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Dragon Ball: Raging Blast
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{{GameInfobox | developer = Spike | publisher = Bandai, Namco Bandai | jp_rel = {{Release|2009|November|9|JP|PlayStation 3, Xbox 360}} | eu_rel = {{Release|2009|November|13|EU|PlayStation 3, Xbox 360}} | na_rel = {{Release|2009|November|10|NA|PlayStation 3, Xbox 360}} | au_rel = {{Release|2009|November|19|AU|PlayStation 3, Xbox 360}} | genre = Fighting, Versus | features = Single-player, Multi-player, Online multiplayer | ratings = CERO-A, PEGI-12+, OFLCA-PG,ESRB-T | platforms = PlayStation 3, Xbox 360 | media = [[Blu-ray Disc]]<br />[[DVD]] | input = [[Gamepad]] | resolution = | System Requirements = }} {{nihongo|'''Dragon Ball: Raging Blast'''|ドラゴンボール レイジングブラスト|Doragon Bōru Reijingu Burasuto}} is a video game based on the [[manga]] and [[anime]] franchise ''[[Dragon Ball]]''. It was developed by [[Spike (company)|Spike]] and published by [[Namco Bandai]] for the [[PlayStation 3]] and [[Xbox 360]] game consoles throughout [[North America]], while everywhere else it would be published under the [[Bandai]] label. It was released in [[Japan]], North America, [[Europe]], and [[Australia]] during the second week of November 2009. In Europe, a limited edition pack of the game was also released that included bonus collector material. The game is a cel-shaded 3D fighter that allows players to play as characters within the ''Dragon Ball'' universe, either against the game's [[Artificial Intelligence|AI]] or another player in one of the various modes of play both on and offline. The game is one of the first games in the ''Dragon Ball'' franchise to be published by [[Namco Bandai]] in North America, as the company would acquire the gaming license from previous license holder [[Atari]] in July of that same year. == Gameplay == <!-- Do not add any information unless you have the reliable sources to back it up, otherwise it will be deemed as vandalism and removed without notice. Thank you. --> The game's story mode, ''Dragon Battle Collection'', allows players to play through the original events of the ''Dragon Ball'' story, but their actions in battle can change the story in many different ways.<ref>{{cite book |first1= Namco Bandai|authorlink1= Namco Bandai|title= Dragon Ball: Raging Blast|accessdate= August 1, 2010|series= Dragon Ball|date= November 9, 2009|publisher= [[Namco Bandai]]|page= 17|chapter= Dragon Battle Collection}}</ref> Over 100 "Battle Frames" can be selected at any time, regardless of chronological order to which they appear in the series. The story spans from the Saiyan Saga up until the Kid Buu Saga. Battle Frames also include "what-if" scenarios that never occurred in the series. Players can practice and hone their skills in the "Dojo".<ref>{{cite book |first1= Namco Bandai|authorlink1= Namco Bandai|title= Dragon Ball: Raging Blast|accessdate= August 1, 2010|series= Dragon Ball|date= November 9, 2009|publisher= [[Namco Bandai]]|pages= 36-38|chapter= Dojo}}</ref> Players can also partake in the "Super Battle Trial" single-player modes.<ref>{{cite book |first1= Namco Bandai|authorlink1= Namco Bandai|title= Dragon Ball: Raging Blast|accessdate= August 1, 2010|series= Dragon Ball|date= November 9, 2009|publisher= [[Namco Bandai]]|page= 19|chapter= Super Battle Trial}}</ref> The online mode features a 16-player "Budokai Tournament", single or team battle VS, and a spectator mode where players can rate the fighters.<ref>{{cite book |first1= Namco Bandai|authorlink1= Namco Bandai|title= Dragon Ball: Raging Blast|accessdate= August 1, 2010|series= Dragon Ball|date= November 9, 2009|publisher= [[Namco Bandai]]|pages= 25-31|chapter= Online Battle}}</ref> New combination moves can now be utilized, allowing two characters to launch special attacks.