Gaming
 

Columns

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Columns

Developer(s) Sega
Publisher(s) Sega
Arcade
MSX2
Sega Master System
Sega Mega Drive
Sega Genesis
Game Gear
Nippon Telenet
PC-Engine
Release date Sega Genesis:
June 29, 1990 (NA)
Sega Master System:
1990 (NA)
MSX2:
1990 (JP)
Game Gear:
1991 (NA)
PC-Engine:
March 29, 1991 (JP)
Virtual Console:
December 2, 2006 (JP)
December 4, 2006(NA)
December 15, 2006 (EU)
Genre Puzzle
Mode(s) Single player
Versus
Age rating(s) N/A
Arcade
MSX2
Sega Master System
PC-Engine
Sega Mega Drive
Sega Genesis
Game Gear
ESRB: K-A
Sega Genesis Classics Edition
ESRB: E
Virtual Console
PEGI: 3+
Virtual Console (EU)
Platform(s) Arcade
MSX2
Sega Master System
PC-Engine
Sega Mega Drive
Sega Genesis
Game Gear
Virtual Console
As part of:
Sega Classics Arcade Collection
Media HuCard
PC-Engine
Input Sega Master System Controller
Turbo Pad
Sega Genesis Controller
Gamecube Controller
Wii Remote
Classic Controller
Credits | Soundtrack | Codes | Walkthrough


Columns is a puzzle game that originated in the arcades and later ported to may consoles. The game borrowed heavily from Tetris, but was not a complete clone.

[edit] Gameplay

You controlled columns of multi-colored gems/jewels that slowly descended from the top of the screen. These columns could not be rotated, but the order of the jewels in the columns could be switched around. Like in Tetris, once it is placed , it’s permanent, and you can no longer move that column. When 3 colors are lined up, all three disappear. Unlike Tetris, however, gravity matters. Any gem that is destroyed leaves an open space, which is then covered when the other gems above the hole fall into it. This can lead to several different "combo" gems.

A number of future games, such as Lumines or Bejeweled, feature similar yet heavily altered game mechanics.

[edit] Gallery


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