Burnout 2: Point of Impact
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| Portal: Sports & Racing |
| Burnout 2: Point of Impact at Burnopedia |
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| Burnout 2: Point of Impact | |
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| Developer(s) | Criterion Games |
| Publisher(s) | Acclaim Entertainment |
| Engine | RenderWare |
| Release date | PlayStation 2: September 30, 2002 (NA) October 11, 2002 (EU) April 1, 2004 (JP) GameCube: April 9, 2003 (NA) May 9, 2003 (EU) Xbox: May 1, 2003 (NA) May 9, 2003 (EU) |
| Genre | Racing game |
| Mode(s) | Single-player, Multiplayer |
| Age rating(s) | PEGI: 3+, CERO: 12+, ELSPA: 11+, ESRB: E, USK: 6+, OFLCA:M |
| Platform(s) | PlayStation 2, Xbox, Nintendo GameCube |
| Media | DVD, Nintendo optical disc |
| Credits | Soundtrack | Codes | Walkthrough | |
Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim. It launched in 2002 for the PlayStation 2. It then launched for the GameCube in early April 2003 and then the Xbox in late April of the same year in a special edition developer's cut, with improved features.
The game takes place in the United States, and includes real-world cities, landscapes, and roadways from the USA: the only difference are the track names.
Contents |
[edit] Gameplay
The basic gameplay of Burnout 2 is simple: race circuits around a track, either alone, against the A.I. or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, skidding around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air.
Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.
The game includes a "crash" mode, in which the player(s) earn points by causing damage to other vehicles
[edit] Different versions
The Xbox version of Burnout 2 is subtitled the Developer's Cut, featuring 21 new car skins. It also features an Xbox Live online leaderboard, which was the first use of Xbox Live on a Burnout game. The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.
[edit] Reception
| Publication | Score |
|---|---|
| GameSpot | Xbox: 8.6 / 10 [1] GCN: 8.5 / 10 [2] PS2: 8.3 / 10 [3] |
| IGN | PS2: 9.0 / 10 [4] Xbox: 8.6 / 10 [5] GCN: 8.5 / 10 [6] |
| GameSpy | PS2: 4.5 / 5 [7][8][9] |
| GameRankings | GCN: 88.8% (43 reviews)[10] Xbox: 88.6% (49 reviews)[11] PS2: 88.3% (65 reviews)[12] |
| MetaCritic | GCN: 89% (24 reviews)[13] Xbox: 88% (23 reviews)[14] PS2: 86% (31 reviews)[15] |
[edit] References
- ↑ Xbox review at Gamespot.
- ↑ GameCube review at Gamespot.
- ↑ PlayStation 2 review at Gamespot.
- ↑ PlayStation 2 review at IGN.
- ↑ Xbox review at IGN.
- ↑ GameCube review at IGN.
- ↑ PlayStation 2 review at GameSpy.
- ↑ GameCube review at GameSpy.
- ↑ Xbox review at GameSpy.
- ↑ Aggregate score for GameCube at Game Rankings.
- ↑ Aggregate score for Xbox at Game Rankings.
- ↑ Aggregate score for PlayStation 2 at Game Rankings.
- ↑ Aggregate score for GameCube at Metacritic.
- ↑ Aggregate score for Xbox at Metacritic.
- ↑ Aggregate score for PlayStation 2 at Metacritic.
[edit] External links
Burnout Series |
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| Games: |
| Burnout • Burnout 2: Point of Impact • Burnout 3: Takedown • Burnout Revenge • Burnout Legends • Burnout Dominator • Burnout Paradise |
| This page uses content from Wikipedia. The original article was at Burnout 2: Point of Impact. The list of authors can be seen in the page history. As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. The content might also be available under the terms of the GNU Free Documentation License. |