<ref>{{cite book |first1= Namco Bandai|authorlink1= Namco Bandai|title= Dragon Ball: Raging Blast|accessdate= August 1, 2010|series= Dragon Ball|date= November 9, 2009|publisher= [[Namco Bandai]]|pages= 11-15|chapter= Battle}}</ref> There are also brand new environmental features such as new advanced interactions with the grounds of the battlefield. Enhanced destructible features such as rocks, mountains, and even the ground below are now destructible. The ground can now split, shatter, or just be obliterated. Players can now also throw enemies into rocks or other environment features, causing the opponent to become trapped, defenseless, and unable to move. The capsule system from previous games also returned, allowing players to customize their characters.<ref>{{cite book |first1= Namco Bandai|authorlink1= Namco Bandai|title= Dragon Ball: Raging Blast|accessdate= August 1, 2010|series= Dragon Ball|date= November 9, 2009|publisher= [[Namco Bandai]]|pages= 32-35|chapter= Ultimate Customize}}</ref> == Development == The game was first mentioned in Namco Bandai's 2009 fiscal report. It was revealed that a new game was in development for both Xbox 360 and PS3, and that the game will be released the second quarter of the 2009-2010 fiscal year.<ref>{{cite web |title= バンダイナムコグループ 2009年3月期決算説明会|url= http://www.bandainamco.co.jp/ir/presentation/pdf/20090508_1.pdf|work= |publisher= [[Namco Bandai]]|page= 10|language= Japanese|format [[Portable Document Format|pdf]]|date= May 8, 2009|accessdate= May 27, 2009}}</ref> A full announcement was featured May 2009 issue of ''[[V Jump]]'' magazine. The issue included several screenshots showing that the game contained gameplay elements from the previous ''Sparking'' games, polished ''Sparking'' character models, and revealed the official title.<ref>{{cite journal |month= May|year= 2009|title= PS3 & Xbox 360→3Dバトル→Dragon Ball Raging Blast|journal= [[V Jump]]|volume= |issue= |pages= 60 & 61|accessdate= May 27, 2009}}</ref> A week later, Namco Bandai's European branch released a statement announcing that they would release the game throughout Europe sometime in autumn of that year.<ref name="Press EU">{{cite web |title= Budokai Tenkaichi Saga Powers Onto Next-Gen Consoles With ‘Dragon Ball: Raging Blast’|url= http://gamerinvestments.com/video-game-stocks/index.php/2009/05/26/budokai-tenkaichi-saga-powers-onto-next-gen-consoles-with-dragon-ball-raging-blast/|publisher= Gamer Investments|date= May 26, 2009|accessdate= August 10, 2010}}</ref> On June 2 the Namco Bandai's US branch issued a press release stating that they would release the game throughout North America and that they would retain the game's title. It would also mention that the game would feature new interactive and destructible environments, more than seventy characters including transformations, a new special attack system called "Super Rising", and that the release date would be sometime in the Fall of 2009.<ref>{{cite web |title= ''Namco Bandai Games Announces Dragon Ball: Raging Blast for Next-Gen Consoles Classic Hyperkinetic Dragon Ball Action Blasts onto the PlayStation 3 and Xbox 360''|url= http://www.namcobandaigames.com/news/347|publisher= [[Namco Bandai]]|date= June 2, 2009|accessdate= June 7, 2009}}</ref> [[File:Raging Blast Super Saiyan 3.png|thumb|right|''Raging Blast'' mark the first time that the characters Vegeta and Broly were officially given Super Saiyan 3 forms.]]The following July, Namco Bandai announced in a press release that they had successfully acquired the North American ''Dragon Ball'' gaming license from [[Atari]], giving them the right to publish ''Dragon Ball'' games for the next five years, starting with the titles ''Raging Blast'', ''[[Dragon Ball: Revenge of King Piccolo|Revenge of King Piccolo]]'', and ''[[Dragon Ball Z: Attack of the Saiyans|Attack of the Saiyans]]''.<ref>{{cite web |url= http://games.ign.com/articles/100/1000927p1.html|title= ''Namco Bandai Games Obtains All Platform Rights For Dragon Ball Videogames, Classic anime and manga series to be published by Namco Bandai.''|author= [[Namco Bandai]]|publisher= IGN|location= [[Los Angeles]]|date= July 2, 2009|accessdate= November 4, 2009}}</ref> In an article of the July thirteenth issue of ''[[Weekly Shonen Jump]]'' magazine it was revealed that the game would receive a new theme song.<ref>{{cite journal |date= July 13, 2009|title= "収集"する物語モード!DBCドラゴンバトルコレクション発覚!!