game's plot would continue into [[Famicom Tantei Club: Kieta Kōkeisha|Famicom Tantei Club: The Missing Heir]]; this game is chronologically a prequel to the first game in the series.<ref name="continued" />
 
 
==="The Tale of the Girl in Back"===
 
 
This ghost story circulates in Ushimitsu High School; it serves as the primary plot device in the game (along with the two cases investigated), and the game's subtitle derives from this. It originates "15 years ago", when the then schoolgirl Hayama saw a bloody girl - Shinobu Asakawa - through a window of the old schoolhouse. The Girl in Back haunts a student by calling him/her from behind, presenting herself to the haunting victim as a girl completely covered in blood.<ref name="girlinback">'''Protagonist:''' "Do you think you could tell me what you heard [about the Girl in Back]?" / '''Student A:''' "...Yeah, I suppose. They say that sometimes, when you're all alone in school here, you'll hear someone calling to you from behind......And when you turn around, this girl will be there...she'll be just staring at you, covered with blood..." / '''Student B:''' "Whoa..." / '''Student A:''' "At other times you might be walking through the hallway, and you'll suddenly hear a faint voice behind you......but when you turn around, no one will be there. The voice seems to come from all directions...no one's been able to figure out where it comes from. You'll look all around, trying to find the voice...and then suddenly, she'll be right there, standing in front of you." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> A variation of this story tells that she first calls a student behind; after the victim searches, he/she will find the Girl in Back in front of him/her.<ref name="girlinback" /> One version of the story says she appears in hallways; another version says she appears in bathrooms. <ref>'''Student B:''' "I heard it another way...I heard she [the Girl in Back] only appears in restrooms." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
===Characters===
 
 
The protagoinst is a 15-year old boy, whom Private Detective Shunsuke Utsugi takes in as his apprentice. The protagonist ends up handling a case of the murder of a 16-year old freshman, Yoko Kojima. This connects to the murder of Genjiro Kaneda, a swindler, and the disappareance of a schoolgirl Shinobu Asakawa at the same time. This girl's disappareance is the root of a rumor in Ushimitsu High School, the ghost story of the "Girl in Back"; it started by a then-sophomore Hisako Hayama, in-game a biology teacher in the school. Later on in the game, the son of Genjiro, Goro Kaneda, is murdered. With the help of local freshmen Ayumi Tachibana and Hitomi Kawai, the protagonist eventually discovers English teacher Tatsuya Hibino as the true serial killer. However, the school's janitor Toshio Tazaki, and principal Tadashi Urabe, are considered suspects of these killings beforehand.
 
 
;The protagonist
 
:The main character of the game is a 15-year old assistant detective for the Utsugi detective agency. The player controls him to solve the case.
 
;Shunsuke Utsugi
 
:The director of the private detective agency, who is highly regarded by the police force. He is working on the Genjiro Kaneda murder case, and leaves the protagonist in charge of investigating Yoko Kojima's murder. 36 years old.
 
;Ayumi Tachibana
 
:A first-year student at Ushimitsu high school, and a member of the school's detective club. She cooperates with the protagonist to solve the murder of her closest friend, Yoko Kojima. 15 years old.
 
;Yoko Kojima
 
:A first-year student at Ushimitsu high school, and also a member of the school's detective club, along with her best friend, Ayumi. She was investigating the school's horror mystery of the "Girl in the Rear" when she was murdered.
 
;Tatsuya Hibino
 
:An English teacher at Ushimitsu high school. He was Yoko Kojima's homeroom teacher, and seems greatly disturbed by her death. 31 years old.
 
;Akie Kojima
 
:Yoko's mother. She fell into a shock state after the death of her daughter, but gradually begins to cooperate with the player's investigation. 42 years old.
 
;Tetsuharu Komada
 
:An art teacher at Ushimitsu high school. He has worked at the school for 35 years; the longest of any of the teachers, and holds some information on the "Girl in the Rear" mystery. He is old friends with principal Urabe. 59 years old.
 
;Tadashi Urabe
 
:The principal of Ushimitsu high school. He is greatly respected by both teachers and students as a fair and committed educator. He remains calm in the wake of the murder, but feels guilty that he was unable to protect his students. 57 years old.
 
;Hisako Hayama
 
:A biology teacher at Ushimitsu high school. She is also a graduate of the school. 32 years old.
 
;Toshio Tazaki
 
:A janitor working at Ushimitsu high school. He is usually quite calm and normal, but is regarded as an oddball because of his quick temper. He has been working at the school for about 20 years, and used to work as a [[Mortar (masonry)|mortar]] mason. 58 years old.
 
