Wikia Gaming

Condemned 2: Bloodshot

26,765pages on
this wiki
Add New Page
Add New Page Talk0

Condemned 2: Bloodshot (titled simply Condemned 2 in Australia/Europe/Asia) is a video game developed by Monolith Productions and published by Sega for the PlayStation 3 and Xbox 360. Condemned 2 was released on March 11, 2008, in North America, on the Xbox 360 on March 28, 2008, in Australia and later on April 3, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms. It is the sequel to the 2005 game Condemned: Criminal Origins. A demo is currently available on the PlayStation Store and Xbox Live Marketplace. Due to its violent content, the game was indexed in Germany by the BPjM in April 2008 and subsequently banned in October 2008.


Condemned 2: Bloodshot takes place 11 months after Condemned: Criminal Origins. The game features a darker, grungier Ethan Thomas, whose life has descended into alcoholism and homelessness following the events of the first game. The game's plot features Ethan being recruited back into the SCU to investigate a call for help from his old mentor Malcolm Vanhorn, and delves more deeply into explaining the mysterious phenomena causing city-wide violence and mass hysteria.

Greg Grunberg does not reprise his role as Ethan in Condemned 2. Instead, Ethan is voiced by Andre Sogliuzzo.


Single player

Similar to the original Condemned: Criminal Origins, Condemned 2: Bloodshot is a first-person action game focused on melee-oriented combat. The game features bare-fisted hand-to-hand combat, combat with melee weapons, and first person shooting. The game also has adventure game elements in the forensic investigation of crime scenes.

Unlike the original Condemned, Condemned 2 allows for hand-to-hand combat with the player's bare fists, with the left and right triggers controlling the player character's left and right fist respectively. Additionally, the player is now able to chain together attack combos, as well as perform various finishing moves executed via quick time events. The game also features context-sensitive "environmental kills" (such as shoving an enemy's head into a TV or a spiked wall).

Like the original Condemned, Condemned 2 also features melee weapons and firearms. However, melee weapons now break after several strikes or blocks, forcing the player to be adept at resorting to the new hand-to-hand combat system. As in the original game, firearms are limited to the bullets in the current magazine, as the player is unable to carry additional ammo (although they can reload their current magazine by picking up spare ammo lying on the ground). An additional twist to the firearms combat is Ethan's alcoholism, which causes his aim to become blurry and unsteady unless he regularly drinks alcohol. Firearms combat is more prevalent in Condemned 2 than in the original game, with a few levels focused on firefights with assault rifle wielding enemies.

Condemned 2 also features more in-depth forensic investigation gameplay. Players are able to investigate and catalog different elements of a crime scene, and make statements about the nature of the crime. Correctly guessing the nature of the crime earns the player a better ranking, which can lead to upgrades such as brass knuckles or body armor.

Condemned 2 also features several "Instant Action" maps, which are action-based levels independent of the game's plot.

Condemned 2 contains new powers for Ethan to use. Ethan's "instinct" powers are all but completely scrapped in this episode, however some useful combat abilities come into play. By building up a combo meter, Ethan can perform powerful "Chain Combos" that begin a short sequence requiring well-timed or rapidly placed button presses in order to deal massive damage. Later in the game, Ethan gains the power of the "Voice." This power allows him to produce a powerful shockwave from his mouth that can blast open doors, explode enemy heads, and destroy Oro "headpieces".


Unlike the original Condemned, Condemned 2 features multiplayer gameplay. There are 9 maps in total depending on the game mode being played. The game supports 8 player online and features four multiplayer modes:

  • Deathmatch – the player to reach the kill limit or the player with the most kills at the end of the time limit wins.
  • Team Deathmatch – two teams of multiple players compete for the most kills.
  • Bum Rush – a time based game of SCU Agents versus Influenced bums. The SCU cannot respawn but get to use guns, have a lot more health and kill with one shot or melee, and must last as long as possible against the bums.
  • Crime Scenes – another gametype putting the SCU agents against the Influenced. The Influenced must hide two cases of evidence, while the SCU agents must use their equipment to find and scan the evidence before time runs out.

Critical reception

Reviews and awards

Compilations of multiple reviews

Game Rankings 83% (based on 12 reviews)
Metacritic 82/100 (based on 14 reviews
Publication Response
Official PlayStation Magazine (Australia) 9 out of 10
GameSpot 8.5 out of 10
Team Xbox 9 out of 10
GameInformer 8.75 out of 10
X-Play 4 out of 5
IGN 8 out of 10
Official Xbox Magazine 8 out of 10
GameTrailers 8 out of 10
Eurogamer 8 out of 10
Giant Bomb 5 out of 5

The April edition of Official Xbox Magazine review of Condemned 2 gave it an 8/10, praising the areas of atmosphere, graphics and sound for the game, and found it to be improved in almost all aspects over the original. The review did, however, find the ending to be weak and one of its major downsides.

The three reviewers in Electronic Gaming Monthly gave Condemned 2 an A-, B+, and B. They praised the atmosphere and improved combat system, but were not satisfied with the "laggy, unnecessary feel" of the game's multiplayer component.

Official PlayStation Magazine (Australia) gave Condemned 2 the Silver Award, with a score of 9/10. The magazine commented that the only minor problem was that the controls felt occasionally cumbersome.

Edge Magazine gave Condemned 2 a 5/10, stating that it had lost the first game's tight storyline in favor of a deranged psychotic bloodbath, in which guns and gore "occur anywhere and everywhere to ever-decreasing effect" and had taken precedence over the tension and fear factors which the magazine had enjoyed in the previous title. In a caption the review expresses surprise that "you can [...] make enemy heads explode by shouting at them" and noted that they did not expect that "the ABC Warriors would appear in the game's final act, and that you'd take them down with a sonic crossbow and giant magnet."

External links

Also on Fandom

Random Wiki