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Age of Conan: Hyborian Adventures
File:AOCN.jpg
Developer(s) Funcom
Publisher(s) Funcom
Eidos Interactive[1]
Designer Craig Morrison
Engine DreamWorld Engine using SpeedTree [2]
status Status Missing
Release date Microsoft Windows
May 20, 2008[3] (NA)
May 23, 2008[4] (EU)

Xbox 360
Canceled

Genre Sword and sorcery MMORPG, online RPG
Mode(s) Multiplayer (some single player gameplay)
Age rating(s) ESRB: M
PEGI: 18+
Platform(s) Microsoft Windows, Xbox 360[5]
Arcade system Arcade System Missing
Media DVD-ROM, CD, digital download
Input Keyboard, mouse, gamepad
Requirements
[Minimum]
CPU: Intel Pentium IV/AMD Athlon 3200+ or higher
CPU Speed: 3 GHz/2.1GHz
System Ram: 2 GB
Operating System: Windows XP SP2 or Vista
Drive Type: DVD Drive 4x Speed
Free Disk Space: 27 GB
Video Card: DirectX 10 Graphics Card with Shader 3.0 support (Nvidia Quadro 5600 or higher or better)
Video Card Features:
-Video Ram: 128 MB
-Video Card 3D Acceleration: Required
-Video HW Transform & Lighting: Required
-Vertex Shader Ver: Required – 2.0
Supported – 2.0, 2.0+, 3.0
-Pixel Shader Ver: Required – 2.0
Supported – 2.0, 2.0+, 3.0
Credits | Soundtrack | Codes | Walkthrough
File:Conan character creation.jpg

A screenshot of the character creation and extensive customization featured in Age of Conan: Hyborian Adventures.

Age of Conan: Hyborian Adventures is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by the Norwegian computer video game developer company Funcom, and is published by Eidos Interactive for the PC platform.[5] The game's pre-release occurred on May 17, 2008, available to those who had pre-ordered the game and registered for early access; the full release and launch of the game was May 20, 2008 in Northern America, and May 23, 2008 for Europe.[6] Although originally announced as being available for the Xbox 360, the console version is at least a year behind schedule.[7] In order to continuously play Hyborian Adventures, users are required to pay a monthly subscription fee.

Hyborian Adventures is the first installment in the planned Age of Conan series. Age of Conan itself takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Robert E. Howard's Conan novel, The Hour of the Dragon.[8] Hyborian Adventures' release celebrated the 76th anniversary of the Conan franchise.

Characters

Characters in Age of Conan: Hyborian Adventures are registered to a unique user account on a specific online server, with characters created on one server unable to be played on another. Players are able to create characters which function as their virtual avatars in the online world of Hyboria. During character creation, the player may choose from four playable races. The character is one of four archetypes (in bold) and one of three class selections for each archetype. The "Rise of the Godslayer" expansion brought on a new race, the Khitan.

Aquilonian Cimmerian Stygian Khitan
Rogue
  • Assassin
  • Ranger
  • Barbarian
Rogue
  • Ranger
  • Barbarian
Rogue
  • Assassin
  • Ranger
Rogue
  • Assassin
  • Ranger
Priest
  • Priest of Mitra
Priest
  • Bear Shaman
Priest
  • Tempest of Set
Priest
  • Bear Shaman
Soldier
  • Guardian
  • Dark Templar
  • Conqueror
Soldier
  • Guardian
  • Dark Templar
  • Conqueror
Mage
  • Necromancer
  • Herald of Xotli
  • Demonologist
Mage
  • Necromancer
  • Herald of Xotli
  • Demonologist
Soldier
  • Guardian
  • Dark Templar

Combat

Combat is based on attacking in different directions with a sword: For example, hacking down against the head, slashing diagonally down from the left and right, and slashing diagonally up from the left or right. These directions are designed to be strung together in combination naturally during combat. Difficult to perform combinations cause additional damage and strike more quickly.[9]