|journal= [[Weekly Shonen Jump]]|volume= |issue= |page= |publisher= [[Shueisha]]|location= 〒101-8050 Chiyoda, Tokyo Hitotsubashi 2-5-10|language= Japanese|accessdate= November 7, 2009}}</ref> In August both ''V Jump'' and ''Shonen Jump'' would feature articles which revealed that Broly would receive an exclusive Super Saiyan 3 form within the game.<ref>{{cite journal |year= 2009|month= August|title= ブロリースーパーサイヤじんスリーBrolySS3|journal= [[V Jump]]|pages= 46–49|publisher= [[Shueisha]]|location= 〒101-8050 Chiyoda, Tokyo Hitotsubashi 2-5-10|language= Japanese|accessdate= November 7, 2009}}</ref><ref>{{cite journal |date= August 24, 2009|title= 11月12日B3ブロリースリー強襲!!|journal= [[Weekly Shonen Jump]]|volume= |issue= |page= 122|publisher= [[Shueisha]]|location= 〒101-8050 Chiyoda, Tokyo Hitotsubashi 2-5-10|language= Japanese|accessdate= November 7, 2009}}</ref> In September Namco Bandai revealed that ''Raging Blast,'' along with eighteen other titles, would be available for hands-on demonstration at the 2009 [[Tokyo Game Show]].<ref>{{cite web |url= http://ps3.ign.com/articles/102/1025747p1.html|title= ''Pre-TGS 09: Namco Bandai Shares TGS Lineup, DS and PSP the focus of company's lineup.''|first= Anoop|last= Gantayat|publisher= IGN|location= |date= September 17, 2009|accessdate= November 4, 2009}}</ref> A few days later ''Shonen Jump'' would feature another spread showing several in-game screenshots, including battle over some of the battle fields such as the city and Namek stages, the character select menu, and the VS match up screen. The spread would also reveal the game's official boxart for the Japanese release.<ref>{{cite journal |date= September 21, 2009|title= 爆裂試練!!!|journal= [[Weekly Shonen Jump]]|volume= |issue= |pages= 35, 36, & 163|publisher= [[Shueisha]]|location= 〒101-8050 Chiyoda, Tokyo Hitotsubashi 2-5-10|language= Japanese|accessdate= November 7, 2009}}</ref> In the October 5 issue of ''Shonen Jump'' it was revealed that [[Vegeta]] would also receive an exclusive Super Saiyan 3 form.<ref>{{cite journal |date= October 5, 2009|title= 11月12日V3ベジータスリー誕生!!|journal= [[Weekly Shonen Jump]]|volume= |issue= |page= |pages= |publisher= [[Shueisha]]|location= 〒101-8050 Chiyoda, Tokyo Hitotsubashi 2-5-10|language= Japanese|accessdate= November 7, 2009}}</ref> Two days later, it was announced that there would be a Limited Edition version released throughout Europe. This would include a fifty-two page artbook, the game's soundtrack, and coupons to redeem for special unlockables on the [[PlayStation Network]] and [[Xbox Live Marketplace]]. The game itself would come in a special metal box.<ref>{{cite web |url= http://www.gamekult.com/articles/A0000080225/|title= ''DB : Raging Blast en édition limitée''|first= |last= |author= |publisher= GameKult|language= French|date= October 8, 2009|accessdate= November 7, 2009}}</ref> On October 23, Namco Bandai announced that they had completed ''Raging Blast'' and that it would be shipped on November tenth throughout North America.<ref>{{cite web |url= http://ps3.ign.com/articles/103/1037352p1.html|title= ''Dragon Ball: Raging Blast Charges Up To Gold, Fast and furious fighting action of popular Dragon Ball Z series coming soon.''|author= [[Namco Bandai]]|publisher= IGN|location= [[Santa Clara, California|Santa Clara]]|date= October 21, 2009|accessdate= November 4, 2009}}</ref> A few days later, the company announced that they had released a demo of the game for both PlayStation Network and Xbox Live Marketplace for North American users and that a ''Raging Blast Special Pack'' would be available to North American players who pre-ordered the game.<ref>{{cite web |url= http://ps3.ign.com/articles/103/1038304p1.html|title= ''Namco Bandai Announces Demo and Pre-Order Campaign For Dragon Ball: Raging Blast, Playable demo provides a sneak peek at exciting versus mode action and pre-order bonus offers exclusive downloadable content for retail game.''|author= [[Namco Bandai]]|publisher= IGN|location= [[Santa Clara, California|Santa Clara]]|date= October 23, 2009|accessdate= November 4, 2009}}</ref> == Reception == In it first week the PlayStation 3 version managed to sell 58,000 copies in Japan, making it the third best selling game behind the revamped ''[[Pokémon HeartGold and SoulSilver]]''.<ref>{{cite web |url= http://ps3.ign.com/articles/104/1048372p1.html|title= ''PSP go Falters in Japan, System drops to four digits in weekly sales charts.''