Doom 64 | |
Doom 64 box art | |
Developer(s) | Midway |
Publisher(s) | Midway |
Release date | March 31, 1997 |
Genre | First-person shooter |
Mode(s) | Single player |
Age rating(s) | |
Platform(s) | Nintendo 64
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Credits | Soundtrack | Codes | Walkthrough |
Doom 64 is a standalone game in the Doom series, rather than a port of the PC versions as found on many other consoles. Doom 64 features new graphics and a new story. Gameplay remains the same as in the PC classics, with the same weapons and enemies. Doom 64 utilizes 3D architecture for levels and 2D sprites for objects as in the previous games. The monster sprites are created from 3D models, which for the most part closely resemble their 3D counterparts. However, monster sprites are scaled slightly too large relative to the player's height.
The game features a spartan but new story following the plot of the older games (as opposed to Doom 3 which rewrites the story). After the events of Doom and Doom 2, Mars was devastated by nuclear strikes designed to remove all possibility of demon life with radiation. However, the strikes were not completely effective, and a single entity survived. Now, years later, the entity is reviving its dead bretheren. As the only survivor of the original disaster (code-named the "DOOM episode" by the military), the Marine from the previous games is called in to finish what he started and eradicate the creatures from Hell.
Maps
Doom 64 featured 32 original levels:
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