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CountryLife/Codex/Profit Maximization

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In the online game CountryLife, profit maximization can be a style of play that leads to monoculture, not very interesting to look at but satisfying to achieve.

If you can visit often throughout the day

Once you have a weaver, grow carrots (8 hours: two or three plantings per day if you can manage it) so as to produce Angora Sweaters, the most profitable use of fields at 5.4 coins per hour of growth.

If you have not sold all of your trees, they will need honey to maximize return on their fruit, so you will need to grow some clover (4 hours, therefore not good value growing overnight), which leads to milk and maybe cheese production. But wheat has a convenient growing time (12 hours, i.e. two efficient plantings per day) and corn (20 hours) is good for overnight growing (using the clover fields) then feeding to chickens for eggs. So your best earner will be bread as soon as you have a baker (dropping to second-best or third-best when the weaver appears), needing equal amounts of eggs, flour, and milk, earning about 4.8 coins per hour of growth.

Wheat not needed for bread can go into wool sweaters when you have a weaver and a sheep or two, and earn 5 coins per hour of growth.

You should not be planting tomatoes, grapes, or berries (except some blueberries to fill a 3-hour space when time hasn't worked perfectly).

Worked examples

Monoculture based on Angora Sweaters
0700 hr: plant carrots in every field. feed any carrots left in your barn to your Angora Rabbits and feed the resulting Angora Hair to your weaver, in each case collecting and restocking with the standard four clicks on the output whenever two units have been produced. Ultimate return when you visit the barn to sell: carrots cost 75, sell for 118: profit 43, i.e. 5.375/h (minus a fraction because the actual time from one harvest to the next will be longer than 8 hours by the few seconds that must elapse between harvesting and replanting).
1500 hr (or a minute or two later, depending on your speed at harvesting and planting and on the precise growing time, which may not be exactly as stated): harvest carrots then repeat above process.
2300 hr (+): do it all again, but leave the carrots and unused hair until the morning.
Profit per plot per day: 16.125 (minus a fraction as noted above)
If time delays have mounted up making bedtime too late, replace one of the day shifts with clover (harvested only after it's pollinated - unless you decide that you can't afford the space for a beehive) followed by blueberries, to cover a 7-hour (+) period. Either sell the clover, or convert it to milk if you can afford the space for a cow and time to deal with it. Sell the blueberries and honey, or combine them to make jam if you can afford the space for a jam'r and time to deal with it.
One weaver produces one sweater per minute, 1440 per day at full production but only 960 in 16 hours of tending. So it can cope with about 320 fields if you want 8 hours for sleep etc. If your ranch is 19x19 or bigger, buy a second weaver. Calculate how many rabbits you need in a similar way.
Bread and extras (not needing weaver but probably more profitable if you have one)
0700 hr: plant wheat in one-third of your fields, clover in the rest. Feed unused clover to cows after it's pollinated; feed corn to chickens and supply Dutch Mill and baker with whatever you can throughout the day.
1100 hr: Harvest clover, replace with corn. Continue with ongoing feeding duties as above.
1900 hr: Harvest wheat and replace with more wheat. Feeding as above until bedtime. If your wheat is now in much greater quantities than your milk and eggs, feed some wheat to a sheep and sell the wool (or save it up for use in a weaver).
Next day, same again, though the planting times will be a few seconds later because the actual time from one harvest to the next will be longer than 8 hours by the few seconds that must elapse between harvesting and replanting.
Profit per six plots per day: (cost of 4 clover, 4 corn, and 8 wheat subtracted from sale price of 4 bread and 4 wool/sweaters (minus a fraction as noted above)
If time delays have mounted up making bedtime too late, replace the daytime wheat shift with two shifts of clover (harvested only after it's pollinated - unless you decide that you can't afford the space for a beehive) followed by blueberries, to cover an 11-hour (+) period. Either sell the clover, or convert it to milk if you can afford the space for a cow and time to deal with it. Sell the blueberries and honey, or combine them to make jam if you can afford the space for a jam'r and time to deal with it.

If you cannot visit often

For players who can spend only a few minutes a day on their ranches, maybe only at one specific short period (e.g. late evening), different factors apply. If you want to maximize profit despite the "handicap", you will probably plant lots of corn, feeding it to chickens for eggs to earn about 1.7 coins per hour, and possibly tomatoes for ketchup, earning 1.4 coins per hour if you harvest 23–24 hours after planting.

Top products in order of profit per whole field hour

(based on maximum utilisation and harvesting as soon as ready)

A table is being prepared to compare profitablity for longer-than-minimum growing times.

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