Crash Time: Autobahn Pursuit (known in the United Kingdom as Crash Time and in the rest of Europe as Alarm für Cobra 11: Crash Time) is a mission based driving game released for the PC in 2007 and Xbox 360 in 2008. It is based around the German television series Alarm für Cobra 11 – Die Autobahnpolizei, and features several characters from the show working their way through criminal cases based around the road network of a small area of Germany. The developers created a "Pathfinder" to ensure that the AI vehicles do not always follow the same path during a pursuit. It was not received well by critics, with graphics and plot being of concern. Two sequels have been released on Xbox 360 and through online content provider Steam.
The player assumes the role of one of several officers in the fictional Cobra 11 team, from the television series Alarm für Cobra 11 – Die Autobahnpolizei, a police unit in Germany assigned to patrol the Autobahn and other road networks. The player usually takes the role of either Chris or Semir, but there is one early mission where the player take the place of the "rookie" The officers are charged with stopping and questioning suspects about various criminal activities. The game presents the player with a series of fictional "cases" which need to be solved in order to progress. Cases are split into several missions which can be of the following types;
- Race - a straight race against a number of vehicles
- Pursuit - pursuing another vehicle followed by one of three actions:
- Maintaining a position alongside the vehicle
- Causing the vehicle to make a momentary stop
- Incapacitating the vehicle
- Shadowing - staying within two predefined distances away from a vehicle
- Navigation - finding a route past a number of checkpoints to reach a target destination
To increase the difficulty in completing missions there can be a limit to the amount of damage the player's vehicle can sustain, and/or a time limit. Between missions there are cut scenes that help to move the story along. The game takes place over two maps, one set on the Autobahn and in the countryside surrounding it, the other a city based area. There is traffic on the roads that the player must avoid.
In addition to the "Cases", there is a mode in which the player can set up and engage in races against CPU controlled opponents using vehicles and tracks that are unlocked as the "Cases" are solved. These unlocked vehicles and tracks can also be used in local two to four human player races.
The vehicles in the game that the player can unlock and use vary from standard road cars to coaches. There is only one licenced vehicle in the game, a Seat Leon, which can be unlocked both in a standard form and as a tuned version. Other vehicles include MPVs, small commercial vans, 4x4s, an armored vehicle and a limousine.
Vehicles are fictitious but resemble famous European Cars, except Seat Leon. Here are the cars in the game:
- Semir/Semir Police/Sport: BMW 3 Series (E90)
- Chris/Chris Police: Mercedes-Benz W209
- Seat Leon
- RTW/SOS 112: Ford Transit modified as an ambulance
- Monsun/Monsun Sport: Audi A4
- Sports Car: Ferrari 360 Modena
- Race Car: Generic Formula 1 racing car
- Saphir 3.5/4.0: Toyota Supra
- Grandsport/Grandsport Police: Porsche 997
- Executive/Executive Stretch Limo: Audi A8
- MPV/MPV Police/MPV Taxi: Volkswagen Touran
- Transporter CityExpress/Courier/Armored Bank Vehicle: Ford Transit
- Scout: Generic APC
- Coach: Generic tour bus
Template:Copyedit-section For the Xbox 360 the game was developed by Synetic. It was published in North America by Crave Entertainment, and released on 5 August, 2008. In Europe the game was published by RTL Playtainment, a subsidiary of RTL Television, and was released on 9 May, 2008. The PC version was released on 7 November 2007.
The game engine used in Crash Time: Autobahn Pursuit is an improved version of the engine that Synetic developed for Mercedes-Benz World Racing. Synetic also developed a "pathfinder" system to allow the AI controlled vehicles to choose their own route to a destination, so no two pursuits are the same, according to Andreas Leicht, product manager at Synetic developing the "pathfinder" system was the most difficult and time consuming part of the game's development. The scenery runs at a polygon count of 1,200,000 triangles per scene. The damage model works on the basis of physical impulses during a collision, in which the vertex basis is deformed. In addition, the visual damage to the animated model is triggered if the deformation exceeds a specified limit. This means that the cars are not only deforming but parts can break and fall off.
The design of the cities in the game take reference from real life architecture like industrial buildings, inner city districts and railway stations, but the game does not contain a complete real city. The development team sourced several thousands photos, texture DVDs, research in books and videos to get a "real" look to the cities.
|Crash Time: Autobahn Pursuit|
|Official Xbox Magazine (UK)||40%|
|Cheat Code Central||6/10|
|Xbox World 360||36%|
The IGN Xbox Team placed Crash Time: Autobahn Pursuit as one of the five worst driving games on Xbox 360, mainly referring to the German police setting to the game, and the poor voice acting in the English language versions. In a review for IGN by Ryan Geddes there was criticism that what could have been an exciting game has been reduced to the mundane. The difficulty curve was labelled "inconsistent", with "cakewalk levels being followed immediately by nearly impossible ones". The "Cases" mode was criticised as the player cannot tell how many missions are left until the case is completed, making the planning of a game session impossible. The missions have been described as boring and dull.
