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Characters of Assassin's Creed

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This is a list of characters in the Assassin's Creed series.


The protagonist of the story. Having superhuman abilities, they are able to do things no other man could. They fight the Templars to prevent them from ruling the world.

Desmond Miles

He is the primary protagonist of the Assassin's Creed series. He is a descendant of both Altaïr ibn La-Ahad and Ezio Auditore da Firenze, based on in game glyph Desmond may be a cross-breed between human and Those Who Came Before, making him and his ancestor have extraordinary abilities.

Desmond was born at an assassin hideout much like Masyaf, a modern day Assassin enclave called "The Farm", isolated and "off the grid" as it was. Desmond was apparently supposed to be born and raised as an assassin. He was unable to leave this small community of thirty or so people, but wanted to as he believed that they were "just a bunch of hippies who wanted to stick it to the man." He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond states that he has no regrets leaving his father or mother and at one point when Vidic accuses him of being an assassin he responds "I'm not an assassin…not anymore." At some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, and he was found by Abstergo from his fingerprint needed for a motorcycle license.

Assassin's Creed's story starts off with flashes of Altaïr in a cloudy area which turns out to be the garden at the back of the home base in Masyaf where a bunch of women in white clothes come out (like most clothes in the game). After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.

The people in the lab coats are Dr. Lucy Stillman and Dr. Warren Vidic. They run the Animus project for Abstergo Industries. The Animus is a device used to extract genetic memory from an individual about their ancestors. According to Vidic, the memories of past relatives are stored in human DNA. Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an Assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as Altaïr at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to Altaïr's clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, identical to Altaïr's. Moreover, his ancestors were Assassins. There is a specific memory in the life of his ancestor Altaïr that the two scientists are trying to access, but Desmond's subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die. Without much choice, Desmond agrees to help them.

Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. This is also done to prevent the bleeding effect; if he gains Altair's skills, he will be able to use them to escape Abstergo. During these periods he finds that someone has left the code for his sleeping quarter's door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo's computer system, trying to learn why he was brought there. He does this both with Stillman's access pen, that she apparently forgot, and Vidic's which he stole. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo's guards. Desmond however cannot see this only hear the gunfire. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman's actions, however, suggest otherwise. After accessing the target memory Abstergo's executives order Desmond killed, but some quick thinking on Lucy's part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop 'the bleeding effect', mentioned in Lucy's emails as affecting previous test subjects, as he manifests Altaïr's eagle vision allowing him to see cryptic messages written on the walls of the chamber, left there by Subject Sixteen, the subject before Desmond, who is alluded to in the emails, and see that Lucy Stillman is indeed his ally.

In Assassin's Creed II, Desmond starts off still held within Abstergo, right where he was left off at the end of the first game. Lucy arrives with someone else's blood on her shirt and demands him to get into the Animus before Abstergo discovers what she's done. Desmond agrees and, inside the Animus, he experiences the birth of one of his ancestors, ( Ezio Auditore da Firenze) she pulls him out and the two attempt to escape from the Abstergo building. Along the way, Abstergo security soon finds out they're trying to leave, meaning at times they have to take action in order to avoid being captured as they escape. Also, when they start to sneak around a large office-like room, they come across a large number of Animus machines along the way, and when Desmond asks Lucy about them she tells him to be silent. At the final door, a password is needed that Lucy does not have, however Desmond uses his Eagle Vision, an ability he has just acquired from the 'bleeding effect', to see fingerprints on the keypad, putting in the code soon after. The final point of the escape pits Desmond and Lucy against a group of guards at the parking lot exit. Lucy hides Desmond in the trunk of a car and she drives off to an Assassin hideout, whilst he endures the bumps on the journey.

When they arrive, the two of them meet Shaun Hastings and Rebecca Crane, both of whom are Assassins, just like Lucy. She tells Desmond they want him to become an Assassin member, and can train him in a matter of days using the memories of Ezio. With the bleeding effect, Ezio's skills will be passed to Desmond, making him faster, stronger, more agile and therefore become a better fighter, highly maneuverable and a key member of the Modern-day Assassin order. He accepts stating he wants revenge on what Abstergo did to him, leaving Lucy happy he wants to join as he is plugged into the Animus 2.0 (which Rebecca calls "baby") where his journey as Ezio, begins.

