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Day of Defeat
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Day of Defeat
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==Gameplay== ''Day of Defeat'' is a 3D [[multi-player]] shooter that simulates infantry battle between the adversaries of the Second World Wars European Theatre: The Allied Powers; ''([[United States]], and the [[United Kingdom]])'' or the Axis Powers ''([[Germany|Nazi Germany]])''. The goal is to complete various mission objectives. Players choose which side they will fight on and what class their character will be similar to the [[Team Fortress (series)|Team Fortress series]]. There are unique classes for the Allies and the Axis. Class determines which weapons the player will carry, and what they will look like. A round begins with two opposing teams starting simultaneously in their respective [[spawn]] area of a map. A round ends when one team accomplishes all of its objectives. Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10β20 seconds, but this time may vary from server to server. Like other ''[[Half-Life]]'' mods, ''Day of Defeat'' tracks each player's accomplishment of team objectives, how many enemies each player has killed and how many times each player has died. The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives. After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted, usually with another map. There really is no "The End" to Day of Defeat.
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