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Doom II

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Doom II: Hell on Earth

Developer(s) id Software
Publisher(s) id Software
Designer(s) John Romero
Engine Doom engine
Release date 1994
Genre FPS
Mode(s) Single player
Age rating(s) ESRB: M (PC, Mac)
ESRB: T (GBA)
Platform(s) PC, GBA, Macintosh
Media CD(PC, Mac)

Cartridge(GBA)

Input Keyboard, mouse
System requirements 486 processor operating at a minimum of 66MHz or any Pentium® /Athlon® processors

Windows 95/98/ME/ 2000 operating system 8 MB RAM

Credits | Soundtrack | Codes | Walkthrough

Doom II is the sequel to the immensely popular Doom.

Contents

[edit] Differences

[edit] Between Doom GBA and Doom II GBA

  • All levels are present (including secret levels)
  • Original status bar font is used
  • Demons have their original death sounds
  • All monster kinds are present

[edit] Between Doom II PC and Doom II GBA

  • Archvile's flame sounds were taken out
  • Revenant's missiles don't smoke
  • Blood is green
  • Status bar face doesn't bleed
  • Super shotgun shells are a different shade of red
  • Super shotgun reloads faster
  • Dropped weapons and items give
  • 2 music tracks are missing
  • Box of rockets gives 10 rockets instead of 5
  • The Industrial zone and the Chasm are split due to size concerns
  • BFG explosions use the same explosion animations as the standard rocket launcher
  • Lighting is lower

[edit] Weapons

  1. Fist
  2. Pistol
  3. Shotgun
  4. Super shotgun
  5. Chain gun
  6. Rocket launcher
  7. Plasma rifle
  8. BFG 9000
  9. Chainsaw

[edit] Enemies

[edit] Gallery


Doom Series
Doom - Doom II - Final Doom - Doom 64 - Doom 3 - Resurrection of Evil - Board game - Doom RPG - Doom Resurrection
Software
Doom engine | Doom 3 engine | Doom WAD
Literature
Doom comic - Doom Music - Reaper Miniatures - Masters of Doom - Doom film
Novels: Knee-Deep in the Dead - Hell On Earth - Infernal Sky - Endgame - Worlds on Fire - Maelstrom


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