Midway through the game, Desmond is retracted from the Animus. Lucy didn't want him staying in Ezio's memories for too long, otherwise he may face the mental degradation Subject 16 had suffered. She also wants to see how much Desmond has picked up from his time as his ancestor, tasking him with initiating security protocols around the Assassin hideout. Just as he begins, however, vivid hallucinations develop as he begins seeing people from Altaïr's time period, around different parts of the hideout. Lucy says that if they only occur for 30 seconds, he should be fine. Unfortunately for Desmond, at one point after finishing his task, the visions start to become more real and he is taken back to one of Altaïr's memories, even though he isn't linked to the Animus. Here, Desmond learns of Altaïr having a secret lover, Maria, a Templar used as decoy by Robert de Sable in the first Assassin's Creed. As Altaïr leaves, Desmond wonders why he isn't following him. instead, he moves towards Maria where he enters her womb, showing that Altaïr's child and another of Desmond's ancestors has been conceived.

During his time inside the Animus, at the end of the game a "god", Minerva, warns Desmond through Ezio of the destruction of the world. Immediately after getting out of the Animus, Lucy informs Desmond that their stronghold is under attack and she hands him a hidden blade. Vidic then appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with both Altaïr and Ezio, fight off Vidic's henchmen. His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of disarming, countering, free running and climbing techniques. When Desmond finally confronts Vidic he begins to flee, but promises that their victory is only temporary. Lucy decides they must leave the safehouse and says that they have another safehouse somewhere up north. She also informs Desmond that they have the Animus onboard and he should delve back in, looking for anymore memories that may reveal more information, while she and the others try to analyze Minerva's warning and Subject 16's video.

Lucy Stillman

Lucy Stillman is a member of the Assassin's Order and former genetic memory researcher that worked for Abstergo Industries in the Animus project.

Lucy is first seen after she pulled Desmond out of the Animus seeing that his subconscious won't let him view the specific memory Abstergo wants. As Warren explains to Desmond Miles what the Animus does and what genetic memories are, she explains Abstergo's goal without revealing too much information to Desmond. In between breaks, Lucy asked Desmond questions concerning his past or answers Desmond questions about what little she can reveal about Abstergo's goals. Lucy also mentions that he was not the only person Abstergo was detaining and that she too was an unfortunate captive. She then told him a story about how a while back, Abstergo decided to silence her to keep her from speaking about the Animus, but before her assailants could commit her murder, they were ordered to stand down by Dr. Warren Vidic. She claimed that he saved her life that day, and she told Desmond not to judge Dr. Vidic so harshly, as he was under a lot of pressure.As more time passed on, Lucy leaves the access codes behind in Desmond's wardrobe, so that he finally could leave his room. On the Animus, Desmond found Lucy's pen which was left there for him to find. This gave him access to her computer, in order to read her E-mails. Later, Lucy revealed to Desmond that she to is also an Assassin, and only undercover to learn more about Abstergo's plans.When Desmond finished his time in the Animus, reliving the memories of Altaïr, three Abstergo CEO's, along with Warren, decided to kill Desmond seeing as they retrieved the information they needed. Lucy intervened and convinced them to keep Desmond for more testing, as his memories could still reveal more about the locations of the Pieces of Eden, in turn she had to leave him behind in the lab.

Hours passed as Desmond was still trapped in the lab after he first used his new skill, 'the Eagle Vision'. Suddenly, Lucy rushed inside with blood splatters on her shirt from fighting her way through the Abstergo facility. Lucy told Desmond there was no time to waste and that he had to get into the Animus to retrieve the memory core data. Lucy wrote the data on a disk and decides it was time to flee. The two successfully fought their way down the facility and made their way to the parking lot, and found themselves confronted by guards. Quickly disposing of the guards Lucy told Desmond to get into the trunk of a car "for [his] own protection". When the ride was over the pair arrived in the Hideout. Before entering the main room, Lucy told Desmond she brought him to the Hideout to train to be an assassin by using the Animus and Bleeding Effect to imprint skills through Ezio. Entering the Animus room, Lucy's fellow assassins, Shaun Hastings and Rebecca Crane introduced themselves to Desmond and set preparations for the sessions. Later in the day, Lucy evaluated Desmond's progress in between the sessions of Animus 2.0. The night after, Lucy and Desmond talked once more where Desmond promised he would protect her.After Desmond made his new discovery through Ezio from the vault in Rome, the alarm went off as Abstergo invaded their hideout. In a rush, Lucy gave Desmond a Hidden Blade similar to Ezio's, and made her way down. When Lucy encountered Warren Vidic again in the warehouse downstairs, he reminded her that he saved her, which was why she came to work for Abstergo in the first place. Vidic burst in anger as he stated his disappointment in her for her 'betrayal'. Both Lucy and Desmond engaged in a fight with the Abstergo guards and managed to defeat them. Vidic was last seen in a truck stating that this was only the beginning and flees. When Desmond starts to go after him Lucy stops him and says they will bring Vidic to justice for what he has done eventually. Lucy and the others left the hideout, despite defeating the guards from Abstergo as their location was revealed and Abstergo would most likely be back with reinforcements. They headed to hideout in the mountains, while Desmond was preparing to enter the Animus again to continue their search for clues, while Lucy continued to study the notes and tries to figure out what the "Goddess" Minerva meant, and also told Desmond that everything she feared, is starting to happen

