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Call of Duty 3
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Call of Duty 3
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===Game Modes=== The game features six game modes, five of which are team based, and one individual: {| class="wikitable" |- ! Game Mode ! Description |- | Battle | Traditional Deathmatch-style game-play - the only individual game mode. The score at which the game ends depends on the number of players, and decisions of the game host, but is by default set to 20, the more killed, the better. |- | Team Battle | Two teams (Allies and Axis) battle, the only objective being to eliminate the opposing team. The score at which the game ends depends on the number of players, and decisions of the game host, but is by default set to 100. |- | War | There are five fixed flags around the map, teams must gain control of one before moving onto the next. Allies start with two flags, Axis start with two flags and a neutral flagpoint in the center. Team who takes all five flagpoints first wins. On smaller maps, there are only three flagpoints to be taken. |- | Capture-the-Flag (CTF) | Each team has a flag at their base. Teams must infiltrate the enemy base and bring the enemy flag back to their own base. Generally, the first team to capture the enemy's flag 5 times is victorious. In the event of a tie, the team with most kills will be the winner. |- | Single CTF | Teams spawn on either side of the map. Flag spawns in center. Objective is to successfully take the flag to the opposing team's base. Generally, the first team to take the flag to the enemy base 5 times is victorious. |- | Headquarters | A radio spawns at a random location on the map - teams must possess the radio. The team who successfully possesses the radio establishes a base there. Teams must either defend or attack the base. The team who established a base at the radio gains a point for each second they remain in control of the base - if the opposing team destroys the base, they gain ten points. Normally, the first team to 300 points wins. |}
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