Funcom has said that their "Real Combat" system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired "turn-based" combat systems that are more commonly used, will be a prime attraction of Age of Conan: Hyborian Adventures. This "Real Combat" system is a first-person melee approach in which every enemy has three different areas that players can aim for. Combinations can be performed by stringing together consecutive attacks in particular directions. Feedback from players has pointed out that this system requires a certain degree of dexterity. Character statistics and item bonuses also play a role in this system, however item bonuses have less effect on a character's power than in comparable games, so that whilst equipment does play a certain role other factors also have an impact, such as the player's skill or their analysis of the scenario. The idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature.[10]

The "Real Combat" system is used in one-on-one weapon battles, as well as during spell-casting, ranged combat and mounted combat. In some situations however, players will choose to band together and unite their skills to face other bands of players or non-player armies. Players can then work together and build off each others strengths, for example a character standing in line with a 'Conqueror' when he is running will have a greater resistance to knockback effects.[11]

Players are able to take part in large scale siege operations. Adventurers can cooperate with one another to build cities with walls, towers and catapults that can protect player-owned taverns and merchant facilities.

The dance moves were made using motion capture on the dancer Hallgrim Hansegård, who is known as a backing dancer for the winner song of the Eurovision Song Contest 2009: "Fairytale" by Alexander Rybak.[12]

Setting

Main article: Hyborian Age
File:Aoc mountains.jpg

An Aquilonian character in Age of Conan gazing at the snowy mountains of northern Cimmeria.

Age of Conan is set in a low fantasy pseudo-historical ancient world called the Hyborian Age, created by Robert E. Howard. The warlord Conan has seized the throne of Aquilonia, but ancient evils seek to overthrow him.

The Hyborian Age is like a dark, decadent, twisted and corrupt version of Euro-Asian history. Mix a bit of the Roman Empire, Mongolian culture and Babylonian mysticism with '30s-era myths of undiscovered Africa...[13]

The lead artist Terje Lundberg said that the look and feel of Hyboria was based on the interpretation of the stories written by Robert E. Howard. "When you read Howard's work you're immediately drawn into a gritty world of dark and ancient forces, and mighty and decadent civilizations. You feel the great weight of the ages and sense the very history in the crumbling mortar and the ruins. Therefore we've been mindful from the outset to create a world which is true to Howard's writing. There is majesty in Hyboria but it's of a monolithic, brutal and primitive kind – it certainly isn't "high fairie" where everything appears as though it was built only yesterday and is devoid of context."[14]

Lundberg said the game at launch will contain three countries, Cimmeria, a northern country with snow and highlands, Aquilonia, which contains "green hills, lush riverbeds, and the marvelous city of Tarantia", and Stygia, which consists mostly of deserts and "some beautiful cities" — as well as the island of Tortage which "has a diverse geography ranging from jungle to harbors."[14]

Music and sound

Five principal individuals worked on the music and audio for Age of Conan: Hyborian Adventures. The Audio Director is Morten Sørlie, who created the soundtrack for Anarchy Online – Shadowlands. Simon Poole (Lead Sound designer on "Dreamfall – The Longest Journey") took over as Audio Director in May 2007, and saw the project through to completion. The sound designers are Tord D. Nikolaisen and Fredrik Martol. Composer Knut Avenstroup Haugen wrote the musical score for the game.[15] To create a musical score for the Hyborian universe, Haugen turned to many different sources: For the music of the different ethnic groups, Haugen studied traditional music from relevant parts of the world. For the overall sound of the Hyborian Age, Haugen studied ancient and medieval music as well as the romantic orchestra repertoir and film scores, while avoiding conventions that connect too closely to specific historical periods.[16] The female vocalist heard in the score is Norwegian singer Helene Bøksle.[17] Norwegian punk rock artists Turbonegro contributed three bonus songs to the soundtrack CD, one of which was written specifically for the album.[18]

Knut Avenstroup Haugen won the IFMCA award for Best Original Score for a Video Game or Interactive Media for his compilation of music used within the game.[19]

Over 40 actors voiced the large cast of characters.[20] The recording was done at Side UK[21] in London, Side LA in California, and at Funcom in Norway.[22]

Technology

File:Ageofconan05.jpg

Tortage City, the backwater capital of the Barrachan Isles, as seen in Age of Conan: Hyborian Adventures.