Shaun Hastings

Shaun is a cynical, condescending and pessimistic member of Assassin's team, specializing in handling information and shows a huge interest in history. Through conversations in Assassin's Creed II, Desmond learns that Shaun was interested in conspiracies from an early age. Though he was unaware of the existence of modern-day Templars and Assassins, he realized that there was some power-struggle going on. Shaun attempted to tell others about his findings, not realizing that the Templars would try to silence him. Fortunately, Rebecca Crane apparently "rescued" Shaun and recruited him into the order. This is mentioned as being unconventional, as Assassins are born into the order, like with Desmond.

During the events of Assassin's Creed II, Shaun's role is to provide tactical support to the other Assassins, as well as providing Desmond with interesting database entries, and the occasional piece of advice on glyph puzzles. Shaun is always busy on his computer though, and rarely has any opportunities to speak with Desmond - telling him to "go away."

Rebecca Crane

Rebecca is a member of the Assassin's team. She is the creator of the Animus 2.0 - which she affectionately refers to as "Baby" - and provides technical support for the Assassins alongside her partner, Shaun Hastings. She appears to be an old friend of Lucy Stillman, although, prior to the game, the two purportedly did not see one another for seven years, perhaps due to Lucy's internment at Abstergo.

In Assassin's Creed II, Rebecca serves as tech support for the Animus 2.0. She often leaves notes within the database entries that Shaun makes available for Desmond Miles while he is in the Animus, especially if the entries (i.e. about a particular structure) indicate the presence of a glyph or Assassin's tomb therein. The data module that Rebecca receives from Lucy with the records of the Abstergo version of the Animus allow Desmond to interact with the encrypted file Subject 16 left behind in Ezio Auditore da Firenze's memories.

Altaïr ibn-La'Ahad

Altaïr ibn La-Ahad , (Arabic: الطائر ابن لا أحد aṭ-ṭāʾir ibn lā ʾaḥad),(Flying One - Son of None) usually known by the mononym Altaïr, is an assassin who was born in 1165 and who lived during the Crusades. His name is Arabic for 'The Flying One' or 'Bird of Prey' and is pronounced in three syllables. "Ibn La-Ahad" means "Son of no one". Altair is the greatest assassin to have ever lived.[1] Ben Reeves of GameInformer adds that the "name of the top also the name of a star in the constellation Aquila - Aquila being another name meaning eagle. Not coincidentally Ezio is the Italian form of a Greek name that also means "eagle". Altaïr is the great-great-great-great-grandfather of Ezio Auditore da Firenze, and an ancestor of Desmond Miles.

Altaïr was born the son of a Muslim father and a Christian mother. During his childhood he left for Masyaf in order to begin his Assassin training. Altaïr felt little at the death of his parents when they died due to the nature of the Assassin order. Prior to the events of the series, Altaïr trained under Al Mualim, master of the Assassin Brotherhood, quickly rising above his brethren in the abilities of mastering several weapons and skills ranging from hand to hand combat to sword fighting. This caught both Al Mualim's eye and favor, and Altaïr was quickly promoted to the rank of Master Assassin.

Nothing is known about Altair's background information, including where or exactly when he was born (though current information from the Assassin's Creed instruction manual states 1165 AD). His parents,[2] and relatives (if any) are unknown.

In the codex pages Altair states that he never felt a connection between his parents and himself and that when he left them it was nothing more than departing "two strangers." He also stated that it was Al Mualim who cared for him and that it was enough for him during that stage of his life.

Assassin's Creed is set in 1191 during the Third Crusade, where Altaïr is first introduced as a character. Once a firm believer in the Creed, Altaïr has become overconfident and arrogant because of his rank within the Assassin's Order. When sent to fetch the Ark of the Covenant for Al Mualim with a fellow assassin named Malik, he encounters Robert de Sable and his French Templars, and openly attempts to kill them despite his orders to never compromise the Brotherhood. Altaïr's men are overwhelmed and he is left with no other choice but to flee. Malik later catches up with him and brings the piece of the Ark to Al Mualim, who regards it as a "Piece of Eden." Robert and the rest of the Templars retaliate by besieging Masyaf, killing many of its citizens before being foiled by an intricate trap activated by Altaïr. When Al Mualim discovers that he broke all three rules of the Creed, he disgraces Altaïr and demotes him to the rank of a Novice. To reestablish himself within the Order, Altaïr is assigned to kill nine key targets (later revealed to be Knights Templar) threatening to tear apart the Holy Land.

