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Crysis

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Crysis

Developer(s) Crytek
Publisher(s) Electronic Arts
Engine CryENGINE2
Release date November 15 2007 (AU)
November 16 2007 (NA & EU)
Genre First-person shooter
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: M
PEGI: 18+
Platform(s) Microsoft Windows
Media DVD
Input Keyboard, Mouse
Credits | Soundtrack | Codes | Walkthrough


Crysis is a science fiction first-person shooter computer game developed by German company Crytek and published by Electronic Arts, and is the first game of a planned trilogy.[1] It was released on November 13, 2007 in North America, November 15 in Australia, November 16 in Europe, November 23 in New Zealand, and November 29 in Japan. Initial NPD sales numbers were taken as a sign that the game had flopped.[2] However, during EA's Q3 2008 Earnings Conference Call, it was stated that Crysis had sold over one million copies worldwide in the fiscal quarter and that the game continues to exceed sales expectations.[3]

Crysis is based in a fictional future where an ancient alien spacecraft has been discovered beneath the Earth on an island near the coast of China.[4] The single player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit" which, according to Crytek senior game designer Bernd Diemer, was inspired by the United States' Future Force Warrior 2020 program.[5] In Crysis, the player fights both North Korean and extraterrestrial enemies, in four different locations: a tropical island jungle, inside an "Ice Sphere" (consisting of the same jungle, but frozen), the alien ship itself (with a zero-gravity area) and a U.S. Navy aircraft carrier. Crysis uses Microsoft's new API, Direct3D 10 (DirectX 10) for graphics rendering, and includes the same editor that was used by Crytek to create the game.[6]

[edit] Gameplay

As with Far Cry, Crysis is an open-ended game with many ways to meet objectives.[7] An addition to the previous Far Cry formula is that most weapons may be modified with devices such as suppressors, telescopic sights, and targeting lasers.

The protagonist, callsign Nomad, is also capable of selecting various modes in his military prototype "Nano Muscle Suit." The suit is capable of four modes: armor, strength, speed, and cloak. These modes allow him to absorb and heal damage, lift and throw heavy items and enemies, reload and run faster, become invisible and reduce noise output, respectively.[8] Due to the ability of constantly regenerating health, the game is completely devoid of first aid kits. All of these actions, however, use rechargeable energy reserves that power the suit; energy is recharged most quickly while in armor mode. The suit can be quickly switched between modes using a rapid mouse gesture system, which adds a strong tactical element to combat.

The suit's integral mask has its own HUD, displaying typical data like a tactical map and current energy levels. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. Onboard utilities include a two-way radio, PDA and audio-visual logging capability, with features like image zoom and night vision provided by optional equipment (given by default in single-player).

The artificial intelligence (AI) in Crysis also aims to be realistic and believable. Enemy soldiers constantly employ tactical maneuvers, work as squads, hide and ambush amongst the scenery, and adapt to changing environments and conditions. AI soldiers will also respond to sound and subtle movements triggered by the player's movement.[9] While not engaged in combat, the AI soldiers will also exhibit typical and lifelike behavior, such as smoking, yawning, talking, urinating, waxing cars, patrolling, saluting superior officers, etc. Sometimes these actions depend on whether or not the player was detected earlier. If Nomad has not been sighted in some missions, he can find some enemies sleeping upon arriving to his destination. In contrast if he has been spotted they will all be alert.[10]

[edit] References

  1. InCrysis Interview with Cevat Yerli. Retrieved on 2007-11-16.
  2. Crysis, UT3 Sales Fall Flat : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online
  3. inCrysis - Guide to the game Crysis - EA: Crysis Sales Strong - Exceeded Expectations
  4. Crysis Story Updated (2007-07-20). Retrieved on 2007-11-26.
  5. Logan Booker (2007-09). Inside Crysis. Atomicpc. Retrieved on 2007-09-24.
  6. What is Crysis?. inCrysis. Retrieved on 2007-09-25.
  7. GameSpot interview with Cevat Yerli. GameSpot (2007-07-26). Retrieved on 2007-09-21.
  8. Nanosuit abilities. inCrysis. Retrieved on 2007-09-21.
  9. Crysis preview. Gaming Target (2006-12-13). Retrieved on 2007-09-21.
  10. Crysis most innovative game of 2007. MMOABC (2007-09-21). Retrieved on 2007-09-21.
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