Enemy Territory: Quake Wars
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| Enemy Territory: Quake Wars | |
| | |
| Developer(s) | Splash Damage, id Software Nerve Software (Xbox 360 version) Z-Axis (PlayStation 3 version) Aspyr (Macintosh version) |
| Publisher(s) | Activision |
| Release date | August 1, 2007 |
| Genre | First Person Shooter |
| Mode(s) | Single player |
| Age rating(s) | ESRB: T |
| Platform(s) | Xbox 360, PC, PS3 |
| Credits | Soundtrack | Codes | Walkthrough | |
Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Quake 4. However, it is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series (after Quake III Arena). Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bots. Unlike the previous Enemy Territory game, Quake Wars is a commercial release rather than a free download.
Enemy Territory: Quake Wars was developed by Splash Damage for Windows using a modified version of id Software's id Tech 4 engine with MegaTexture rendering technology. It was released for the Xbox 360 and PlayStation 3 on May 27, 2008. On March 18, 2008, Aspyr Media released the title for Mac OS X.
[edit] Limited Edition
The Collector's Edition contains 10 Enemy Territory: Quake Wars collectible cards, ringtones, videos, and concept art of the game.
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