Assassin's Creed series fictional chronology

Altaïr's Chronicles
Assassin's Creed
Assassin's Creed II
II: Discovery
Assassin's Creed II (continued)
Lost Legacy

Over the course of the story, Altaïr learns more of about the Piece of Eden and its uses. Al Mualim names this piece " the Apple," believing it to be the legendary apple from the Tree of Knowledge in the Garden of Eden. After assassinating eight of the targets, Robert de Sable, the Grand Master of the Templars, is the only remaining target that Altaïr must confront. Altaïr stalks Robert in Jerusalem and attempts to execute him, only to be discover that Robert used an impersonator to cover his escape. The impersonator, a Templar woman named Maria, is left alive while Altaïr discovers Robert's plan to unite the Saracens and Christians against the Assassins. Altaïr rushes to the Christian camp of King Richard of England to reveal Robert. Richard the Lionheart witnesses the accusations against de Sable and Altaïr. The king decides that God will decide who is truthful by means of combat. Altaïr and Sable clash swords, but Altaïr manages to finally gain the upper-hand and kills Sable, letting Richard believe that Altaïr was chosen to be victorious and that he was telling the truth. As Altaïr gloats over his fallen enemy, Robert uses his dying breath to reveal that Al Mualim was his benefactor in this entire affair until he discovered the true intentional use of the Piece of Eden. Altaïr rushes back to Masyaf to confront Al Mualim, discovering that the town inhabitants have become soulless slaves to Al Mualim's will. Face to face at last, Al Mualim reveals to Altaïr that the Piece of Eden, the Apple, was instrumental in creating illusions on a grand scale in famous events in history. The Apple allows the holder to manipulate visual reality and control the weak willed. Master and student fight for control of the artifact with Altair defeating Al Mualim and the Apple of Eden taken out of his grasp. Unable to destroy the Piece, Altaïr discovers that it is a map that projects the locations of all the other Pieces around the world, ending the game story there.

During one break on using the Animus 2.0, Desmond suffers a hallucination that returns him to the body of Altaïr in Acre. He then has intercourse with Maria, a Templar he had earlier spared. When Altaïr departs, Desmond finds the memory staying with Maria, moves in to her womb, meaning she may be pregnant with Altaïr's child, and leaves him confused as he recover.

At the point when Assassin's Creed II begins, Altaïr has been dead for over two centuries. However, it is known that he left a Codex that his descendant, Ezio, later finds. In it, he left a secret map which reveals the locations of Pieces of Eden scattered all over the world. The Codex pages also reveal that Altaïr invented several new improvements and technologies, such as compacting a wheellock firearm on the assassin's wrist, as well as two hidden blades instead of one. In the game the player can obtain Altaïr's all-black armor as well as his sword. The final page of the Codex states that Altaïr left for Mongolia with his family in his old age to assassinate Genghis Khan. It is unknown if they succeeded, however Genghis Khan's death is attributed to a Mongolian assassin by one of the statues found beneath Villa Auditore in the game.

The year is 1190 AD, and the Third Crusade is engulfing the Holy Land. Crusaders clash with Saracens for control of the Holy City, Jerusalem. The game takes place before the events of the original Assassin's Creed. Altaïr is tasked by Al-Mualim to find and retrieve a sacred object: the Chalice. It is said to have the power to unite under one flag all the factions of whatever side possesses it — either the Crusaders or the Saracens — and end the Third Crusade in victory for one side or the other. But the Chalice is too powerful an object to be left in the hands of men alone: It must be found and destroyed fast.

After learning that the Chalice is kept in Jerusalem, Altaïr manages to get there before the main antagonist which is the Templar leader, Basilisk. There he successfully rescues the Chalice from a group of Templars. Altaïr identifies the Chalice as Adha, the woman he knew and liked before the events of game. From her, he learns that the Templars have paid off Harash, the second-in-command of the Assassins. Altaïr then plans to attack Alep, the assassin fortress, kill Harash and run away with Adha, but after making his way through Harash's assassin guards and killing him, Adha is kidnapped by Basilisk and taken to their port in Tyre.

Altaïr fights through the Templar knights and kills Lord Basilisk in one final confrontation on his ship. But Adha is on a different ship, which escapes before Altaïr can catch it. He swims to shore and, seeing the Templar ship far off in the distance, yells "I will find you, Adha!". But in one of the Codex Pages in Assassins Creed 2 it is said that Altair found Adha dead; When or where is not stated.

