|Child of Eden|
|Genre||Rail shooter, Music game|
|Mode(s)||Game Mode(s) Missing|
|Age rating(s)||Ratings Missing|
|Platform(s)||PlayStation 3, Xbox 360|
|Input||DualShock 3, Xbox 360 Controller, Kinect|
|Credits | Soundtrack | Codes | Walkthrough|
Child of Eden is an upcoming rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game is something of a spiritual successor to Mizuguchi's earlier game, Rez, and sees players shoot at various targets which produce melodic sounds upon destruction. It is being developed for PlayStation 3 and Xbox 360 and will be compatible with Microsoft's Kinect and standard controllers. PlayStation Move support is being considered.
As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience.
The objective of the player in Child of Eden is to save Project Lumi, which is near completion, from a virus attack. If finished, Project Lumi would reproduce a human personality in Eden, the artificial intelligence inside which Rez took place.
Comparable to Rez, the game revolves around shooting various objects that come onto the screen, which produce musical effects upon their destruction. Players can choose between using a lock-on function similar to Rez's gameplay, or a vulcan cannon which shoots a constant stream of bullets. Using Kinect, players can aim using their hands and clap to change weapons, though traditional controllers can also be used. Like Rez HD, players can use additional controllers to provide external vibration and during the gameplay will adjust the music to the actions and movements of the players.
The game will feature 5 levels, called Archives, each with a different visual theme. So far, three of them have been shown, named Matrix, Evolution and Beauty. Each Archive will be replayable, changing each time depending on the player's performance and style of play in the previous run.
As more and more of the levels are unlocked, several different components become available to you, including artwork and a harder difficulty mode.
Pre-release Reception Edit
- ↑ Ubisoft - Child of Eden. Ubi.tm. Retrieved on 2010-07-01.
- ↑ Nelson, Randy (2010-06-15). Mizuguchi: Child of Eden to support standard controllers. joystiq. Retrieved on 2010-06-18.
- ↑ 3.0 3.1 Michael McWhertor (2010-06-18). Is Child of Eden Everything You Want From A Rez Sequel. Kotaku. Retrieved on 2010-06-18.
- ↑ Coldewey, Devin (2010-06-14). Children of Eden: It’s Rez all over again, but better. Crunchgear. Retrieved on 2010-06-18.
- ↑ Ubisoft (2010-06-20). Child of Eden - Ubisoft. Ubisoft's game page. Retrieved on 2010-06-20.
- ↑ Goldstein, Hilary (2010-06-15). E3 2010: Child of Eden Preview. ign. Retrieved on 18 June 2010.
- ↑ Roßberg, Jenny (2010-06-15). E3: Child of Eden - Announcement - Ubisoft announces unofficial successor to Rez. gamepro. Retrieved on 2010-06-18.
- ↑ 8.0 8.1 Next Gen Biz: Child of Eden preview. Next-Gen.biz (2010-09-10). Retrieved on 2010-09-10.
- ↑ http://e3.gamespot.com/best-of-e3-2010/special-achievement/index.html?page=6
- ↑ http://www.gametrailers.com/video/best-new-best-of-e3/701197
- ↑ http://www.gametrailers.com/video/best-music-best-of-e3/701344