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Cellufun is a mobile social and gaming community where people meet and play social games. Cellufun is available on any phone with a data plan, including smart phones, with no download required. People around the world can access the Cellufun platform on any mobile network in more than 10 languages to create personal avatars, play social games, chat, shop and make friends.
Based on Wall Street in New York City, the company was founded in 2005 by Stephen Dacek, Arthur Goikhman and Cary Torkelson. For several years, the company relied on advertising as its sole source of revenue. In mid-2009, Cellufun added a new revenue stream by introducing a premium virtual currency called "FunCoins" to compliment the existing "earned" point system called Cellupoints. While all of Cellufun's games and applications remained free to play, the introduction of FunCoins opened up some premium content such as unique avatar clothes and special in-game advantages to those who wished to purchase the new currency. Cellufun's emphasis on community-driven mobile games and applications has created a community that, as of July 2009, consisted of over 2 million registered users.
Cellufun partners with mobile operators, mobile device makers, and media companies such as AT&T Mobility, Verizon Wireless, MetroPCS, Virgin Mobile, RIM, AOL, and USA Today to deliver branded entertainment and custom-designed mobile marketing solutions.
- MOBile Wars
- Beach Party
- Call of the Pharaoh  - Winner of Best Game at the Global Mobile Awards 2008
- MobilePet Online
- Cellufun Ice Fishing
- Space Wars
- Cellufun Farming
- Cellufun Mining
Head-2-Head Board Games
The Battle for Orion's Belt
On January 28, 2008, Cellufun's The Mobile Ring was awarded 2008 Best Mobile Game at NAPTE Mobile++ Top 12. Then, on February 14, Cellufun scored at the highest level of the Mobile Industry by being awarded a joint win in the "Best Mobile Game" category at the Global Mobile Awards 2008, held at the Mobile World Congress in Barcelona. Cellufun won for the multiplayer WAP game, Call of the Pharaoh, where players must work together to build a pyramid.
- ↑ O'Donnell, Jayne (December 24, 2009). "Unlike reality, virtual retail sales are hot, especially for avatars". USA Today. http://www.usatoday.com/tech/products/2009-12-23-virtual-retail-sales-avatar_N.htm. Retrieved April 28, 2010.
- ↑ http://www.mobile-ent.biz/news/33944/Cellufun-passes-2m-mobile-gamers-milestone
- ↑ [dead link]
- ↑ NATPE Mobile++ Top 12 
- ↑ Global Mobile Awards 2008