The game takes place before the events of Assassin's Creed II, but after the events of the original Assassin's Creed. The game is set on the island of Cyprus, taking the player to two of its cities, Limassol and Kyrenia. Altaïr has traveled to Cyprus from the Holy Land, the setting of the first game, in order to assassinate the last remnants of the Templars.[3] Bloodlines includes more face time with Maria, the female Templar that was spared by Altaïr in Assassin's Creed.

Although the player is told the Altair is long dead, it is implied by the final page of the codex that he has used the apple to extend his life, thus making it possible for him to reappear in later games.

Malik A-Sayf

Malik, who appears in Assassin's Creed alongside Altair, is an assassin. Though not as skilled as Altair he was renowned for being decent at his art as he was sent along with his brother Kadar and Altair to retrieve the ark of the covenant from under Solomon's Temple in Jerusalem. When Altair breaks the three tenants of the creed and confront Robert de Sable directly Malik attempts to stop leading to Altair getting pushed into another tunnel. The templars block off the tunnel and confront Malik and Kadar.

Later just before the Templar invasion of Masyaf, Altair informs Al-Mualim that he failed and blaming Malik for it and telling him that the Templars must have killed him and Kadar and taken the Ark for themselves. As Altair is speaking, Malik appears who clutching his arm and is covered in blood. Telling AL Mualim that the artifact was retrieved a servant appears carrying the ark for him. Malik informs the surprised Altair and Al Mualim that Kadar is dead and his arm will have to be amputated. Toward the end of the game, Malik forgives Altair because he is a "changed man", Meaning Altair's pride for himself has been let go.

Ezio Auditore da Firenze

Ezio Auditore da Firenze is a fictional character and the main protagonist in Ubisoft's 2009 Renaissance-era action-adventure open world video game Assassin's Creed II. He is an ancestor of Desmond Miles, and a descendant of Altaïr. He is also the earliest known link between the lineages of Subject 16 and that of Desmond.[4] Also, to continue with the tradition of the reference to an eagle, Ezio is derived from the Greek word Aetos, meaning eagle.[5]

Ezio is a 17 year-old boy who has a knack for getting in trouble, the son of prosperous Florentine banker and undercover assassin Giovanni Auditore. He learns the ways of the Assassin after his family is betrayed and his father and brothers are hanged for false treason and thus seeks vengeance. He is a descendant of Altair, a great assassin that lived several centuries before him, and is the protagonist of the original Assassin's Creed. Ezio's base lies in the Villa Auditore.

Born in 1459, Ezio is a young Florentine nobleman who lives in Florence during the 15th century. He has an affluent lifestyle and many friends, until an event that changes his life. He and his family are betrayed, victims of a conspiracy that takes the lives of his father and both his brothers, younger and older. His mother and sister survive. By the Florentine guard record books, Ezio appears as a womanizer, and guards are usually unable to capture him.[4]

From the day of the execution on, Ezio is labeled a criminal and a traitor. This leads to Ezio beginning to learn the ways of the Assassins. With the help of Leonardo da Vinci, Ezio is able to get one of his father's weapons, the Hidden Blade, and uses it to kill Uberto Alberti, who is his father's best friend and is responsible for the execution. Afterwards, Ezio flees from Florence with his mother and sister and meets his uncle Mario, who saves them from an attack from another family, the Pazzi. Mario teaches Ezio how to fight and soon, Ezio and Mario are able to corner one of the Pazzi (Vieri de Pazzi) and Ezio assassinates him. Soon, Ezio continues his work as an Assassin, assassinating numerous enemies and helping several factions in the city heirarchy, such as the Thieves, Courtesans, and Mercenaries. Soon afterward, Ezio discovers new enemies: the Templar Rodrigo Borgia, Vieri's father, Francesco de Pazzi and other Templars, all of them being sworn enemies of his father, Giovanni.

Time goes on, with Ezio continuing to bring criminals to justice, and the hunt for Borgia continues. Eventually, Ezio finally corners Borgia, who has not come alone. Mario, Paola (a friendly Courtesan), Antonio of the Thieves' Guild and even Niccolò Machiavelli reveal themselves to be Assassins who offer assistance to Ezio in an extended fight against Borgia's men, and when victorious, induct Ezio into their ranks by way of an ancient ceremony.

Years later, in 1492, Borgia becomes Pope Alexander VI at Vatican City. Ezio and his allies have completed the Codex and discover that the Vault lies in Rome, with the Papal Cross being another Piece of Eden. Ezio's allies then distract the city while Ezio infiltrates the Vatican. Ezio attempts to assassinate Borgia, but after a long fight, the false pope uses the Staff of Eden to freeze Ezio, wounding him with a knife and escaping with both the Staff and the Apple. Ezio wakes up after some time and uses his Eagle Vision to find the Vault, where finds Borgia and fights him unarmed, easily defeating the older and physically weaker man. Ezio decides to let Borgia live, realizing that vengeance will not bring back his family.

