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Bos Wars (formerly known as Battle of Survival) is an open source, cross-platform real-time strategy video game. The project was started by Tina Petersen in 2004, and the current project leader is François Beerten. The game is written in C++ and Lua with the SDL library.
Bos Wars was also used in master thesis titled "Adaptive reinforcement learning agents in RTS games", by Eric Kok.
Bos Wars currently uses a game engine based on the Stratagus engine, and the Stratagus project was merged into the Bos Wars project shortly after the engine change.
The game map initially starts with a fog of war covering all area which is not covered by the player's units range of view. As the units explore the map, the darkness is removed. Revealed areas which are not in view range are again darkened to hide enemy unit movement on those areas.
All players have the same buildings and units. There is no research in the game so you can instantly build new buildings, aircraft, land vehicles and troops after you have collected enough resources to build them.
The resources in the game are magma and energy. Magma is gathered by engineers or harvesters from rocks or manufactured by magma pumps from hot spots. Energy is gathered by engineers or harvesters from trees or morels or manufactured by power plants.
There are three types of structures: basic, unit, and defense. The basic structures are power plants, magma pumps, radar, cameras, and vaults. The unit structures are training camps, vehicle factories, hospitals and aircraft factories. Lastly, the defensive buildings are gun turrets, cannons, and missile silos.
- Bos Wars Homepage
- Savannah project
- Bos Wars at The Linux Game Tome
- Information about the game
- Master thesis about AI in Bos Wars