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Destroy All Humans! Path of the Furon

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Destroy All Humans! Path of the Furon (also known as Destroy All Humans! 3) is set in 1979 and is the fourth Destroy All Humans! game to be released, and is the third game in the Destroy All Humans! trilogy, released December 1, 2008 in North America for the Xbox 360. The game was developed by THQ's Sandblast Games studio for the Xbox 360 and PlayStation 3 consoles. Path of the Furon expands on the open world format of the previous Destroy All Humans! games, with five new open worlds on the ground and in the air to obliterate with new weapons and new alien powers.

As of November 26, 2008, the North American PS3 version was canceled citing "development issues". The game was, however, still released in Europe and Australia/New Zealand for the PS3 on February 13, 2009, alongside the Xbox 360 release.


Destroy All Humans! Path of the Furon has over 30 story missions, 20 side quests, and multiplayer modes. As with previous games, most story missions can be played in non-linear order. Creative director Jon Knoles stated that the side quests would be related to the story, would also be creative, and "epic". Knoles added that the achievements are tied to statistic tracking in the game, and they are unique to the weapons and abilities found, allowing the player to experiment with different possibilities. For example, IGN noted that when the player takes the "Sunny" off of the Sunnywood sign they get a cutscene and one of the more creative achievements. There are also challenges and mini-games that the player can return to repeatedly to better their score and collect more rewards. There are five new open-world locations based on Las Vegas ("Las Paradiso"), Hollywood ("Sunnywood"), Hong Kong ("Shen Long"), Paris ("Belleville"), and The 4th Ring of Furon.===Multiplayer=== This game features split screen offline multiplayer. Most challenges are player versus player, although one is co-op. The maps are scaled down versions of their single player counterparts. The games are Ion Soccer, where players use their ion detonators to shoot a ball into each other's goals, Brain-O-Matic, where players PK humans into a machine that will extract their brains for processing, and Abductorama, basically a competitive game of "keep away", in which the goal of the game is to abduct the ball, and keep it out of the reach of the other player until the player color fills up the bar, or get the bar filled up more than the other player and keep it like that until time runs out. There are no co-op single player missions, nor can you play through the story with co-op.

Changes from previous installments

Furon technology and weaponry

A nexo warriorWeapons such as the Ion Detonator will no longer harm Crypto. Almost all of the previous weapons have been redesigned. The Ion Detonator can now stick to both people and objects, and has a larger blast radius than in previous games. The Anal Probe can now lock onto more than one human. The jet pack has a longer-lasting battery, and controls differently. The Dislocator (introduced in Destroy all Humans! 2) also returns, firing pink gravity defying energy disks that fling people and objects in many different random directions. The player may now engage in "car surfing" via this weapon, and the disks are now pink, instead of purple as they were in Destroy All Humans! 2.

Some of the new weaponry includes the Tornadotron, the Black Hole Gun, and the Venus Human Trap. Another new weapon is the Superballer, which fires out a supercharged ball that homes in on targets sending them bouncing. With each bounce, the victim takes damage, and with each impact a shock wave is created that affects anything nearby. In a reference to one of the ubiquitous symbols of the 1970s (rainbows) the vapor trail creates a spectral refraction effect akin to a rainbow.

The saucer has been redesigned, as Crypto crashed the original saucer into the Space Dust casino while drunk. His saucer can now fly horizontally and vertically and aim in all directions. Crypto can use the saucer's weapons to scar buildings and terrain. These scars remain until a new mission is started, the player travels to a different location, or in the case of a building, until its destroyed. The Quantum Deconstructor can now be charged. The saucer can abduct multiple humans, which are processed instantly. When abducted, humans slightly recharge the saucer's shields and also increase DNA.

Controls and gameplay

Due to streamlined controls, Crypto can shoot humans, use the jet pack, and activate Psychokinesis simultaneously. Crypto can now engage in aerial battles. There are now flying enemies, such as helicopters and Nexo saucers that can attack Crypto in his saucer. The player can travel to different locations "without ever leaving the game world" Buildings collapse and scar differently when attacked with different weapons. The game features a modified alert scheme with police, SWAT, military awareness, and nexo alert. Electricity surges through power lines when damage is caused to them. The player can now use Mental Lock as an accurate targeting system for circle strafing with a weapon. The player can exit and enter certain buildings freely during some missions, such as the Space Dust. The Master's monastery can be accessed at any time. There is also no fall damage in the game.


Psychokinesis is now mapped to its own trigger for easy access. Using it generates a large blue-purple glow around Crypto's hand. The Temporal Fist ability allows Crypto to stop time, manipulate objects, set up a powerful push, and then resume time. Objects can be given a directional impulse that causes the object to fly with greater force than a normal psychokinetic push once time has been resumed. PK magnet allows Crypto to magnetize any object in PK, causing several people or other objects to stick and form a ball of humans and debris. Crypto can now use Cortex Scan to prolong the life of his body-snatched victim, similar to the ability of Cortex Scanning humans to refill concentration and keep the holobob disguise active in the first game.


Aggregate scores
Aggregator Score
GameRankings 41% (based on 10 media outlets)
Metacritic 36% (based on 12 reviews)
Review scores
Publication Score D
GameSpot 4.0/10
IGN 3.0/10
Official Xbox Magazine

Team Xbox



Path of the Furon was generally poorly received by critics. Several reviewers cited poor graphics. GameZone praised the new weaponry stating "The new arsenal and saucer are a nice touch but the best upgrade comes from a Furon Master that seems to have been watching one too many episodes of Kung-Fu.". TeamXbox stated that the game lacked polish, saying "No, the basic gameplay isn’t all that bad—though having a series of two-player, local-only minigames under a “Multiplayer” banner seems like a stretch—but the presentation is horrid.". GameDaily also cited poor polish and design: "Crypto the alien's most recent attempt to overthrow mankind is thwarted by uninspired game design." Reviews of the in-game soundtrack were generally better. GameZone "The score is still has that sci-fi B-movie feel with a heavy dose of ‘70s-styled funk and disco tossed in for good measure." GameSpot criticized the "slow, tedious pacing" and said that some of the characters had racist portrayal. IGN said that "What was fun three years ago has now grown stale, especially in an environment so unappealing. Furon just isn’t much fun to play, especially when compared to previous games in the series.". X-Play's Morgan Webb described the game as "half-baked" and "unfinished". However, Morgan also states that the story is extremely in-depth and very good, and much of the weaponry and gameplay can still be satisfying. The game's review averages were also poor, with Game Rankings reporting a 43%. and Metacritic reporting only a 36% score.

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