Wielding the Staff and Apple, Ezio opens the Vault and a holographic figure approaches him, calling herself "Minerva" and identifying him as the Prophet, destined to find the Vault. She tells Ezio of other "beings" like her,describing her people's society (believed to be The Beings Who Came Before) as a vast and ancient culture that lived together with humans. Both races fell to war, before a natural disaster occurred and wiped out most of both peoples. The survivors constructed several temples in the hope of preventing the disaster from occurring again.

Minerva speaks directly to Desmond, which confuses Ezio, and tells Ezio that the task of finding the Temples and stopping the disaster (which is revealed as a solar flare) is up to him. After this revelation (which astounds Desmond and his companions), the Hideout's perimeter alarms indicate approaching intruders—Abstergo has tracked the Assassins to the Hideout, and none other than Warren Vidic has come to 'reclaim' Desmond.

After a brief battle, in which Desmond makes use of a hidden blade that looks suspiciously familiar, the Assassins force Vidic to flee, but not before he makes one more declaration: this is only the beginning. Desmond, Lucy, and the others flee to a secondary safehouse in the mountains and discuss their next course of action as the credits roll.

In the game Assassin's Creed: Brotherhood Ezio returns to Villa Auditore (Monteriggioni). The Papal Forces, led by Cesare Borgia (son of Rodrigo Borgia) besiege the Villa. During the attack, Ezio's uncle Mario is shot and killed by Cesare. Ezio, now a Master Assassin, seeks revenge and heads to Rome in 1503 to continue the fight against the Templar Order.

Ezio's ultimate fate is as of yet unknown.

Dr. Warren Vidic

In Assassin's Creed, Dr. Warren Vidic is shown as head of the Animus program. Vidic does not care about the Animus test subjects, but rather trying to find the apple instead. He pushed Subject Sixteen into suicide trying to find the apple, and as a result, he is more lenient towards Desmond.

In Assassin's Creed 2 He makes a brief appearance during the game's ending when he located the Assassin hideout, trying to capture Desmond and Lucy, he tries to make Desmond come peacefully and commented about Lucy's' betrayal saying how much pain that Lucy inflicted to the Animus subjects altogether. After Desmond managed to defeat the Abstergo guards, Vidic says the Assassin should enjoy their temporary victory and escape.

Alan Rikkin

Allan Rikkin is the CEO of Abstergo. He had sent several E-mails to Warren Vidic, one of which that details several Pieces of Eden relics that they believe to not exist, including The Holy Grail, and is possibly one of the three men standing in the conference room right after Desmond Miles finished the Altaïr Ibn-La'Ahad project.

Robert de Sable

Robert de Sable, one of the nine assassination targets assigned to kill by Al Mualim to Altaïr and the last of these nine, was a lieutenant for Richard the Lionheart and Grand Master of the Knights Templar during the Third Crusade.He serves as the main antagonist of Assassin's Creed.

Born into a powerful family, Robert de Sable was immersed from birth into nobility, though events during De Sable's life are difficult to pin down; at some point he became lord and ruler of Briollay, France. Subsequently, Robert de Sable entered into the order of Knights Templar and reigned as their "Grand Master" from 1191 to 1193. During the 3rd Crusade, de Sable and the Knights Templar laid siege to the city of Acre, which soon fell. Throughout August 1191, they also recaptured many fortresses and cities along the Palestinian coast, which had been lost previously.

Grand Master of the Knights Templar, Robert follows a goal similar to the Assassins in that he is attempting to end the war in the Holy Land. Al Mualim has no objections against him ending the Crusade but more against the way Robert De Sable attempts to do so - the Assassins would have people find peace themselves, but the Templar would force their "peace" onto others and attempt to control them. Altaïr first encounters Robert de Sable at the beginning of the game in Solomon's Temple, where he has apparently discovered the Ark of the Covenant. However, this is later revealed to be another artifact known as the Piece of Eden, which the Templar wish to use to control the minds of the people, effectively controlling those who opposed the one who held the piece. Believing that God didn't exist, he planned to bring peace and make the Holy Land a utopia by using the Piece of Eden. However, since the Assassins had it, he used brutal tactics to control the people as he planned to overthrow King Richard and destroy the Assassins. When his lieutenants were assassinated by Altaïr, he convinced King Richard to ally with Saladin in order to destroy the Assassins. Later Altaïr tried to convince the King of Robert's evil plot, however he didn't know who to trust and let God decide. Altaïr and Robert had to fight to the death, but it was Altaïr who proved to Richard that God was on the side of the Assassins as he finally killed Robert.

