Cel Damage is a 2001 video game for the Xbox, PlayStation 2 and Nintendo GameCube. It was developed by Pseudo Interactive and published by Electronic Arts. It was released as Cel Damage Overdrive for the PlayStation 2.

Cel Damage is a cartoony take on vehicular combat games like Twisted Metal. The story focuses on six cartoon characters from a fictional cartoon show called "Cel Damage". The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate. The player battles through twelve different levels and three game modes. Weaponry for Cel Damage includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and baseball bats, and items like freeze rays, giant springs, and portable nuclear devices.


Cel Damage is a vehicle shooter in which players compete against one another using weapons to either gain smack points or stop other players from achieving their goal, depending on the game mode. Weapons include black holes, boxing gloves, grenades, chainsaws,[1] baseball bats, chain guns, axes, and freeze rays.[2] The three game modes are Smack Attack, in which players attack other players and/or computer players to gain a certain number of points first; Gate Relay, in which players race to checkpoints; and Flag Rally, in which players race to collect flags. Smack Attack is the only mode not initially locked. Additional players and areas are also unlockable in the game.[1]

Cel Damage features ten characters, six automatically given at the beginning of the game and four unlockable "guest star" characters.[3] These include a gangster duck named Fowl Mouth and a mischievous devil named Sinder. Each character has a large number of taunts, which players can use during the game.[1]


  • Violet

Violet is a teen anime demon girl from Asia. She has a taste for fast living and outrageous mischief. She is 100% attitude and 110% delivery!

  • Sinder

Sinder's behavior is so chaotic, that he got himself thrown out of hell itself for not following the Boss's orders. The main reason he joined Cel Damage is because he gets pleasure out of destruction.

  • B.T. Bruno

Bruno is a former construction worker. He drives a bulldozer and can't get enough of smashing other cars to pieces with his weapon; a giant sledgehammer.

  • Fowl Mouth

A gangster duck straight out of a 1930's B-movie. He comes with a no-nonsense attitude and a Tommy gun.

  • Dominique Trix

A cruel, heartless toon with nerves of steel. Dominique is a high-class toon who revels in the exquisite torment delivered by her dynamite crossbow. She sees the Cel Damage experience as an enjoyable recreation.

  • Flemming

The 'Nerd of Nerds'. Flemming has skill when it comes to inventing powerful vehicles and weapons such as his hovercraft and laser cannons.


In the game, Cel Damage is a popular animated demolition derby series that airs weekly on the fictional network "'Toon T.V."[4] The characters in Cel Damage are a select few of cartoon characters who battle every week to achieve fame and glory.[4] The characters use their own vehicles[5] and battle using a variety of deadly weapons.[6] Because the characters in Cel Damage are cartoons, they cannot be killed and can continuously come back to fight again.[4]


Because of its focus on cartoons, Cel Damage was created to look like a cartoon. The Cel Damage graphics engine uses a rendering technique called cel-shading to produce this cartoon-like appearance.[7] Furthermore, the physics engine in Cel Damage is unique. Rather than aiming to simulate realistic real-world physics, it emulates complex cartoon physics; the physics engine calculates the relevant parts of physical interaction as they would in reality, and then distorts the physical laws to produce a cartoon-like interaction.[8] This can be seen, for example, when a car turns and the entire shape of the car deforms and flexes into the turning direction. Cars and game objects can realistically sliced into pieces, flattened, frozen, shattered, shredded, impaled, lit on fire (and subsequently burn to a crisp and fall into ashes), and more.[8] Editor of Game Developer Magazine Chris Hecker, described Cel Damage's cartoon-style graphics as "state-of-the-art for computer-game physics".[8]

Cel Damage was released as Cel Damage: Overdrive, a Europe-only title for the PlayStation 2. Play It released the game on December 12, 2002 [9]


Review scores
Publication Score
GC PS2 Xbox
Allgame Star fullStar full.svgStar full.svgStar empty.svgStar empty.svg[10] Star fullStar full.svgStar half.svgStar empty.svgStar empty.svg[11]
GameSpot 5.7 / 10[12] 5.1 / 10[13] 5.7 / 10[2]
IGN 6.3 / 10[14] 6.5 / 10[15]
Aggregate scores
GameRankings 64.0%[16] 50.8%[17] 66.3%[18]
Metacritic 67%[19] 65%[20]

Cel Damage was generally praised for its cartoon graphics, but received mixed reviews from critics. GameSpot called the game’s visuals "impressive," and that the player "can easily think that [he or she is] playing a real-time cartoon".[2] However, GameSpot said that some weapons in the game were far more useful than others, making the game a repetitive race to get the best weapon.[2] IGN said the cel shading in Cel Damage "was one of the best examples of the effect on the market," but that the game play is too difficult due to both the computer players and the small arenas.[15] GameSpy praised Cel Damage for its characters and maintaining its cartoon feel, but found that the game play was too short.[21]


  1. 1.0 1.1 1.2 Cel Damage. Allgame. Retrieved on 2008-01-05
  2. 2.0 2.1 2.2 2.3 Gerald Villoria (November 16, 2001). Cel Damage simply fails to measure up. GameSpot. Retrieved on 2008-01-04
  3. Official Cel Damage Website. Electronic Arts. Retrieved on 2008-01-05
  4. 4.0 4.1 4.2 Cel Damage GameCube Instruction Booklet, p. 7
  5. Cel Damage GameCube Instruction Booklet, pp. 13-16
  6. Cel Damage GameCube Instruction Booklet, p. 17
  7. Raymond Padilla. Cel Damage: Pseudo Interactive attempts to inject some wackiness in the morbid world of vehicular-combat games. GameSpy. Retrieved on 2008-01-05
  8. 8.0 8.1 8.2 Peter Weiss (January 29, 2002). Calculating Cartoons: Physics simulations create convincing illusions in films and games. Science News Online. Science News. Archived from the original on March 1, 2007 Retrieved on 2007-08-06
  9. Cel Damage Overdrive on PlayStation 2. IGN UK Edition. IGN. Retrieved on 2010-01-07
  10. Cel Damage Overview Overview. Allgame. Retrieved on 2010-01-07
  11. Cel Damage Overview Overview. Allgame. Retrieved on 2010-01-07
  12. GameCube review. GameSpot.
  13. GameCube review. GameSpot.
  14. GameCube review. IGN.
  15. 15.0 15.1 Vincent Lopez (November 6, 2001). Cel Damage: It's just like a cartoon — one where you're stuck playing the coyote. GameSpy. Retrieved on 2008-01-04
  16. Aggregate score for GameCube. Game Rankings.
  17. Aggregate score for PlayStation 2. Game Rankings.
  18. Aggregate score for Xbox. Game Rankings.
  19. Aggregate score for GameCube. Metacritic.
  20. Aggregate score for Xbox. Metacritic.
  21. Brian Davis (December 4, 2001). Cel Damage Review: Sugar coated graphics on the outside, lack of gameplay on the inside. GameSpy. Retrieved on 2008-01-04

External links