Crops cover the largest developed part of a CountryLife farm at the start of the game and are very important throughout.
Each unit of crop occupies one tile (a square if you are using a bird's eye view!). Your farm starts with 225 potential tiles, but the Holstein Cow with enclosure and manger and can rack occupies space for nine tiles. Other animals and machinery also cover more than enough space for one tile, generally 2x3 or 3x3.
Hover over a crop to see whether it is ready for harvest. When it is, click to harvest, and it will instantly appear in your barn, where it can be simply sold or (more profitably) processed in some way.
The vacant plot needs no preparation and can be resown immediately with seeds from the store if you have enough coins. However, before resowing any of the rectangular groups of fields, use the "move" tool to push them up against the L-shaped strip of fields above, so as to reduce the amount of waste space. Then you can move your cow up against them too. Waste space is pretty, but you're in business to maximize profit, right?(!)
Crops' "time until harvest" is reduced by 25% after you have rain (from the "fertilizers" group in the store). So, for example, 16 hours will reduce to 12 hours and be much more manageable for twice-a-day visiting. And instead of 180 tiles to keep your cow munching continuously, you will need only 135! But you need some sleep, so even 135 may be more than you need.
When all your fields are full, spare coins should be spent on plowing fresh fields. Push them as close as possible to the L-shaped strip or the corners of your farm, for maximum efficiency.
|This article is a Stub. You can help by adding to it.|
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.