;Maruyama
 
:A detective working for the police force who is a close friend of Utsugi. He is currently working on the final investigation of the Genjiro Kaneda murder, which occurred 15 years ago.
 
;Shinobu Asakawa
 
:A high school student of Ushimitsu high school who went missing 15 years ago. She was 15 years old at the time, and her whereabouts are still unknown.
 
;Genjiro Kaneda
 
:A local pub owner and swindler who lived near Ushimitsu high school. He tricked many locals out of their money, and was murdered 15 years ago just as the police began an investigation on his fraudulent activities.
 
;Goro Kaneda
 
:The adopted son of Genjiro Kaneda. He inherited his father's fortune after his death, and lives off the money instead of finding a job. 31 years old.
 
;Hitomi Kawai
 
:A first-year student at Ushimitsu high school, and was a close friend of Yoko Kojima. He is suspicious of the protagonist at first, but later cooperates with the investigation. 15 years old.
 
;Mizuno
 
:A local pub owner, and a friend of Goro Kaneda at the time of Genjiro Kaneda's death. 33 years old.
 
;Fumi Tazaki
 
:Toshio Tazaki's mother. She lives in a small fishing village in Northeastern Japan. 81 years old.
 
;Kato
 
:The bartender of the "Sanbola" pub. He appears cold and heartless, but was helped by Hitomi Kawai when he was a teenager. 25 years old.
 
;Ryoko Katsuragi
 
:An alumnus of Ushimitsu high school, who was friends with Shinobu Asakawa. 31 years old.
 
;Sayaka Ishibashi
 
:Katsuragi's friend. She was in the same class as Shinobu Asakawa in junior-high school. 31 years old.
 
;Teruhiko Uchida
 
:A local factor owner who was tricked into losing his factory to Genjiro Kaneda. He was originally the primary suspect in Kaneda's murder, but was found dead several days later after committing suicide.
 
 
==Version differences==
 
The original Disk System version was released in two separate Disk Cards, released separately from each other. Its music was composed by [[Kenji Yamamoto (Nintendo musician)|Kenji Yamamoto]], who composed sound and music for [[Super Metroid]]<ref name="supermetroid">{{moby game|id=/snes/super-metroid/credits |name=Game Credits for Super Metroid}}</ref> and for [[Metroid Prime 3: Corruption]]<ref>{{moby game|id=/wii/metroid-prime-3-corruption/credits |name=Game Credits for Metroid Prime 3: Corruption}}</ref>. It utilizes the FDS's extra sound channel for the music.
 
 
The SFC remake had improved graphics - directed by Tomoyoshi Yamane, object and Samus designer for Super Metroid<ref name="supermetroid" /> and designer for [[Wario Land 4]]<ref>{{moby game|id=/gameboy-advance/wario-land-4/credits |name=Game Credits for Wario Land 4}}</ref> and [[Metroid II: Return of Samus]]<ref>{{moby game|id=/gameboy/metroid-ii-return-of-samus/credits |name=Game Credits for Metroid II: Return of Samus}}</ref>; the remake's music was yet again composed by Kenji Yamamoto. Since the SFC version is on a cartridge instead of a Disk Card, it avoids the load times when saving games and switching between scenes. The SFC version utilized the SFC's 8-channel [[Sony]] [[SPC700]], which had more channels than the Famicom's 5-channel [[Ricoh 2A03]] and the FDS's channel together. The SFC version generally had extended remixes all of the original version's songs, and a few extra songs. The game uses either waveforms or white noise to "voice" the characters. The FDS version's voice waveforms are all the same frequency square waves, but in the SFC version, each character is designated to one of a number of different voice waveforms. In the original FDS version, for the protagonist's search for Ayumi, the game required the player to manually go through the town as a pseudo-3D maze; the SFC version had this trimmed down to just text and visual descriptions.<ref>'''Narration:''' "With the note in hand, [the protagonist] rushes out of the office! Frantically searching high and lo, [the protagonist] eventually finds himself deep in the heart of the city. After asking dozens upon dozens of people, no one seems to have noticed anyone matching Ayumi's description. Nevertheless, [the protagonist] continues to search, determined to catch Ayumi!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
[[Image:ftc2 memo.png|left|thumb|The player brought up the memo in-game. Here, "Yoko Kojima"'s entry on the memo is selected.]]
 
