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Down in Flames

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Down in Flames is a computer video game for Microsoft Windows, developed by Dan Verssen Games and published by Battlefront.com in 2005. Closely based on a card-driven tabletop game of the same name, Down in Flames is a turn-based simulation of dogfights between World War II fighter planes. Some parts of the game also involve escorting and intercepting bombers.

The game features aircraft of Germany, Japan, the United Kingdom and the United States. An expansion pack, Eastern Front, was released in 2006, adding Polish and Soviet planes.

Gameplay

Down in Flames is closely based on a dedicated deck card game of the same name, first released in 1993 by GMT Games. It is a turn-based simulation of dogfights between World War II fighter planes.[1][2] Such battles are combined into campaigns. In a single dogfight, each player controls either one or two pairs of fighters, with each pair consisting of a leader and a wingman.[3]

At the start of each battle, the players are dealt a hand of cards.[2] Each card represents a certain action, such as an offensive or defensive maneuver, machine gun burst or altitude change.[2][3] Both sides play chosen cards in a turn-based manner responding to enemy's maneuvers, until one side is defeated.[1] The game uses an "Action/Reaction system"[1][2] with "action" cards used to initiate maneuvers, while "reaction" cards are used to cancel and react to enemy's moves.[4] Some card are both actions and reactions.

Apart from dogfights, one side also attempts to attack targets on the ground (such as troops, naval units or factories)[5] while the other side defends them.[5] Some missions also include escorting or intercepting bombers, however the bomber planes itself are not controlled by the player.[2]

The game features aircraft of Germany, Japan, the United Kingdom and the United States. Each fighter is described by four ratings: performance (number of maneuvers its pilot can have at any one time), horsepower (number of new maneuvers the aircraft gains each turn), bursts (how much firepower the plane has) and airframe (how much damage the plane can take before being shot down).[1] Pilots gain experience with each dogfight (however, they may be "permanently killed" in online multiplayer mode)[6] and eventually new planes can be unlocked.[3] During the game, the player may buy extra cards and abilities – a feature not found in the original card game.[2]

Expansion pack

An expansion pack, titled Down in Flames: Eastern Front was released in 2006. It adds Polish and Soviet planes to the game, as well as three new planes for each of the countries previously featured in the game. The expansion also adds new campaigns, pilot skills and the option to create custom missions.[7]

Development

Development started in 2002, when Dan Verssen - creator of the original tabletop version of Down in Flames - met Brian Marrs, a profesional programmer who created a self-made computer rendition of the game.[8] Verssen thought it had "commercial possibilities"[8] and in November 2002, together with Marrs started working on "polishing" the game.[8]

In the spring of 2003, Verssen and Marrs tried to find a publisher on E3, an annual trade show for computer and video games.[8] When none of the companies displayed interest, Verssen decided to look for a publisher on the Internet, and came in contact with Battlefront.com, which after additional work on the game, eventually published Down in Flames in 2005.[8]

Campaigns

Following campaigns are included in the game.[5]

Additional campaigns, available as free of charge downloadable content:[5]

Expansion pack

Following campaigns are featured in the expansion pack.[9]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 74%[10]
Metacritic 75%[11]
Review scores
Publication Score
1UP.com A[6]
GameSpy 4 out of 5 [2]
The Gamers' Temple 66%[3]
Worthplaying 5.5 out of 10[12]

Down in Flames gathered favorable reviews from game critics. The Gamers' Temple described the game as "Magic: The Gathering for the wargamer"[3] and concluded that it will "appeal to wargamers looking for a quick playing, light strategy game".[3] 1UP.com said that "Down in Flames emphasizes ease of play over hard realism" and is "easy to play, tough to tear yourself away from."[6] GameSpy described the game as "wickedly addictive,"[2] but complained on the lack of Soviet planes in the base version.[2]

Notes and references

  1. 1.0 1.1 1.2 1.3 Down in Flames overview. Battlefront.com. Retrieved on 2009-12-27.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Down in Flames. GameSpy (2005-10-04). Retrieved on 2009-12-27.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Down in Flames review. the Gamers' Temple. Retrieved on 2009-12-27.
  4. Interview with Dan Verssen. The Wargamer. Retrieved on 2009-12-27.
  5. 5.0 5.1 5.2 5.3 DiF Campaign Overview. Battlefront.com. Retrieved on 2009-12-27.
  6. 6.0 6.1 6.2 Down in Flames Review. 1UP.com (2005-03-11). Retrieved on 2009-12-27.
  7. Eastern Front Overview. Battlefront.com. Retrieved on 2009-12-27.
  8. 8.0 8.1 8.2 8.3 8.4 DiF Designer Notes. Battlefront.com. Retrieved on 2009-12-27.
  9. 9.0 9.1 Eastern Front Campaigns. Battlefront.com. Retrieved on 2009-12-27.
  10. Down in Flames for PC. Game Rankings. Retrieved on 2009-12-27.
  11. Down in Flames reviews. Metacritic. Retrieved on 2009-12-27.
  12. PC Review 'Down in Flames'. Worthplaying (2006-06-18). Retrieved on 2009-12-27.

External links

Template:Battlefront.com

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