|first= Anoop|last= Gantayat|author= |publisher= IGN|language= |date= November 20, 2009|accessdate= May 16, 2010}}</ref> Along with its sales, the game received mixed reviews from various gaming critics. Both the PS3 and Xbox 360 versions earned their own aggregated scores of 57/100<ref>{{cite web |title= Dragon Ball: Raging Blast (ps3) reviews at Metacritic.com|url= http://www.metacritic.com/games/platforms/ps3/dragonballragingblast?q=Dragon%20Ball:%20Raging%20Blast|publisher= [[Metacritic]]|accessdate= May 9, 2010}}</ref> and 56/100<ref>{{cite web |title= Dragon Ball: Raging Blast (Xbox360) reviews at Metacritic.com|url= http://www.metacritic.com/games/platforms/xbox360/dragonballragingblast?q=Dragon%20Ball:%20Raging%20Blast|publisher= [[Metacritic]]|accessdate= May 9, 2010}}</ref> on [[Metacritic]], 60.37%<ref>{{cite web |title= Dragon Ball: Raging for PlayStation 3|url= http://www.gamerankings.com/ps3/960298-dragon-ball-raging-blast/index.html|publisher= [[GameRankings]]|accessdate= May 9, 2010}}</ref> and 57.86%<ref>{{cite web |title= Dragon Ball: Raging Blast for Xbox 360|url= http://www.gamerankings.com/xbox360/960318-dragon-ball-raging-blast/index.html|publisher= [[GameRankings]]|accessdate= May 9, 2010}}</ref> on [[GameRankings]], and 7.2<ref>{{cite web |title= GameStats: Dragon Ball: Raging Blast Cheats, Reviews, News (PS3)|url= http://www.gamestats.com/objects/143/14351079/|publisher= [[GameStats]]|accessdate= May 9, 2010}}</ref> and 7.3<ref>{{cite web |title= GameStats: Dragon Ball: Raging Blast Cheats, Reviews, News (Xbox 360)|url= http://www.gamestats.com/objects/143/14351082/|publisher= [[GameStats]]|accessdate= May 9, 2010}}</ref> on [[GameStats]] respectfully. Chris Roper of [[IGN]] found the Super Battle Trial to be the most interesting part of the game, while he would complain about the presentation of the story arcs in the Dragon Battle Collection mode, the gaming mechanics, and the camera.<ref>{{cite web |url= http://xbox360.ign.com/articles/104/1044218p1.html|title= ''Dragon Ball: Raging Blast Review, The latest entry in the seemingly-infinite franchise is a step backwards.''|first= Chris|last= Roper|author= |publisher= IGN|language= |date= November 10, 2009|accessdate= May 9, 2010}}</ref> Gambus Kahn of ZTGameDomain, who reviewed the PlayStation 3 version, had mixed feelings over the fighting system, claiming that it was both awesome and a pain, as most of the controls are utilized during play and the right analog stick was used as another set of buttons functions, making it appear convoluted. Another complaint was the timing accuracy in which a player has to block both grabbing and ''Ki'' attacks, which he compares as being tougher than the timing accuracy in ''[[Street Fighter IV]]''. Although he loved the game's depth, claiming that it "plays unlike any non-Dragon Ball game before", he stated that it had the feel of a very fast paced ''[[Armored Core]]'' game.<ref>{{cite web |url= http://www.metacritic.com/games/platforms/ps3/dragonballragingblast?q=Dragon%20Ball:%20Raging%20Blast|title= ''You don't have to wait until next week to see how it ends.''|author= Gambus Kahn|publisher= ZTGameDomain|language= |date= |accessdate= May 16, 2010}}</ref> Arnold Katayev of PSXtream felt that the game mechanics were not very deep. He called the mutiplayer mode the best thing about the game, while complaining that the dialogue was not taken straight from the anime.<ref>{{cite web |url= http://www.psxextreme.com/ps3-reviews/318.html|title= ''Dragon Ball: Raging Blast Review''|first= Arnold|last= Katayev|author= |publisher= PSXtream|language= |date= December 6, 2009|accessdate= May 16, 2010}}</ref> Downtown Jimmy of Extreme Gamer complained about the controls being too simple and the camera not having a lock on feature. While he felt that the graphics were not impressive, they still looked good enough to surpass his expectations of what the game looked like.