Al Mualim

Al Mualim was a Master Assassin but he was also a templar, he was seen as wise old man and Altaïr saw him as a fatherly figure.

After Altaïr broke all three tenents of the Assassin's Creed in one mission, Al Mualim reduced Altaïr to the rank of an initiate and gave him a list of nine men to kill that would bring an end to the Crusade, but actually Altaïr was killing other members of the templar so Al Mualim could keep the Piece of Eden for himself. After Altaïr defeats the ninth target (Robert de Sable), he returns to Masyaf to find that the citizens are being controlled by use of the Apple by Al Mualim. Al Mualim and Altaïr fight, but after a lengthy battle Al Mualim is defeated by his student.

Rodrigo Borgia

Rodrigo Borgia is the primary antagonist of Assassin's Creed II.

Rodrigo Borgia (1 January 1431 – 18 August 1503), born Roderic Llançol, later Roderic de Borja i Borja, was the leader of the Knights Templar during the Renaissance in Italy. He was elected Pope from 1492 to 1503 as Alexander VI. His enemies called him "The Spaniard" (due to his Spanish origins) while his Templar followers called him "Maestro" ("Master" in Italian and "teacher" in Spanish). He was one of the most controversial of the Renaissance popes, and his surname (Italicized as Borgia) became a byword for the debased standards of the papacy of that era. He is the main antagonist of Assassins Creed II.

The Medici were the ruling family in Florence. But a conspiracy was being plotted in an attempt to overthrow the powerful Lorenzo de' Medici, and Rodrigo Borgia was at the centre of it. One night in 1476, Borgia was on his way to leave Florence with few of his men in the dark streets of the city. Suddenly, Giovanni Auditore da Firenze, an assassin, intercepted him. Borgia fled immediately as the assassin battled his men. Hidden behind a corner, he saw Giovanni capture one of his men. The prisoner revealed the plotted assassination of Galeazzo Maria Sforza, Duke of Milan and a powerful ally of Lorenzo de' Medici, to Giovanni. Giovanni quickly went to stop the attempt, but arrived too late. Rodrigo and his accomplices' plan had succeeded and Borgia began planning the next move.

Deducing the origin of the Duke of Milanese murderers by looting a Ducat from one of them, Giovanni headed to Venice. There, he intercepted a message from Marco and Silvio Barbarigo to their master, Rodrigo. After having decoded the letter by Uberto Alberti and Father Maffei, Giovanni carried the copied message to Rome, in order to discover who is behind the plots. Once arrived in the city, he gave the message to a man. By tailing this one, it appears that the letter travels in various hands before arriving in its final destination: Rodrigo's. Rodrigo headed next to see Pope Sixtus IV to obtain a military support in order to conquer Florence.

The night before the trial of the Auditore family, Rodrigo was at Uberto's house. Ezio came by to give Uberto his father's letters which would prove him not guilty. Ezio noticed the hooded man Rodrigo behind Uberto, but paid no further notice to him. The following morning, Rodrigo attended the judgement of Giovanni and two of his sons. Years later, he would state that Ezio's brothers did not need to die, but he had them killed anyway to make a point to the assassins and to Ezio. Two years later, Rodrigo went to a meeting with the Pazzi family in San Gimignano and with the Templars in a catacomb under the Basilica of Santa Maria Novella. There he reminded them to beware the assassins, and stated that the next day would be "a new dawn for Florence".

After Ezio thwarted the Templars in Florence, Rodrigo was to meet with the remaining conspirators in Tuscany. The Pazzi were going to ask for asylum with Rodrigo in either Venice or Rome. But before the meeting could even commence, most of the conspirators were killed by Ezio, one by one. Only Jacopo de' Pazzi actually made it to the meeting alive. There Jacopo claimed that the blame rested with his nephew, Francesco, for his impatience and with Emilio Barbarigo for supplying the Pazzi troops with sub-standard weaponry. Enraged by Jacopo's snivelling excuses, Rodrigo lectured his subordinate on his failure, then stabbed him, aided by an all-too-eager Barbarigo. Ignoring Jacopo's pleas for mercy, Rodrigo stabbed him in the neck, then called out Ezio who had tailed Jacopo to the meeting. Sarcastically apologizing for killing Ezio's target for him, Rodrigo mocked Ezio; saying that he had been doing "this" for far longer than the novice assassin. He ordered his men to kill Ezio and left without bothering to make sure the deed was done. He might have guessed that Ezio would escape, and chose not to stick around for it.

