Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Bomb Jack
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Bomb Jack
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{GameInfobox |developer = Tehkan |publisher = Tehkan |jp_rel = {{Release|1984}} |genre = 2D Platform |features = Single-player, Multi-player, 1-2 Players alternating |arcade_cabinet = Upright/Table-Top |players = 1-2 |arcade_display = Standard resolution [[raster graphics|raster]] |platforms = Amiga,Amstrad CPC,Arcade,Atari ST,Commodore 16,Commodore 64,Game Boy,Mobile phone,NEC PC-8801,PlayStation 2,SG-1000,Xbox, ZX Spectrum |dplatforms = Virtual Console }} {{nihongo|'''Bomb Jack'''|ボンジャック|''Bon Jakku''}} is an [[arcade game|arcade]] [[platform game]] that was released in [[1984 in video gaming|1984]] by Tehkan (known today as ''[[Tecmo]]''). It was followed by two official sequels, the console and computer title ''[[Mighty Bomb Jack]]'', and the arcade game ''[[Bomb Jack Twin]]''. There was also ''[[Bomb Jack II]]'', a licensed follow-up developed for 8-bit home computers by the European games publisher [[Elite Systems]]. ==Plot and gameplay== The player controls Jack, a [[superhero]] who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the [[Sphinx]] and [[Great Pyramids]], the [[Acropolis]], [[Neuschwanstein Castle]] in [[Bavaria]], and two cityscapes resembling [[Miami Beach]] and [[Hollywood]], which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty. '''Enemies''' [[Badora]] [[Sphere]] [[UFO (Bomb Jack)|UFO]] [[Orb]] [[Horn]] [[Club (Bomb Jack)|Club]] [[File:Bombjackarc.png|right|thumb|'''Bomb Jack's''' [[Arcade game|arcade]] version]] Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. Bomb Bonuses are triggered when Jack touches the first of 24 onscreen bombs. It is possible to collect the remaining bombs in fuse order, the maximum being 23 (the top score possible on a level). Expert players would combine this with X5 'b's for the largest multiplier score available. The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode, although the onscreen enemies become faster the longer Jack is flying around and they eventually start to follow him at speed. At this point, new enemies appear in the form of flying saucers, that 'lock on' to Jack and are difficult to avoid. Enemies such as birds, mummies, turtles, and orbs float around the screen, making Jack lose a life if he touches them. Collecting bombs will increase the bonus meter at the top of the screen (collecting lit bombs increases it more). When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies into bonus coins for a short period during which Jack may collect them. Other similar bonuses are the ''B'' (Bonus) which increases the score multiplier (up to 5x), the ''E'' ([[Extra life|Extra]]) which gives an extra life, and the rare ''S'' (Special), which awards a free game. ==Ports== ''Bomb Jack'' was ported to various home computer systems from [[1985 in video gaming|1985]] to [[1992 in video gaming|1992]]. A Java ME version was published on 2003. * 1985: [[Sega SG-1000]] * 1986: [[Amstrad CPC]], [[Commodore 64]], [[ZX Spectrum]], [[Commodore 16]] * 1988: [[Atari ST]], [[Amiga]] * 1992: [[Game Boy]] * 2003: [[Java Platform, Micro Edition|Java ME]] * 2004: [[MSX]] * 2008: [[Atari XE|Atari XL/XE]] * 2009: [[Wii]] Virtual Console <br> <gallery> Image:Cpc bombjack.png | [[Amstrad CPC]] version </gallery> ==Background music== Bomb Jack's Round 1 music is the ending song from the Japanese animated cartoon series [[Spoon Obasan]] (Mrs. Pepper Pot), sung by [[Mari Iijima]]. Round 2 was set to the music of the [[Beatles]]' ''[[Lady Madonna]],'' which had been licensed by Tehkan{{Citation needed|date=May 2010}}. When the game was re-released on the [[Tecmo Classic Arcade]] compilation for Xbox, the music from ''[[Mighty Bomb Jack]]'' for the NES was used, due to the music licensing issues{{Citation needed|date=May 2010}}. ==External links== *{{KLOV game|id=7180}} *{{StrategyWiki}} *{{moby game|id=/bomb-jack|name=''Bomb Jack''}} *{{WoS_game|id=0000617}} *[http://www.classicgaming.com/amigareviews/bombjack.htm Zzap review] *[http://www.fustar.info/2008/01/08/a-lit-bomb-left-unattended-does-not-explode/ ''Bomb Jack'''s "Plot"]
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:ArrayFeatures
(
view source
) (protected)
Template:ArrayListDevelopers
(
view source
) (protected)
Template:ArrayListGenres
(
view source
) (protected)
Template:ArrayListPlatform
(
view source
) (protected)
Template:ArrayListPublishers
(
view source
) (protected)
Template:ArrayPageType
(
view source
) (protected)
Template:ArrayStatusList
(
view source
) (protected)
Template:Category handler
(
view source
) (protected)
Template:Citation needed
(
view source
) (protected)
Template:CompanySwitch
(
view source
) (protected)
Template:Delink
(
view source
)
Template:FeatureSwitch
(
view source
) (protected)
Template:Fix
(
view source
) (protected)
Template:Fix/category
(
view source
) (protected)
Template:Flag
(
view source
) (protected)
Template:GameInfobox
(
view source
) (protected)
Template:GameInfoboxLinksPI
(
view source
)
Template:GenreSwitch
(
view source
) (protected)
Template:Icon
(
view source
) (protected)
Template:KLOV game
(
view source
)
Template:MOTG
(
view source
) (protected)
Template:Main other
(
view source
) (protected)
Template:MobyGames
(
view source
) (protected)
Template:Moby game
(
view source
)
Template:Nihongo
(
view source
) (protected)
Template:PageTypeSwitch
(
view source
) (protected)
Template:PlatformSwitch
(
view source
) (protected)
Template:Release
(
view source
) (protected)
Template:StatusSwitch
(
view source
) (protected)
Template:StrategyWiki
(
view source
) (protected)
Template:WoS
(
view source
)
Template:WoS game
(
view source
)
Module:Arguments
(
edit
)
Module:Category handler
(
edit
)
Module:Category handler/blacklist
(
edit
)
Module:Category handler/config
(
edit
)
Module:Category handler/data
(
edit
)
Module:Category handler/shared
(
edit
)
Module:Check for unknown parameters
(
edit
)
Module:Delink
(
edit
)
Module:Flaglist
(
edit
)
Module:Namespace detect/config
(
edit
)
Module:Namespace detect/data
(
edit
)
Module:No globals
(
edit
)
Module:Unsubst
(
edit
)
Module:Yesno
(
edit
)
Follow on IG
TikTok
Join Fan Lab