 
The SFC version adds a "memo" interface that the player can access throughout most of the game. It can be used to look up information on most of the characters (except the protagonist himself, Utsugi, Maruyama, Fumi Tazaki, and all unnamed characters). At some points, the memo's interface is used to fill in question blanks with the names of the correct characters. The memo is also utilized during most "Review" sessions, where the protagonist reviews on what new information he discovered so far. This version also has a "logbook" feature, which summarizes all story and information gathered so far in a save file.
 
 
The SFC remake adds an extra, final part to the ending - a personality assessment for the entertainment of the player, based on the player's actions and patterns.<ref>'''Narration:''' "And so, having been promoted to the rank of detective, it's now time for your personality assessment." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> For example, analyzing or touching Yoko's skirt<ref>'''Coroner:''' "I know you're [the protagonist] a teenager, but please, try to keep those kinds of thoughts to yourself when you're on the job." / "You're being obstinate..." / "I want no part in this!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Coroner:''' "What are you [the protagonist] thinking!? This is a corpse [of Yoko]!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> could have the game assume a flirtatious personality.<ref>'''Narration:''' "Your [the protagonist's] sense of humor can get a bit lewd sometimes. But we bet the girls think of you as a flirt more than anything else." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> In addition, based on how the character treats Ayumi, the game will determine the protagonist's "compatibility" with Ayumi<ref>'''Narration:''' "And finally, it's time to find how compatible you are with Ayumi..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, out of 20 hearts. Actions with Ayumi and other schoolgirl characters would be used to select who to match with the protagonist - this includes the [[Characters in Famicom Tantei Club Part II#Other Students|art club member]]<ref>'''Art Club Member:''' "You [the protagonist]! How dare you be afraid of me! You shouldn't say bad things, or my French father will get very angry! We should get together and study some time!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, a [[Characters in Famicom Tantei Club Part II#Other Students|flirtatious schoolgirl]]<ref>'''Student:''' "Hey, [protagonist], how are you and Ayumi doing?...I kinda dig you myself...I wonder if you noticed...?" / '''Protagonist:''' "?......" / '''Student:''' If Ayumi ever treats you bad, you know where to come." / '''Protagonist:''' "!?......" / '''Student:''' "I was just kidding! I'm sure Ayumi's very sweet." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, and Ayumi herself. <ref>'''Ayumi:''' "[Protagonist], thanks for all your help with everything. You were great! We've been through so much together, I was so worried at times...I'm sorry for putting you through all of it! However, if it wasn't for what happened, we never would have met." / "I'm sure you'll do fine, tackling many more cases in the upcoming years...but that doesn't mean I won't worry about you!" / "I had fun...see you around!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
===Graphics===
 
For the SFC version, all of the scenes were redrawn, and some were extended into multiple drawings. Unlike the FDS version's art, directed by Tetsuji Tanaka, the remake uses the SFC's graphical capabilities to execute cinematic techniques, including scrolling, transparency, stylistic, and fading effects. In addition, the SFC versions adds close-ups of characters during specific scenes; examples of this enhancement include Tazaki's holding Ayumi hostage and Hibino's temper tantrum. Flashback sequences are given more detail - for example, the cutscene of Hayama's account of the Girl in Back shows a younger Hayama and the background of the school behind her. Other stylistic changes in the artwork include a blue silhouette of the Girl in Back during a cutscene about the ghost and the sketched style of one of the ending screens. In the original FDS version, some of the anonymous characters cannot be seen; however, the SFC version provides visuals of nearly all anonymous characters the protagonist encounters.
 
