Codex Gamicus
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{{RelevantLinks
{{Infobox| title = Super Mario Bros. 2
 
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|articlelink = w:c:nintendo:Super_Mario_64_DS
|image =
 
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|articlename = Super Mario 64 DS
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|wikilink = w:c:nintendo
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|wikiname = Nintendopedia
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|portallink = Portal:Action-Adventure_Games
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|portalname = Action/Adventure
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}}
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{{Infobox| title = Super Mario 64 DS
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|image = [[Image:SuperMari64DSboxart.jpg|220px]]
 
|developer = [[Nintendo]]
 
|developer = [[Nintendo]]
 
|publisher = [[Nintendo]]
 
|publisher = [[Nintendo]]
|designer = Takashi Tezuka
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|designer = [[Shigeru Miyamoto]]
|engine =
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|engine =
|released = '''Famicom Disk System''':<BR>[[1986]], ([[JP]])<BR>'''Gameboy Advance:'''<BR>[[2004]] ([[JP]])
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|released = [[November 20]], [[2004]] ([[North America|NA]])<br />[[December 2]], [[2004]] ([[Japan|JP]])<br />[[February 24]], [[2005]] ([[Australia|AU]])<br />[[March 11]], [[2005]] ([[Europe|EU]])
|genre = [[2D Platformer]]
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|genre = [[3D platformer]]
 
|modes = [[Single player]]
 
|modes = [[Single player]]
|ratings = [[N/A]]
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|ratings = [[ESRB: E]]<br />[[PEGI: 3+]]
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|platforms = [[Nintendo DS]]
|platforms = [[Famicom Disk System]]<BR>[[Game Boy Advance]]<BR>[[Super Nintendo]]<BR>'''As Part Of'''<BR>[[Super Mario All-Stars]]
 
|media = [[Floppy disk|Famicom Disk System]]
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|media = 512-[[megabit]] [[cartridge]]
|requirements =
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|requirements =
|input =
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|input = [[d-pad]] or [[touch screen]]
}}
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}}
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'''Super Mario Bros.: The Lost Levels''' (originally '''Super Mario Bros. 2''' in Japan) is a game released for the Famicom Disc System. It is a direct sequel to the original Super Mario Bros. that was released solely in Japan, whereas the American Super Mario Bros. 2 was an adaptation of Doki Doki Panic refashioned with Mario-related characters.
 
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'''Super Mario 64 DS''' was a port of the original [[Super Mario 64]] released with the launch of the Nintendo DS in all teritories, showcasing the 3D graphic capabilities of the system.
==Gameplay==
 
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It is identical to that of Super Mario Bros. in that the player controls Mario or Luigi as he travels through several different worlds, each with four levels apiece, jumping across platforms and over enemies in his journey to defeat King Bowser and to rescue the Princess.
 
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It now has the addition of power-down mushrooms that can make Mario lose his powers or his life, and warp tunnels that can bring players back to previous levels. The game is considered more difficult to play than Super Mario Bros.
 
==Notes==
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== New Features ==
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The game is an enhanced port of the original [[Super Mario 64|N64 version]]. It includes additional playable characters ([[Luigi]], [[Yoshi]], and [[Wario]]), new powerups, a slew of minigames, a multiplayer mode, graphical upgrades, and additional stars and levels boosting the total number of stars available from 120 to 150.
This game was released in graphically updated form along with the other three American-released Super Mario Bros. games for the NES in the Super Nintendo game compilation called Super Mario All-Stars.
 
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[[Category:Famicom Disk System]]
 
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Gameplay in Super Mario 64 DS is actually quite different from the original due to the change in input scheme and the special abilities given to the new characters. Players can choose between a right and left handed analogue control schemes, where the bottom screen of the [[Nintendo DS|DS]] is used as a [[analog stick]] and either the ABXYRL buttons or the [[d-pad]] are used for jumping and attacks, or can use a digital scheme where the d-pad is used to control the character, and the ABXYRL buttons again control jumping and attacks.
[[Category:Mario]]
 
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[[Category:Only in Japan]]
 
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New items are available in many of the levels such as the classic "big" mushroom which makes the character roughly 5 times larger than normal and allows you to tear through previously impenetrable areas.
[[Category:Merge Article]]
 
