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Dead Space

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Dead Space
Type Video Game
Developer(s) EA Redwood Shores
Publisher(s) Electronic Arts
Designer(s) Glen SchofieldBret Robbins
Media Blu-ray Disc, DVD, Download
Engine Godfather engine
Havok (physics engine)
Genre(s) Third-person shooterSurvival horror
Release Platform(s) PlayStation 3Xbox 360Microsoft WindowsAndroid

Release Date(s)

Awards | Cheats | Codes | Codex | Covers | Credits
Patches | Ratings | Reviews | Soundtrack | Videos

Dead Space is a 2008 Third-person Survival horror video game by EA Redwood Shores, for PlayStation 3, Xbox 360 and PC. Dead Space is the first game in the Dead Space series, being followed by Dead Space 2 in 2011.


Dead Space follows the story of a five man repair crew sent to repair the interstellar mining ship the USG Ishimura, that is suffering from complete power failure and communications loss. Due to a failure in the Ishimura's gravity tethers, the repair ship crash lands into the Ishimura and is destroyed, leaving the team stranded. As the team investigates the ship and restores power, they find that the ship is overrun by strange monstrous beings, known as necromorphs, that kill and re-animate corpses making more. The team must now find a way off the ship, while surviving the necromorphs.


Dead Space pits the player as Isaac Clarke, one of the five crewman on the repair ship, coming to fix the damaged interstellar "Planet Cracker" the USG Ishimura. The game is played through a third person perspective, with the view being centered right over Isaac's right shoulder. The player's health and ammo statistics are all shown on the player, with Isaac's health being shown on his RIG, a built in health support system attached to his back, and his ammo displayed on his gun.


Dead space necromorph

The Necromorphs, as referred to through recovered text and audio files, are the zombified remains of the crew of the USG Ishimura. The necromorphs are Bio recombinators, meaning that they take dead tissue and reshape it into new and versatile forms, resulting in hideous zombie-like monsters with little to no indication that they were ever human. Due to their ability to regenerate bodily tissue, the necromorphs are invulnerable to gunfire, leaving the only option to dismember them limb by limb.

Design & Development

Reception & Legacy


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