Borgia was later found in Venice, planning with Carlo Grimaldi and the Barbarigos to murder the current Doge, Giovanni Mocenigo, so that one of them can replace him and take control of Venice. He chastised the Barbarigos for making their own plans and arguing over who would be the new Doge after they took Venice. He appointed Marco Barbarigo as the next Doge, and then left them to carry out his plans. While Ezio was hunting the Barbarigo's in Venice, Rodrigo was tracking the location of the Piece of Eden which Altaïr once took from the Templars. He sent ships to Cyprus in order to claim it from the Vault where Altaïr sealed it away before his death. He appeared in Venice to lay claim to the Piece of Eden; but Ezio, disguised as the carrier of the artifact, attempted to kill him. Rodrigo was prepared for the attack, and told his men to stand down so that he could deal with Ezio personally. The two began an intense battle, with Ezio emerging as the victor. Realizing he could not defeat Ezio alone, Borgia called in a supply of guards to overwhelm Ezio. Suddenly, many of Ezio's allies appeared, revealing themselves to be assassins. They held off the guards to allow Ezio to re-challenge Borgia, who then escaped from them before Ezio could kill him.

Rodrigo found out that Caterina Sforza's late husband had made a map of where all the codex pages were, so he hired the Orsi Brothers to retrieve it. The Orsi's found out that Caterina had the Apple, so they took it, planning to present it to Rodrigo for an extra pay off. Unfortunately for him, Ezio managed to kill both of the Orsi brothers, though the Apple eventually came into the hands of Girolamo Savonarola, an arch-enemy of Rodrigo. With the Apple, Savonarola took control over Florence. Rodrigo repeatedly kept sending his men to Florence in the hopes of acquiring the Apple.

In the following years, Rodrigo fooled the Spanish Inquisitor General Tomas Torquemada into capturing and killing Assassins in Spain. Tomas, who thought Rodrigo was as much as a believer of God as he was, blindly followed his orders. He also found out about Christoffa Corombo's plans to sail west. Rodrigo knew of the presence of America and the treasures that lay there, and did not want anybody to find it before he would. Therefore he arranged a meeting with Christoffa in Venice. Christoffa's friend Luis Santangel, in secret an Assassin, suspected a trap and called for the aid of Ezio. Ezio successfully rescued Christoffa, and eventually Christoffa did set sail west.

Borgia was elected Pope in 1492 and established his power in Rome. Borgia's true intent however, was just to get in the vault that lays under the Vatican, where, according to himself, God rested.

In 1498, Rodrigo was responsible for the execution of Girolamo Savonarola, but was unable to acquire the Apple as the Assassins had already obtained it.

Rodrigo offered his daughter Lucrezia to Caterina Sforza's son Ottaviano Riario. Rodrigo figured that with a son-in-law like Ottaviano, he could control the regions of Forlì and Imola. Caterina declined the offer, as she knew of his plans and that Lucrezia 'never stayed married for long'. This enraged Rodrigo, and his son Cesare began an assault on Forlì.

In 1499, Ezio chased him to assassinate him. Ezio sneaked into the Vatican and seemingly assassinated Borgia without being seen inside the Sistine Chapel. After Ezio finished speaking with Borgia he left only to see him rise from the ground and use his Piece of Eden, the Papal Staff, to strike down Ezio and everyone else in the room. However, he was surprised to see that Ezio was able to resist the power of his staff, Ezio brought out his own Piece of Eden: The Apple that Altaïr took from Al Mualim. Ezio then summoned four clones of himself to assist him in his battle against Borgia, eventually defeating him. But Borgia tripped Ezio with the staff, and snatched The Apple from his hands, and combined it with The Staff to open up the door to The Vault, which had been underneath Rome the whole time. Ezio tried to stop him, but he was lifted into the air by Borgia, unable to resist two combined Pieces of Eden. Borgia stabbed Ezio with a dagger and left him to die on the floor of the Sistine Chapel before escaping into the Vault. Though injured, Ezio eventually made his way to the Vault, with Borgia furiously pounding the door to the inner chambers. Ezio dropped down into the pit where Borgia was, and challenged him to one last fist fight, with no more weapons, no more plots, and no more decoys. Borgia accepted and the two had one last battle. During the battle, Borgia stated that he never believed in The Bible or in God, and only became Pope to get the Staff and access to the Vault, wanting to unify Italy under the Templar rule. Ezio defeated Borgia, holding the Pope at blade-point and telling him he was not the Prophet: he never had been. Broken by this revelation and accepting defeat, Borgia told Ezio to kill him and put an end to it: however Ezio refused, saying that killing Borgia would not bring back his family.

Rodrigo will appear in Assassin's Creed: Brotherhood,and it is possible that Ezio will assassinate Rodrigo Borgia during the game, as it takes place in 1503, the last year of Rodrigo Borgia's papacy.


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