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== Gameplay == The player assumes the role of a young chocolatier in [[1880]], during the [[Victorian era]]. The game has two modes of play: story and free play. Story mode involves a number of quests, including delivering specific chocolates and restoring the fictional Baumeister chocolate empire to its former glory.<ref name="gamezone">{{cite web| url = http://pc.gamezone.com/gzreviews/r32809.htm| title = Reviews: Chocolatier| author = Hollingshead, Anise| publisher = [[GameZone]]| date = 2007-09-27| accessdate = 2008-08-02}}</ref> The player is enlisted by Evangeline Baumeister to rebuild the Baumeister chocolate empire which has been ruined by Evangeline's younger sister who scattered chocolate recipes around the world.<ref name=macworld>{{cite web| url =http://www.macworld.com/article/60769/2007/10/chocolatier.html | title = Challenging business tycoon game adds sweet arcade-style element| author = Cohen, Peter| publisher = [[Macworld]]| date = 2007-10-29| accessdate = 2008-08-01}}</ref> The player must locate the 64 lost recipes, visit 14 different cities across the globe,<ref name="macworld"/> purchase closed Baumeister factories, establish business relationships with outlets and suppliers, and manufacture chocolates to keep in business.<ref name ="blogcritics">{{cite web |url = http://blogcritics.org/archives/2007/06/29/230540.php| title = PC game review: Chocolatier| author = Evans, Meryl| publisher =[[Blogcritics]]| date = 2007-06-29| accessdate = 2008-08-01}}</ref> Free play mode allows the player to travel, manufacture, and trade without undertaking quests.<ref name="gamezebo">{{cite web| url = http://www.gamezebo.com/games/chocolatier/review| title = Chocolatier: Full Review| author = [[Marc Saltzman|Saltzman, Marc]] | publisher = [[Gamezebo]] | date = 2008-05-12 | accessdate = 2008-08-02}}</ref> This mode starts the player with a small amount of cash and all chocolate recipes unlocked for use.<ref name="preview">{{cite web |url = http://www.gamezebo.com/games/chocolatier/preview| title = Chocolatier preview| author = [[Erin Bell|Bell, Erin]]| publisher = [[Gamezebo]]| date = 2007-05-12| accessdate = 2008-08-02}}</ref> In story mode, players begin with a single factory and a recipe for simple chocolate bars, the player must visit the market to purchase ingredients and begin the manufacturing process.<ref name="gamezone"/> [[File:Chocolatier gameplay manufacturing.jpg|thumb|left|The chocolate manufacturing process utilizes an action mini-game, a departure from the economic simulation aspect of the main game.]] The game is turn-based. Each turn represents one week, and travelling between cities takes a number of turns depending on the proximity of the destination city.<ref name="betties"/> Many cities have a chocolate shop, where the player can sell their stock, and a market where ingredients can be purchased. Some specialty [[cacao]] beans can only be purchased from plantations in certain cities.<ref name="blogcritics"/> Factories manufacturing chocolates produce a set amount of product every turn, as long as the required ingredients are in stock.<ref name="preview"/> During story mode, quests are given by [[non-player characters]]; these typically involve producing a particular volume and type of chocolate and delivering it to another non-player character, who is either traveling or can be found at a set location. Quest rewards take the form of a high price for the chocolates or a new recipe.<ref name="gamezone"/> Some encounters with characters give the player an opportunity to gamble a large amount of their money on a dice roll.<ref name="blogcritics"/><ref name="betties"/> Market owners can be bartered with, though this carries the risk of them becoming irritated and raising prices rather than lowering them.<ref name="preview"/> When producing a particular chocolate for the first time, a [[mini-game]] is played where ingredients are fired from a cannon to fill circular trays which revolve around the cannon. The ingredients and quantities needed vary, depending on the recipe.<ref name="betties">{{cite web| url =http://www.killerbetties.com/casual_game_of_the_week_chocolatier_pc_review| title = Casual Game of the Week: Chocolatier (PC) - Review| author = Van Horn, Jason| publisher = Killer Betties| date = 2007-04-23| accessdate = 2008-08-02}}</ref> Each time a circle is filled with the correct ingredients, it is removed and an empty circle put in its place. The trays spin faster as more circles are filled. If too many ingredients are wasted by misfiring the cannon, production is brought to a halt and the mini-game must be attempted again.<ref name="preview"/> The mini-game ends when the timer runs out; the number of completed circles is equal to the number of chocolates produced by that factory every week.<ref name="grrl">{{cite web| url = http://www.grrlgamer.com/review.php?g=chocolatier| title = game reviews: Chocolatier| author = Cardoso, Didi| publisher = Grrlgamer| date = | accessdate = 2008-08-02|archiveurl = http://web.archive.org/web/20080621215211/http://www.grrlgamer.com/review.php?g=chocolatier |archivedate = June 21, 2008|deadurl=yes}}</ref> The mini-game cannot be played unless the player owns the correct ingredients, and it can be replayed if the player wishes to try and improve the efficiency of the factory.<ref name="houston">{{cite web |url = http://www.chron.com/disp/story.mpl/tech/athome/4803889.html| title = Chocolate, jewels: Games tap into a few favorite things| author = Reeks, Anne| publisher =[[Houston Chronicle]]| date = 2007-05-15| accessdate=2008-08-03}}</ref> Playing the mini-game advances in-game time by one week.<ref name="jay">{{cite web |url = http://jayisgames.com/archives/2007/06/chocolatier.php| title = Chocolatier| author = Karmen| publisher = [[Jay Is Games]]| date = 2007-06-24| accessdate = 2008-08-06}}</ref> Different chocolate types, such as truffles and squares, require the factory to be upgraded first, costing money.<ref name="blogcritics"/>
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