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Each of the characters in the game also has his own unique abilities. The question mark blocks from the original [[Super Mario 64]] now give out Power Flowers, and each character gains different abilities from them. Some of these are the are abilities [[Mario]] had in the original but that have been taken away from him and given to other players. Others are entirely new.
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=== Yoshi ===
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Yoshi finally gets a good 3D appearance in a game. In fact, he gets to star in the beginning of this game, rather than Mario. He's slightly weaker than the other players, but he can jump higher, and has a fluttering ability to hold him in the air for slightly longer. He also has the ability to eat enemies, and can make them into eggs which can then be thrown at enemies or obstacles ahead. At other times he's required to swallow fire and transport it somewhere else in the level.
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=== Mario ===
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Mario still retains most of his abilities from the [[Super Mario 64|original]], but loses a few (he can no longer become invisible or walk underwater), but he's the only character capable of the wall kick, and is probably the best all around one to use in the game. He also bloats up like a baloon and is able to float when he grabs a power flower from a question brick.
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=== Luigi ===
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Luigi plays much like Mario, except that he has regained his magnificent jumping ability from [[Super Mario Bros. 2]]. In addition he has a copter ability that simplifies a lot of the tasks in the game, and is fairly fast. He can also run on water for a short time, and gains the ability to become invisible when he grabs a power flower.
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=== Wario ===
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Wario is an odd addition, and plays rather difficultly in the game, but he is the most powerful of the four players, and so he is necessary to get through some obsticals. He does have a neat spin throw ability in multiplayer, and can become metallic when he grabs a power flower making him invincible and allowing him to sink in water.
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== Minigames ==
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In addition, a slew of minigames were added to SM64DS in order to showcase the capabilities of the DS. Two are available when the game starts. The rest must be obtained by catching different coloured rabbits through out the main game. There are thirty Rabbit, giving a total of 32 minigames.
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== Multiplayer ==
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Multiplayer mode consists of four different levels. One level is outside the castle (with drained water and a few new platforms), another is a tiny island that's implied to be from the same area as the island in [[Super Mario Sunshine]], another is a factory where [[Bomb-Omb]]s are made (or something) and the other is a race down Princess Peach's Secret Slide.
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Each level has set locations that stars appear, and the players race to get them. In the slide level, some stars bounce down the slide and others wait at the bottom of the slide for the first person to reach them. Players can knock the stars out of other players by attacking them (this causes the stars to bounce around, like stars do in other Mario games). There are also silver stars; seven of these can be collected to form a new star. The player with the most stars when the time runs out wins. If there is a tie in stars, the winner is the person with the most coins.
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Multiplayer mode requires only one copy of the game, and takes roughly thirty seconds to load the entire game onto all the players Nintendo DS systems.
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[[Category:Nintendo_DS_games]]
 
[[Category:Mario series]]
 
[[Category:3D platformer games]]
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{{Mario stub}}

Revision as of 14:38, 24 May 2008

Template:RelevantLinks


Super Mario 64 DS
SuperMari64DSboxart
Developer(s) Nintendo
Publisher(s) Nintendo

Template:Infobox/designer

Release date November 20, 2004 (NA)
December 2, 2004 (JP)
February 24, 2005 (AU)
March 11, 2005 (EU)
Genre 3D platformer
Mode(s) Single player
Age rating(s) ESRB: E
PEGI: 3+
Platform(s) Nintendo DS

Template:Infobox/media Template:Infobox/input

Credits | Soundtrack | Codes | Walkthrough


Super Mario 64 DS was a port of the original Super Mario 64 released with the launch of the Nintendo DS in all teritories, showcasing the 3D graphic capabilities of the system.


New Features

The game is an enhanced port of the original N64 version. It includes additional playable characters (Luigi, Yoshi, and Wario), new powerups, a slew of minigames, a multiplayer mode, graphical upgrades, and additional stars and levels boosting the total number of stars available from 120 to 150.

Gameplay in Super Mario 64 DS is actually quite different from the original due to the change in input scheme and the special abilities given to the new characters. Players can choose between a right and left handed analogue control schemes, where the bottom screen of the DS is used as a analog stick and either the ABXYRL buttons or the d-pad are used for jumping and attacks, or can use a digital scheme where the d-pad is used to control the character, and the ABXYRL buttons again control jumping and attacks.

New items are available in many of the levels such as the classic "big" mushroom which makes the character roughly 5 times larger than normal and allows you to tear through previously impenetrable areas.

Each of the characters in the game also has his own unique abilities. The question mark blocks from the original Super Mario 64 now give out Power Flowers, and each character gains different abilities from them. Some of these are the are abilities Mario had in the original but that have been taken away from him and given to other players. Others are entirely new.

Yoshi

Yoshi finally gets a good 3D appearance in a game. In fact, he gets to star in the beginning of this game, rather than Mario. He's slightly weaker than the other players, but he can jump higher, and has a fluttering ability to hold him in the air for slightly longer. He also has the ability to eat enemies, and can make them into eggs which can then be thrown at enemies or obstacles ahead. At other times he's required to swallow fire and transport it somewhere else in the level.

Mario

Mario still retains most of his abilities from the original, but loses a few (he can no longer become invisible or walk underwater), but he's the only character capable of the wall kick, and is probably the best all around one to use in the game. He also bloats up like a baloon and is able to float when he grabs a power flower from a question brick.

Luigi

Luigi plays much like Mario, except that he has regained his magnificent jumping ability from Super Mario Bros. 2. In addition he has a copter ability that simplifies a lot of the tasks in the game, and is fairly fast. He can also run on water for a short time, and gains the ability to become invisible when he grabs a power flower.

Wario

Wario is an odd addition, and plays rather difficultly in the game, but he is the most powerful of the four players, and so he is necessary to get through some obsticals. He does have a neat spin throw ability in multiplayer, and can become metallic when he grabs a power flower making him invincible and allowing him to sink in water.

Minigames

In addition, a slew of minigames were added to SM64DS in order to showcase the capabilities of the DS. Two are available when the game starts. The rest must be obtained by catching different coloured rabbits through out the main game. There are thirty Rabbit, giving a total of 32 minigames.

Multiplayer

Multiplayer mode consists of four different levels. One level is outside the castle (with drained water and a few new platforms), another is a tiny island that's implied to be from the same area as the island in Super Mario Sunshine, another is a factory where Bomb-Ombs are made (or something) and the other is a race down Princess Peach's Secret Slide.

Each level has set locations that stars appear, and the players race to get them. In the slide level, some stars bounce down the slide and others wait at the bottom of the slide for the first person to reach them. Players can knock the stars out of other players by attacking them (this causes the stars to bounce around, like stars do in other Mario games). There are also silver stars; seven of these can be collected to form a new star. The player with the most stars when the time runs out wins. If there is a tie in stars, the winner is the person with the most coins.

Multiplayer mode requires only one copy of the game, and takes roughly thirty seconds to load the entire game onto all the players Nintendo DS systems.