There was praise for the crashes, and it has been noted that the explosions are poor, but their resulting debris is a nice touch. Francis Clarke of AceGamez stated that the graphics are not acceptable for a modern game with textures not standing up to close scrutiny, and a clipping effect when driving through fields. There has been criticism that the vehicles in the game pop-up, which is emphasised by the speed at which the player is travelling.
Crash Time 2
On February 27, 2009, IGN reported that a sequel to Crash Time: Autobahn Pursuit is to be released for under the names Crash Time: Burning Wheels in Europe and Crash Time 2 in the United Kingdom. This game will feature more open world environments where the first game is more linear. An overhead map will be included for the first time in the series, as demonstrated in the demo available on Xbox Live Marketplace. New escort missions have been confirmed by the Entertainment Software Ratings Board (ESRB), as has the feature that "players can drive onto a field and plow into cows, which shatter into 'cartoony' t-bone steaks upon impact". The ESRB has also commented on mentions of drugs, prostitution and one instance of sexual innuendo in reference to the new escort style missions. Crash Time 2 was released on Xbox 360 in Europe on 27 November 2008, and on Steam on 27 August 2009.
Crash Time 3
At the 2009 Tokyo Game Show, the trailer for Crash Time III (known as Crash Time: Highway Nights in the US) premiered, This game features over 200 km of roads and over 32 km² of playable environments, and the player has the chance to choose their own way to proceed through missions, for example instead of simply blocking off an opponent the player can choose to immobilise the vehicle in order to complete the mission. The story follows the pursuit and investigation into a terrorist unit. Crash Time 3 features night time missions for the first time in the series. A single player demo was released on Xbox Live Marketplace on 9 December 2009. Crash Time 3 was released on Steam on 25 November 2009, Crash Time 3 was released on Xbox 360 in Europe on 26 February 2010.
- ↑ 1.0 1.1 Crash Time: Autobahn Pursuit Xbox 360 release data. GameFAQs. Retrieved on 2009-11-13
- ↑ Crash Time (PC-DVD). Amazon.co.uk. Retrieved on 2009-11-13
- ↑ 3.0 3.1 3.2 3.3 3.4 Panogames - Alarm for Cobra 11 Crash Time. Panogames. Retrieved on 2009-11-13
- ↑ time Crash Time (Xbox360) reviews. Metacritic. Retrieved on 2009-12-13
- ↑ 5.0 5.1 5.2 Gibson, Ellie. Shame Train Roundup review. Eurogamer. Retrieved on 2009-11-13
- ↑ 6.0 6.1 6.2 6.3 Geddes, Ryan. IGN: Crash Time: Autobahn Pursuit review. IGN. Retrieved on 2009-11-13
- ↑ "Crash Time". Official Xbox Magazine UK (July 2008): 94.
- ↑ Kondolojy, Amanda. Crash Time: Autobahn Pursuit Review. Cheat Code Central. Retrieved on 2009-12-13
- ↑ Crash Time. TGN. Retrieved on 2009-12-13
- ↑ "Crash Time: Autobahn Pursuit". Xbox World 360 UK (August 2008): 80.
- ↑ IGN Xbox Team. Cheers & Tears - Racing Games. IGN. Retrieved on 2009-11-13
- ↑ Clarke, Francis. Crash Time PC video game review. AceGamez. Retrieved on 2009-11-13
- ↑ IGN: Crash Time Gets Sequel. IGN (2009-02-27). Retrieved on 2009-11-22
- ↑ Xbox LIVE Marketplace - Crash Time 2. Microsoft Corporation. Retrieved on 2009-12-13
- ↑ ERSB rating for Autobahn Polizei. ERSB. Retrieved on 2009-11-22
- ↑ Crash Time II release information. GameFAQs. Retrieved on 2009-12-13
- ↑ Crash Time 2 on Steam. Valve Corporation. Retrieved on 2009-12-13
- ↑ Crash Time 3 Video Game. GameTrailers. Retrieved on 2009-12-13
- ↑ 19.0 19.1 Crash Time 3 on Steam. Valve Corporation. Retrieved on 2009-12-13
- ↑ Xbox LIVE Marketplace - Crash Time 3. Microsoft Corporation. Retrieved on 2009-12-13