The game makes use of following technologies:

  • Cheetah : Shader-oriented proprietary render engine re-written from scratch by Funcom featuring a phong per pixel lighting system. This engine allows for improved graphics and ambience. This is coupled with a trapezoidal shadow system, an in-house system developed by Funcom that allows all objects to cast shadows onto everything.[23]
  • Perlin noise-based cloud generating system : Five-layered procedural system that enables multiple layers of dynamic clouds; thus, visually realistic cloud behavior.[23]
  • SpeedTree : Programming package that aims to produce high-quality virtual foliage in real time.[24]
  • DirectX 10 : A major update of DirectX API. Although advertised on the gamebox, the game did not include support for DirectX 10 at the time of launch. A preview of the DirectX 10 features was given at the Games Convention in Leipzig in August 2008. As of late March 2009, a DX10 client was released for all live servers.[25]
  • Umbra : Umbra is GPU accelerated occlusion culling software developed by Umbra Software Ltd. Umbra's aim is to speed up the rendering of large worlds with a lot of overdraw.[citation needed]

Development

Funcom delayed Age of Conan: Hyborian Adventures on January 21, 2008[26] and again on March 24, 2008.[27] The delays were widely reported by online game magazines such as IGN.[28] Once released, the game sold over 500,000 copies worldwide by June 1, 2008.[29] Six days later one million copies had been shipped in total.[30]

Between March 2005 and January 2006, Funcom periodically revealed concept art and screenshots from Age of Conan. The Art Director for the Conan project is Didrik Tollefsen, known for such classics as The Longest Journey and Anarchy Online – Shadowlands, which won the Outstanding Achievement in Art Direction award in 2003.[31]

On January 24, 2006, Funcom unveiled the community portal for Age of Conan: Hyborian Adventures. By this time, much of the pre-launch community had gathered around the forums and IRC chat of the official Age of Conan website. There were informal events such as IRC chats with the developers and, in summer 2006, community contests.

In April 2006, Funcom created a forum for guild recruitment entitled the Guild Hall for its pre-launch community, allowing forum members began organizing their player guilds.[32]

In January 2007, several important updates were announced regarding the expected launch window for the game. Also on January 12, 2007, Funcom announced the original twenty-three classes had been merged down to fourteen classes to avoid the lack of diversity between them.[33]

On February 7, 2008, Funcom and Eidos announced that over 500,000 people had signed up for the Beta Testing of Age of Conan.[34]

On May 19, 2008, GameZone.com presented a series of original fictional stories by Michael Lafferty, stemming from the massively multiplayer online world of Age of Conan – Hyborian Adventures. The stories were written with the permission and cooperation of Funcom. The tales explore the world, the characters and the lore involved in Hyboria.[35]

In September 2008, Gaute Godager, the Producer and Game Director resigned from his role in Age of Conan and from Funcom, a company he had been involved in for over 16 years.[36] In his press release, he revealed that he was not happy with elements in the game's development since release. He was succeeded by Craig Morrison, previously live Game Director of Anarchy Online, and community manager for various Funcom community forums.

Critical reception

 Reviews
Review scores
Publication Score
Gamersnet 9.0/10.0[37]
Gamereactor 9/10[38]

The game received "generally favorable reviews" according to Metacritic.[40] The game was "very inviting and plays well" according to VariableGHz. Since release, Funcom has made improvements to performance and changes and additions to the game which were not ready in time for launch, as well as in response to feedback from players. Additions have included new adventuring zones, PvP systems, and revamps of existing dungeons.