 
==Easter eggs==
 
 
* If the protagonist calls specific numbers on the phone - in the detective agency or in Ryoko's house - the player can receive special messages. Calling [[Emergency telephone number#Asia|110]] would lead to a prank call to a police emergency operator<ref>'''Police Emergency Operator (Dial 110):''' "Police Headquarters. What? A prank call? Don't you know that's puishable[''sic''] by death!?" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, and calling [[1-1-9#119 in Japan|119]] would lead to a prank call to a medical/fire emergency operator.<ref>'''Medical/Fire Emergency Operator:''' "Yes, this is 119. You know, if you make too many prank calls, no one may be there to help when you're really in trouble!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> Dialing 104 contacts a directory inquiry operator<ref>'''Directory Inquiry Operator (Dial 104):''' "Yes, this is directory inquiries. What's that? Mr. Murder Case? One moment please, sir...sorry, I'm afraid we don't have anyone by that name listed." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, dialing *16 contacts a lunch delivery service<ref>'''Dial *16:''' "Here's some lunch. I wonder how many people have delivered it?" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, and dialing 177 provides weather forecast information. If before the 10th day of the investigation, it will tell that "today" was mild, but started with "light" rain;<ref>'''Weather Forecast (Dial 177):''' "And now for your local weather. Today was a mild day, starting off with some light rain." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>otherwise (if not in Ryoko's house), it will tell of a prediction that "tomorrow" will have rainy thunderstorms.<ref>'''Weather Forecast (Dial 177):''' "Tomorrow will continue with our rainy spell, with light thunderstorms predicted with some thunder and lightning." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> Additionally, the player can call the Sambora bar (007-1234) when it's not needed<ref>'''Dialing the Sambora:''' "The Sambora bar and saloon. What? A murder? No, we haven't had any murders here." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> or even if the protagonist doesn't have Hitomi's matches, which the player normally needs to know the Sambora's phone number.<ref>'''Dialing the Sambora:''' "Hello. What? A Murder!? Oh no!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
* There is a [[false ending|false]] [[game over]] [[easter egg]] in the game. The protagonist needs to overanalyze a [[Characters in Famicom Tantei Club Part II#Other Anonymous Characters|police officer]]'s breasts, irritating her.<ref>'''Police Officer:''' "Hey! What do you think you're doing, eyeing me up like that!?" / '''Protagonist's thoughts:''' "Wow...she's something all right..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Police Officer:''' "...Creep!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> If they are analzyed for a third time, the police officer jokingly unleashes a (false) game over onto the player, breaking the [[Fourth wall#Unusual_player_actions|fourth wall]]<ref>'''"GAME OVER"''' / '''Police Officer:''' "Just kidding, sugar pie." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>; after that, the police officer will degrade the protagonist when he introduces himself.<ref>'''Police Officer:''' "Yes? What exactly do you need, stud?" / '''Protagonist:''' "......That's Mr. Stud to you. I'm from the Utsugi Detective Agency." / '''Police Officer:''' "Oh! Please excuse my behavior. I didn't know you were here on official business." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> Alternately, the protagonist can explicitly [[Sexual harassment|sexually harass]] the police officer by attempting to grab her breasts; this will almost immediately lead to the fake game over.<ref>'''Police Officer:''' "! What the...!? Come here, you!" / '''"GAME OVER"''' / '''Police Officer:''' "Just kidding, sugar pie." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
* Even after complimenting her painting to convince the art club member to talk with him, the protagonist can still irritate her. If the player analyzes her torso, she will assume that the protagonist is a [[pedophile]].<ref>'''Student [Art Club Member]:''' "You like little girls?" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Student [Art Club Member]:''' "You're a total pedophile..." / '''Protagonist:''' "!!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Student [Art Club Member]:''' "Snap out of it!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> If the protagonist discusses all topics and questions her about the Girl in Back again, the schoolgirl will be irritated and return to her painting.<ref>'''Student [Art Club Member]:''' "Quit talking to me! I can't stand you anymore!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
* When Mr. Komada uncovers his prank to the protagonist, he usually leaves the art room right after.<ref>'''Komada:''' "...So, [protagonist]...you're convinced Urabe is the murderer..." / '''Protagonist:''' "?......" / '''Komada:''' "How little you know of what really goes on here at Ushimitsu...how every teacher here has a secret......" / '''Protagonist:''' "Mr. Komada...!?" / '''Komada:''' "I locked the door as I came in...You're trapped! Speaking of secrets, anything could happen to you right now, and no one would ever know..." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref><ref>'''Komada:''' "Ahahaha! Just kidding! I had you going there, didn't I? But please, I really do not appreciate all this ridiculous gossip about Principal Urabe. I don't know where you came up with such a silly idea, but...I do not wish to badmouth by colleagues, detective. Please, you'll have to excuse me." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> However, occasionally he will just reveal his prank and not leave the room. Mr. Komada will not respond to anything the protagonist asks him; to proceed, the player needs to select "Quit". Subsequently, the protagonist jokingly pretends to be depressed about his prank to convince him to talk; ''then'' does Mr. Komada leave the room.<ref>'''Protagonist:''' "...I've relied on the teacher." / '''Komada:''' "?......" / '''Protagonist:''' "Making fun......diving into the investigation, self-confidence has become nothing, it's deplorable..." / '''Komada:''' "Wait! Maybe, on second thought...! you[''sic''] think so? it[''sic''] seems to have been hung by that hand, still ever more generous...I do not wish to badmouth by colleagues, detective. Please, you'll have to excuse me." (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
* On his search for Ayumi, when the protagonist asks a pimp about Ayumi, references are made to two of [[Neon Genesis Evangelion]]'s characters, [[Rei Ayanami|Rei]] and [[Asuka Langley Soryu|Asuka]]; he offers two girls of these names to the protagonist.<ref>'''Pimp:''' "I don't believe I have a girl by the name of Ayumi...but perhaps I could offer you a fully-capable Rei, or Asuka?" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> This is only on the SFC remake; it is not on the original FDS version, which was released on 1989, before the Neon Genesis Evangelion franchise began on 1995.
 
