|Portal: Shooters||Brink at|
|Designer(s)|| Paul Wedgwood (game director)|
Neil Alphonso (level design)
|Engine||id Tech 4 (modified)|
|Release date|| May 10, 2011 (NA)|
May 13, 2011 (EU)
|Genre||First person, 8v8-player Cooperative multiplayer action|
|Mode(s)||Single Player, Cooperative and Multiplayer|
|Age rating(s)||ESRB: T|
|Platform(s)||Microsoft Windows, PlayStation 3, Xbox 360|
|Input||Gamepad, Keyboard and Mouse|
|Credits | Soundtrack | Codes | Walkthrough|
Brink is a first-person shooter video game developed by Splash Damage and published by Bethesda Softworks on May 10, 2011 in North America and on May 13, 2011 in Europe. It offers team-based multiplayer missions with authored narratives, persistent player characters and an approachable nature. It is also developer Splash Damage's first original title as past titles were part of franchises. On 30 November 2009, an exclusive preview video was released on G4tv. The footage, narrated by BRINK's game director and Splash Damage CEO Paul "Locki" Wedgwood, shows off the game’s Smooth Movement Across Random Terrain (S.M.A.R.T.) system and combat. In Brink, two sides, "Resistance" and "Security", fight throughout a post-utopian city known as The Ark, a floating city surrounded by the waters of a flooded Earth. The Ark was designed as a prototype of a perfect city, with renewable resources and no pollution, large enough to support 5,000 residents. Its population has grown to 50,000 however, leading it to the brink (hence the name of the game) of a civil war.
Brink is a first-person shooter which features the SMART (Smooth Movement Across Random Terrain) Freerunning System. In a similar manner to Mirror’s Edge, SMART lets players maneuver around environments in dynamic and unique ways all based on player position and immediate need. Players change class by accessing a controlled command post. It has a story mode which can be played cooperatively online in missions with up to 8 players. Players can create custom characters with additional rewards bought with experience points. When joining a game, the player replaces an AI fighter. Brink uses an Objective Wheel for selection of a current goal on the fly. Players are offered objectives that will award them with experience points if completed. When one player selects a particularly important objective, other team members are offered complementary objectives.