Drake of the 99 Dragons (also titled Drake) is a cel-shaded third person shooter video game for the Xbox video game console and Windows. The game stars Drake, an undead assassin on a quest for revenge of the one who stole "the ancient artifact".
Drake has a number of special moves, such as the abilities to double jump and to run up walls. He also has the ability to slow down time for better accuracy, though this feature could be triggered by accident fairly easily during normal gameplay, which can quickly throw off a player's focus. Drake's health depends primarily on absorbing the souls of his fallen opponents, although there are also red "lost souls" which deplete Drake's health.
The weapons that Drake has are all ammo based guns. The player is able to control two guns by using the left and right triggers. When doing this, the game's auto targeting feature will aim at the player's enemies.
The game was released to almost universally negative reviews, largely due to its unwieldy camera that often got stuck or prevented the player from seeing the on-screen action, and just happened to be on the same analog stick as the aiming reticle, making it look like, as Shawn Close of X-Play said in a 1 out of 5 review of the game, Drake was shooting as if in "a sub-homicidal semaphore session". In July 2006, X-Play called Drake the single worst game ever released for the Xbox, even going so far as to state that it had eclipsed the game Aquaman: Battle for Atlantis as the standard by which they rate all bad games. A European release by Dylan Swanson was cancelled after the critical panning of the game, even though a demo version was issued and it was made Xbox 360 compatible. Alex Navarro of GameSpot named it the second worst "frightfully bad" game of 2003 in Halloween 2004, right behind Big Rigs: Over the Road Racing.
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