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Donkey Kong Jr. (game)

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This article is about the game Donkey Kong. For the character, see Donkey Kong Jr.
Donkey Kong Jr.

Developer(s) Nintendo
Publisher(s) Nintendo
Arcade
NES
Atari
Atari 2600
CBS Electronics
Intellivision
ColecoVision
Designer(s) Director:
Shigeru Miyamoto
Release date Arcade:
1982
Game and Watch:
1982 (NA)
Atari 2600:
1982 (NA)
Intellivision:
1983 (NA)
ColecoVision:
1983 (NA)
Famicom:
July 15, 1983 (JP)
NES:
June 15, 1986 (EU)
June 16, 1986 (NA)
Famicom Disk System
July 19, 1988 (JP)
Atari 7800:
1988 (NA)
e-Reader:
September 16, 2002 (NA)
Virtual Console:
December 2, 2006 (JP)
December 4, 2006 (NA)
December 22, 2006 (EU)
December 22, 2006 (AU)
Genre 2D platformer
Mode(s) Single player
1-2 players alternating
Age rating(s) N/A
Arcade
Atari 2600
Intellivision
ColecoVision
NES
ESRB: E
e-Reader
Virtual Console
Platform(s) Arcade
Atari 2600
Intellivision
Game & Watch
ColecoVision
Famicom
Nintendo Entertainment System
Famicom Disk System
Atari 7800
e-Reader
Virtual Console
Media Cartridge
NES
Input Arcade
Joystick, Button
Atari 2600 Joystick
Intellivision Controller
ColecoVision Controller
NES Controller
Atari 7800 Joystick
e-Reader
Credits | Soundtrack | Codes | Walkthrough


Donkey Kong Jr. is an arcade game released by Nintendo on 1982. The game is the sequel to the game, Donkey Kong.

Title Screen

[edit] Story

The "stupid monkey" is back. Only, this time, he's not throwing barrels at Mario. Nope, this time, he's in a cage, guarded by Mario and his bear traps.

In a role reversal of epic proportions, it's up to Donkey Kong Jr. to jump, climb, avoid the traps, navigate several obstacles, and rescue his dad from Mario's evil clutches.

[edit] Gameplay

Where Donkey Kong had ladders and platforms to climb and jump across, Donkey Kong Junior now has vines and chains to use in addition to platforms. Grabbing one vine or chain causes Junior to climb up slowly or descend very rapidly. Grabbing two vines or chains enables Junior to climb up faster.

Instead of hammers, there are fruits strewn around the structures. Grabbing a fruit gives Junior bonus points and causes it to fall, hitting whatever enemy happens to be in its path of descent and awarding points with each enemy hit.

In the first three screens of each level (which consists of four screens), Junior must reach the top of the screen where the key is. On the fourth screen, Junior must push six keys into six locks in order to free Papa Kong. Completion of these objectives before the bonus timer runs out awards the player with remaining bonus points in the timer.

[edit] Gallery


Donkey Kong series
Main series
Donkey Kong | Donkey Kong Jr. | Donkey Kong Jr. Math | Donkey Kong 3
Donkey Kong Country | Donkey Kong Country 2 | Donkey Kong Country 3 | Donkey Kong 64 | Donkey Kong Jungle Beat
Handheld series
Donkey Kong (1994) | Donkey Kong Land | Donkey Kong Land 2 | Donkey Kong Land III
Donkey Kong Racing Spin-off
Diddy Kong Racing | Donkey Kong Racing | Donkey Kong Barrel Blast | Diddy Kong Racing DS
Donkey Kong Music Spin-off
Donkey Konga | Donkey Konga 2 | Donkey Konga 3: All You Can Eat! Spring 50 Song Mix
Donkey Kong Puzzle Spin-off
Donkey Kong Coconut Crackers | DK King of Swing | DK King of Swing DS
Mario vs. DK | Mario vs. Donkey Kong 2: March of the Minis
Characters
Donkey Kong - Donkey Kong Jr. - Diddy Kong


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