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This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 points of damage. This will continue until the Reflex save is made.

Facts about "Combust (Spell)"RDF feed
AppearanceNameCombust +
AreasOne creature +
Caster LevelsSorcerer 2 + and Wizard 2 +
ClassesSorcerer + and Wizard +
ComponentsVerbal + and Somatic +
DescriptorsFire +
DisplayNameCombust (Spell) +
DurationInstantaneous +
ElementSpell +
GamesNeverwinter Nights +
Innate Level2 +
NameCombust +
NamePageCombust +
PageNameCombust (Spell) +
PageTypeElement +
RangesTouch +
SaveReflex Partial +
SchoolEvocation +
Spell ResistanceYes +

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