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Duke Nukem 3D

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Duke Nukem 3D

Developer(s) 3D Realms
Publisher(s) Apogee Software
PC
Macintosh
GT Interactive
Sega Saturn
PlayStation
Game.Com
Tec Toy
Sega Mega Drive
Designer(s) George Broussard
Todd Replogle
Engine Build Engine
Release date PC:
January 29, 1996 (NA)
Mac:
May 25, 1997 (NA)
Sega Saturn:
1997 (NA)
PlayStation:
September 30, 1997 (NA)
Sega Mega Drive:
1998 (BR)
Xbox Live Arcade:
September 24, 2008 (NA)
Genre First-person shooter
Mode(s) Single player
Online Versus
Age rating(s) N/A
Sega Mega Drive
ESRB: T
Game.Com
ESRB: M
PC
Macintosh
Sega Saturn
PlayStation
Xbox Live Arcade
Platform(s) PC
Macintosh
Sega Mega Drive
Sega Saturn
PlayStation
Game.Com
Xbox Live Arcade
Media Compact disc
PC
Macintosh
Sega Saturn
PlayStation
85 Megabyte Download
Xbox Live Arcade
Input Sega Genesis Controller
Sega Saturn Controller
PlayStation Controller
Xbox 360 Controller
Credits | Soundtrack | Codes | Walkthrough


Contents

[edit] Gameplay

Tradition again continues from Duke Nukem I and Duke Nukem II in stage/episodic format, which facilitated shareware distribution.

10 weapons of varying degrees of lethality exist in Duke Nukem 3D, ranging from Duke's ever-present Mighty to the RPG (rocket-propelled grenade) which is mostly reserved for environment destruction (cracks in walls often lead to secret areas) and end-game 'boss' creature removal. Laser tripmines are perfect for hallways and small rooms, and are great multiplayer area denial weapons.

Monsters are unique and deadly in this installment, with mutated PigCops in the cities (L.A.R.D. is emblazoned on their uniforms, a play off of the Los Angeles Police Department) and sharks and enigmatic OctaBrains in the waters and flooded areas you will pass. All however, are based on the framework of an evil alien invasion on Earth supervised by Overlords (one of the boss-type creatures).

[edit] Multiplayer

Duke Nukem 3D is first in the series to offer multiplayer game modes such as DukeMatch and co-op. Connectivity was mostly done via WON during it's lifetime, but other 3rd-party methods still exist, as well as serial connection.

[edit] Environment/BUILD Engine

The game is unique for a 3 dimensional game environment, especially since it was pioneering in it's time. The levels are designs in 2D using 'sectors' wherein ceilings and floors are determined and connected with other sectors. Each sectors lighting is unique and sectors are often subdivided to imitate where light would shine on floors, etc. 3 dimensions can be simulated by 'overlapping sectors'. A way to simply create multi-leveled areas is through the use of solid sprites as bridges which when given the proper texture blend perfectly with the level design. Game events such as earthquakes, explosions, lighting changes, can be triggered by sprites or entry into sectors.

[edit] Expansion Packs

[edit] Gallery


Duke Nukem series
PC Games:
Duke Nukem I | Duke Nukem II |Duke Nukem 3D | Duke Nukem: Manhattan Project | Duke Nukem Forever (in development)
Console Games:
Duke Nukem 64 | Duke Nukem: Zero Hour | Duke Nukem: Time to Kill | Duke Nukem: Land of the Babes | Duke Nukem: Total Meltdown
Handheld Games:
Duke Nukem (Game Boy Color) | Duke Nukem Advance
Misc:
Duke Nukem 1 and 2 Equipment | DN3D Equipment | Duke Nukem 3D monsters

Duke Nukem: Endangered Species

Characters
Duke Nukem


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