Seth Schiesel, writing for the New York Times, stated that the development of the game would have benefited from a few extra months of production.[47]

Expansion pack

On August 18, 2009, Funcom launched a website showcasing the upcoming expansion, Rise of the Godslayer. Set in the mythical land of Khitai, it features a new Eastern theme.

The expansion was released on May 11, 2010 and provided new areas for low level characters in the form of a home zone for the new playable race, the Khitans; and also provided four additional regions for characters of advanced level. The new content also includes new companions that can be trained for use as combat pets, or as mounts. A faction system was introduced in order to add variety and re-playability to the new zones. The expansion was largely intended to add diversity to players' experiences at the end of the game. Through new quests, group instances, and raids, players are able to gather tokens to buy new armour sets. An additional incentive is the Alternative Advancement system; a new tree of character feats or perks that are acquired by means of a dedicated point system.

New original music was added by composer Knut Avenstroup Haugen to convey the Asiatic atmosphere of the expansion region.

Funcom's Game Director has indicated that yet more content for the expansion, as well as upgrades to the DX10 version of the game, will be added later in 2010.[citation needed]

See also

Age of Conan

Lore

  • Conan the Barbarian (Character)
  • Hyborian Age Nations (Setting)
  • The Hour of the Dragon (Novel)
  • The Hyborian Age (Essay)