<ref>{{cite web |url= http://www.extremegamer.ca/multi/reviews/dbz_ragingblast.php|title= ''Dragon Ball: Raging Blast (Xbox 360/PS3) Review''|author= Downtown Jimmy|publisher= Extreme Gamer|language= |date= December 8, 2009|accessdate= May 16, 2010}}</ref> Carolyn Petit of GameSpot found that the visuals captured the look of the anime very well. She stated that the controls were complex but featured little depth. She mention that attack made the battle within the game feel "tremendous", but stated the ''Ki'' building process would take attention away from the combat due to being time consuming and leaving the player wide open to an attack. She also had complaints over the multiplayer, claiming that as the screen became split down the middle on offline mutiplayer, it would limit the player's view and that online multiplayer was better but would be riddle with opponents that will instantly log off if things don't go their way.<ref>{{cite web |url= http://www.gamespot.com/ps3/action/dragonballragingblast/review.html|title= ''Dragon Ball: Raging Blast Review, Raging Blast captures the look of Dragon Ball but leaves out much of the excitement.''|first= Carolyn|last= Petit|author= |publisher= [[GameSpot]]|language= |date= November 24, 2009|accessdate= May 16, 2010}}</ref> Jeremy Jastrzab of PAL Gaming Network pointed out that the game was good by itself, but was not as good as any of the previous games that came before it. Stating that "there is no excuse for it being worse than its predecessors."<ref>{{cite web |url= http://palgn.com.au/playstation-3/15622/dragon-ball-raging-blast-review/|title= ''Dragon Ball: Raging Blast Review, Raging bollocks.''|first= Jeremy|last= Jastrzab|author= |publisher= [[PAL Gaming Network]]|language= |date= December 3, 2009|accessdate= May 16, 2010}}</ref> Robert Workman of GameDaily felt that while the game has good visuals and options, its problems were a sign that the license is getting old, stating that Namco Bandai should get back to basics or retire the franchise.<ref>{{cite web |url= http://www.gamedaily.com/games/dragon-ball-raging-blast/playstation-3/game-reviews/list/9327/0/|title= ''Dragon Ball: Raging Blast Review, Lackluster gameplay and a bothersome camera ruin this cool looking brawler.''|first= Robert|last= Workman|author= |publisher= [[GameDaily]]|language= |date= November 20, 2009|accessdate= May 16, 2010}}</ref> David Chapman of TeamXbox praised character models for looking like "dead ringers" to their anime counterparts and stated that the 360's online play was nearly flawless with little to no lag, yet he felt that gameplay needed a third hand for controls.<ref>{{cite web |url= http://reviews.teamxbox.com/xbox-360/1807/Dragon-Ball-Raging-Blast/p1/|title= ''Dragon Ball: Raging Blast Review''|first= David|last= Chapman|author= |publisher= [[TeamXbox]]|page= 1|language= |date= November 14, 2009|accessdate= May 16, 2010}}</ref><ref>{{cite web |url= http://reviews.teamxbox.com/xbox-360/1807/Dragon-Ball-Raging-Blast/p2/|title= ''Dragon Ball: Raging Blast Review''|first= David|last= Chapman|author= |publisher= [[TeamXbox]]|page= 2|language= |date= November 14, 2009|accessdate= May 16, 2010}}</ref> GameTrailers stated that the difference in the game's overall feel was a good thing, yet the camera problems would turn away casual gamers.<ref>{{cite web |url= http://www.gametrailers.com/gamereview.php?id=11339|title= ''Dragon Ball: Raging Blast: Reviews, Trailers, and Interviews''|publisher= [[GameTrailers]]|language= |accessdate= May 16, 2010}}</ref> Gamezone's "jkdmedia" called the Dragon Mode impressive and said that he likes the game's Ultimate Customize feature, as it lets players customize their favorite characters with various attacks and items, but commented that the feature was useless due to the games drawbacks.<ref>{{cite web |url= http://xbox360.gamezone.com/reviews/item/dragon_ball_raging_blast_360_review|title= ''Dragon Ball: Raging Blast - 360 - Review''|author= jkdmedia|publisher= [[GameZone]]|language= |date= November 18, 2009|accessdate= May 16, 2010}}</ref> == References == {{reflist|2}} == External links == {{Portal box|Anime and manga|Video games}} *{{Official|http://b.bngi-channel.jp/db_ragingblast}} {{ja}} *[http://www.uk.namcobandaigames.eu/product/dragon-ball-raging-blast/playstation-3 Raging Blast on Namco Bandai] [[Europe|EU]]
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