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Clock Tower 2: The Struggle Within

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Clock Tower 2: The Struggle Within
The cover for Clock Tower 2: The Struggle Within

Developer(s) Human Entertainment
Publisher(s) Human Entertainment (JP)
Agetec Inc. (NA)
Release date March 12, 1998 (JP)
October 31, 1999 (NA)
Genre Point and Click
Mode(s) Single player
Age rating(s) ESRB: M
Platform(s) Playstation
Media CD-ROM
Input Controller, Mouse
Credits | Soundtrack | Codes | Walkthrough



Part of the Clock Tower Series. This is not a sequel, but a gaiden (side story). It is the third Clock Tower game in Japan, and the second in the US. Released in Japan as Clock Tower: Ghost Head.

This entry into the series is well known as the black sheep of the Clock Tower Series, for numerous reasons. It is also unique, as it's predecessors were, but what makes it unique from them is what makes it looked down upon. It features the following:

  • Escape horror format; rather than readying a rifle or something of the like, the character is mostly defenseless. When being stalked by the lone enemy, they must find some object to use against them (which cannot otherwise be carried around) or some place to hide. Doing this will buy the player some exploration time.
    • Except that, in addition, a gun, and later a shotgun, or a machine gun, can be found and used against certain enemies. In some instances, it is the only way to put an end to said enemies.
    • While the first scenario has an emphasis on the escape format, and a single enemy, from the second scenario onward, there are dozens of zombies added to the level, and a stronger emphasis is placed on using the gun.
  • A point and click interface, where the pointer would change when it hovered over something it could interact with, and without a choice of actions (the only specific action you could take with an object would be to use an item on it by choosing the item, then clicking what you wanted to use it with).
  • A 3D environment in which to use the point and click interface.
    • The gun is used with point and click, which is a frustrating interface to use.
  • Multiple endings.
    • Many, many endings, in fact. But, while past games had very unique and different endings, here, they tend to be mostly generic.


[edit] Japanese Version

The front and back cover for Clock Tower: Ghost Head

The story is set either in Osaka, Japan (Ghost Head) or in California (The Struggle Within), and is as follows:

Alyssa (Yuu in Ghost Head) is returning home after some time away to stay with her Uncle and his family. However, when she returns to her house, she finds it to be empty... except for some greenish colored body parts scattered throughout the house which seem to belong to her cousin. There's also a strange gold statue on her younger cousin's, Stephanie's, bed. When she finally runs into Stephanie, the girl attacks her with a knife!

Something very wrong is going on, and Alyssa must figure out what. She moves from the house to a hospital full of zombies, and finally to a pharmeceuticals laboratory where a man with a giant cleaver is after her. Meek little Alyssa is able to do little to save herself from these monstrosities. But she's not without help, in the form of Bates, her male alter ego, which she keeps at bay with an amulet which calms her. However, should she not have the amulet and be attacked, the ever cruel Bates will come out, ready to defend. He's rather good with a gun...

Of course, Bates can go too far. A memory which haunts Alyssa is her, in a room full of the bodies of her friends, while she stands over them, knife in hand, smiling. However, Alyssa is going to have to work between herself and her other personality in order to survive and get to the bottom of what's going on.