 
==Legacy==
 
* "Ayumi Tachibana" appears as a collectible trophy in the [[Nintendo GameCube]] title, ''[[Super Smash Brothers Melee]]''. The game includes a short paragraph explaining that she first appeared in Famicom Tantei Club Part II, which her first appearance was actually in ''[[Famicom Tantei Club: Kieta Kōkeisha]]''. It also claims that she solved the murder of "one of her friends" (Yoko) in the first installment, but that was in the ''second'' installment, not the first. Contrary to what the description says, Ayumi never opened her own detective agency; at the most, her backstory tells that she opened a school detective club with Yoko, and she becomes an assistant of Utsugi's agency. <ref>'''Trophy Description (Ayumi Tachibana, Famicom Detective Club Part II [Japan Only] ):''' "Ayumi's the heroine of the Detective Club games, which were made for the Disk System. In the first installment of the series, Ayumi solved the murder of one of her friends, and shortly thereafter, she opened her own investigative agency. Since those early days, she's proven to be a daring and peerless crime solver." (Nintendo, ''Super Smash Bros. Melee'' [NA version], 3 Dec 2001.)</ref>
 
 
* A [[Fan translation of video games|fan translation]] of the SFC version was released on October 10, 2004 by a fan translation group named "Neo Demiforce", and "Tomato" of [[Starmen.Net]].<ref>{{cite web
 
| title = Romhacking.net: Famicom Detective Club Part II
 
| date = 2008-05-02
 
| url = http://www.romhacking.net/trans/850/
 
| accessdate = 2008-05-08}}</ref> Besides text changes, some aspects of the game are also somewhat Americanized, including the accents and slang in Tazaki's and Hitomi's speech<ref name="break" /><ref name="hitomiaccent">'''Weird Kid [Hitomi]:''' "You [the protagonist]! You're him, ain'tcha! You're that weirdo who been hangin' round the school lately!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>, a reference to the American [[Law & Order]]<ref>'''Weird Kid [Hitomi]:''' "Oh, please! You'se [the protagonist] just one of those wannabe babies who watched too much Law and Order!" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref> the change of a Japanese character on the Ushimitsu High School sign to a "U", and the removal of the Japanese characters on the detective agency window blinds. The schoolgirl ghost's name can be literally translatable as the "Girl who Stands in the Back"; the fan translation trims this down to the "Girl in Back".<ref name="girlinback1" /> An easter egg is integrated onto the old schoolhouse's wall; the graffiti there says "Demiforce forever!".<ref>'''Protagonist:''' "What's this...! There's some graffiti on the wall here. Let's see...'Demiforce forever!'" (Neo Demiforce and Tomato, ''Famicom Detective Club Part II Translation'', 10 Oct 2004.)</ref>
 
 
==References ==
 
{{reflist|2}}
 
* {{cite web
 
| title = Japanese Wikipedia - ファミコン探偵倶楽部PartII うしろに立つ少女
 
| url=http://ja.wikipedia.org/wiki/ファミコン探偵倶楽部PartII_うしろに立つ少女
 
| accessdate = 2007-12-07}}
 
 
== External links ==
 
* [http://www.nintendo.co.jp/n02/shvc/btcj/ Official Nintendo website] '''(Japanese)'''
 
*[http://www.nindb.net/game/famicom-detective-club-2.html ''Famicom Detective Club Part II''] at [http://www.nindb.net NinDB]
 
 
{{Famicom Tantei Club series}}
 
 
[[Category:1989 video games]]
 
[[Category:1998 video games]]
 
[[Category:Game Boy Advance games]]
 
[[Category:Nintendo Entertainment System games]]
 
[[Category:Nintendo Research & Development 1 games]]
 
[[Category:Famicom Disk System games]]
 
[[Category:Super Nintendo Entertainment System games]]
 
[[Category:Japan-exclusive video games]]
 
[[Category:Virtual Console games]]
 
 
[[fr:Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo]]
 
[[ja:ファミコン探偵倶楽部PartII うしろに立つ少女]]
 

Revision as of 10:15, 4 February 2016

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