Gaming
 

Classes

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Classes are part of the game mechanics of most Role-playing games. They determine the style of play of the character, the abilities and skills of the character, and how they perform within a group.

Contents

[edit] Types/Styles of Classes

  • Healer
Usually magic based characters. They work best within a group as they are not powerful fighters, but allow the others to stay in the fight longer by restoring their health. Healers may also be able to resurrect dead characters.
  • Melee Damage Dealer
A close combat character, both armed and unarmed. They may also use speed and stealth to avoid taking damage.
  • Ranged Physical Damage Dealer
These fighters uses bows or other weapons that can be thrown. They work best when they can take down their opponent at a distance.
  • Ranged Magic Damage Dealer
Similar to the Ranged Physical Damage Dealer, but instead of weapons, they use magic, usually drawing on elements such as fire and ice.
  • Debuffer
Debuffers attack their opponents by reducing their effectiveness to fight.
  • Tank
Tanks are capable of withstanding tremendous attacks while protecting their allies from harm.
  • Hybrid
A Hybrid takes characteristics of two or more of the other types, often a damage dealer with some healing abilities.

[edit] List of Classes

This is a meta-guide to the "classes" that appear in various role-playing games. Many different games seem to feature the same classes, so pages linked from here may describe the same class in multiple games.

[edit] Classes for the game Diablo II

[edit] Classes on Original Version

[edit] New Classes on Lord of Destruction

[edit] Classes for the game EverQuest

[edit] Classes for the game ToME

ToME has many specialized classes. For example, after selecting Warrior, a player may choose to create a plain unspecialized Warrior or a more specialized Swordmaster or Axemaster. Some Warriors are even Unbelievers or Demonologists.

[edit] Classes for the game World of Warcraft