Miscellaneous

References

  1. Funcom and Eidos sign publishing agreement for Age of Conan – July 24, 2006 – retrieved on July 24, 2006
  2. Funcom Brings SpeedTree©RT Into Age of Conan – October 1, 2006 – retrieved on April 6, 2007
  3. Funcom sets new release date for Age of Conan – retrieved on March 28, 2008
  4. Pharamond Posts a Clarification About the Release Date of Age of Conan – retrieved the 28th of April, 2008. Statement also mentioned in fanletters.
  5. 5.0 5.1 Age of Conan Confirmed for Xbox 360 – December 10, 2006 – retrieved on December 12, 2006
  6. Funcom sets new release date for Age of Conan to be August 31, 2008. – retrieved on January 21, 2008
  7. Age of Conan 360 a year behind. Eurogamer.net. Retrieved on 2008-02-22
  8. Age of Conan is set after The Hour of the Dragon. – September 16, 2006 – retrieved on January 25, 2007
  9. Pre-E3 2005: Age of Conan – Hyborian Adventures (Page 2 of 4) (May 10, 2005). Retrieved on retrieved on July 24, 2006
  10. www.gamasutra.com/php-bin/news_index.php?story=20278
  11. Gaute's State of the Game – February
  12. Alexander Rybak – Fairytale (Norway), YouTube
  13. OGaming Interview with Gaute Godager (Page 1 of 3) – January 20, 2006 – retrieved on July 25, 2006
  14. 14.0 14.1 Interview with Terje Lundberg by MMOG Welten. onlinewelten.com. Retrieved on 2008-05-29
  15. http://community.ageofconan.com/wsp/conan/frontend.cgi?session=5av2k7f9ovmfxuda5845oknnadeyha&func=publish.show&template=content&func_id=1609&sort=PRIORITY&table=CONTENT Sound and music in Age of Conan. – retrieved on April 13, 2007
  16. http://rpgvault.ign.com/articles/668/668434p1.html Music in Age of Conan – November 22, 2005 – retrieved on July 22, 2006
  17. http://alextaldren.wordpress.com/2008/04/07/helene-b%C3%B8ksle-the-voice-behind-age-of-conan/
  18. Age Of Conan: Age Of Conan Gets Scandinavian Punk Rock Soundtrack
  19. IFMCA announces its 2008 winners for scoring excellence
  20. http://www.imdb.com/title/tt1213669/
  21. http://www.side.com/work/games/?artid=20&pageNum=0&blk=49
  22. http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=1100&table=PUBLISH&template=news_features_game&selected=1100
  23. 23.0 23.1 Age of Conan: Hyborian Adventures Peek #3 (Page 2 of 3) – November 24, 2005 – retrieved on July 22, 2006
  24. Funcom Brings SpeedTree©RT into Age of Conan – retrieved on July 22, 2006
  25. Patch 1.04.5 update notes March 25, 2009 – Retrieved on March 29, 2009
  26. Funcom sets new release date for Age of Conan – January 21, 2008 – retrieved on May 24, 2008
  27. Funcom announce new release date for Age of Conan – August 10, 2007 – retrieved on May 24, 2008
  28. Age of Conan Delays: Age of Conan Pushed Back – January 21, 2008 – retrieved on May 24, 2008
  29. Jimmy Thang (2008-06-02). Age of Conan Rules the Sales Charts. Yahoo! Games. Retrieved on 2008-06-06
  30. Age of Conan reaches one million milestone. Funcom. Retrieved on 2008-06-08
  31. http://rpgvault.ign.com/&e=14905&ei=NOKPRO64KM20iwGe2ODmBg RPG Vault
  32. http://forums.ageofconan.com/forumdisplay.php?f=56
  33. http://community.ageofconan.com/wsp/conan/frontend.cgi?session=dqb84hfxufat2f19ckgeopa28kec8z&func=publish.show&template=content&func_id=1501&sort=PRIORITY&table=CONTENT Funcom announces class merges. – January 12, 2007 – retrieved on January 25, 2007
  34. 500,000 people sign up for Age of Conan Beta
  35. GameZone Presents Tales of Conan-Fictional Stories
  36. http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1321&table=CONTENT&item=1004. Retrieved 1-10-2008
  37. Brunsveld, Michiel (2008-05-20). Age of Conan: Hyborian Adventures review. Gamersnet. Retrieved on 2008-08-06 “Conclusie: 9.0” Template:Nl icon
  38. Ellingsen, Berit (2008-05-13). Age of Conan: Hyborian Adventures. Gamereactor. Retrieved on 2008-08-06 “Vår karakter: 9/10” Template:No icon
  39. Age of Conan: Hyborian Adventures Reviews (PC). Game Rankings. Retrieved on 2008-05-31
  40. 40.0 40.1 Age of Conan: Hyborian Adventures (pc: 2008): Reviews. Metacritic. Retrieved on 2008-05-29
  41. Edge. 191. Future Publishing. 2008-08. pp. 95 
  42. Emily Balistrieri. Age of Conan: Hyborian Adventures. G4TV.com. Retrieved on 2008-06-13
  43. Adam Biessener. Age of Conan: Hyborian Adventures Review. GameInformer. Archived from the original on July 12, 2008 Retrieved on 2008-07-13
  44. Kevin VanOrd (2008-06-02). Age of Conan: Hyborian Adventures. GameSpot. Retrieved on 2008-06-13
  45. Allen Rausch (2008-05-30). Age of Conan: Hyborian Adventures Review. GameSpy. Retrieved on 2008-06-13
  46. Michael Lafferty (2008-05-23). Age of Conan – Hyborian Adventures Review. GameZone. Retrieved on 2008-06-13
  47. Schiesel, Seth (2008-06-04). At Play in a World of Savagery, but Not This One. New York Times. Retrieved on 2008-06-04

External links

Template:Funcom Template:Conan

da:Age of Conan: Hyborian Adventures et:Age of Conan: Hyborian Adventures fr:Age of Conan: Hyborian Adventures lt:Age of Conan: Hyborian Adventures no:Age of Conan: Hyborian Adventures ro:Age of Conan fi:Age of Conan: Hyborian Adventures sv:Age of Conan: Hyborian Adventures zh:科南時代:希伯來人的冒險

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