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Inventory

Potion Effect How to Create 1 of this kind
Health 1 Restore 100 HP Basil Leaf x1 + Dusky Root x1 + Gold x1
Health 2 Restore 500 HP Enchant Leaf x1 + Dusky Root x1 + Gold x5
Health 3 Restore 1,000 HP
Health 4 Restore 3,000 HP
Health 5 Prism Leaf x1 + Deathless Root x1 + Gold x100
Cure 1 Cure 1 Status Ailment Dusky Root x1 + Skoljir Dust x1 + Gold x1
Cure 2 Cure 2 Status Ailment Heill Root x1 + Catalyst Dust x1 + Gold x3
Cure 3 Cure 3 Status Ailment
Cure 4 Cure 4 Status Ailment Time Root x1 + Phoenix Dust x1 + Gold x12
Cure 5 Cure 5 Status Ailment
Stim 1 Increase Character damage +10 Withered Leaf x1 + Scared Root x1 + Gold x2
Stim 2
Stim 3 Increase Character damage +50
Stim 4 Increase Character damage +80
Stim 5 Premptive Leaf x1 + Mourning Root x1 + Thread Dust x1 + Gold x40
Salts 1 Revives downed ally 1 HP Basil Leaf x1 + Salts Dust x1 + Gold x10
Salts 2 Revives downed ally 25% HP Heill Root x1 +Salts Dust x1 + Gold x20
Salts 3 Revives downed ally 50% HP
Salts 4 Revives downed ally 75% HP Time Root x1 + Thread Dust x1 + Gold x80
Salts 5 Revive downed ally 100% HP Deathless Root x1 + Phoenix Dust x1 + Gold x160
Shell 1 Increase Armor by 10 points Skoljir Dust x1 + Gold x1
Shell 2 Increase Armor by 25 points Slip Root x1 + Skoljir Dust x1 + Gold x3
Shell 3 Increase Armor by 80 points
Shell 4
Shell 5 Increase Armor by 300 points
Shell 6 Morning Leaf x1 + Gravity Dust x1 + Gold x200
Tonic 1 Increase Magic damage by 10% Enchant Leaf x1 + Slip Root x1 + Gold x2
Tonic 2 Increase Magic damage by 20%
Tonic 3 Increase Magic damage by 30%
Tonic 4 Increase Magic damage by 40% Sunfall Root x1 + Gravity Dust x1 + Gold x50
Tonic 5 Increase Magic damage by 50% Morning Leaf x1 + Gold x70
Poison 1 Poison Weapon for 1 turn Detach Leaf x1 + Catalyst Dust x1 + Gold x2
Poison 2 Poison Weapon for 2 turns Withered Leaf x1 + Charred Root x1 + Gold x6
Poison 3 Poison Weapon for 3 turns
Poison 4 Poison Weapon for 4 turns Knifr Leaf x1 + Threadcutting Root x1 + Gold x24
Poison 5 Poison Weapon for 5 turns Twilight Leaf x1 + Gravity Dust x1 + Gold x48
Barb 1 Weapon causes Bleeding for 1 turn Scared Root x1 + Catalyst Dust x1 + Gold x4
Barb 2 Weapon causes Bleeding for 2 turns Strangling Root x1 + Corrosive Dust x1 + Gold x10
Barb 3 Weapon causes Bleeding for 3 turns
Barb 4 Weapon causes Bleeding for 4 turns
Barb 5 Weapon causes Bleeding for 5 turns Mourning Root x1 + Tread Dust x1 + Gold x60
Stun 1 Weapon causes Stun for 1 turn Frost Leaf x1 + Marble Dust x1 + Gold x1
Stun 2 Weapon causes Stun for 2 turns Detach Leaf x1 + Marble Dust x1 + Gold x4
Stun 3 Weapon causes Stun for 3 turns
Stun 4 Weapon causes Stun for 4 turns
Stun 5 Weapon causes Stun for 5 turns Twilight Leaf x1 + Gold x25
Learner Increases experience earned by 50% Ginsing Root x1 + Sparkling Root x1 +Gold x400
Slayer One Instant Kill Knifr Leaf x1 + Treadcutting Root x1 + Thread Dust x1 + Gold x800
Double Premptive Leaf x1 + Sunfall Root x1 + Lightbending Dust x1 + Gold x800
Tent Heal 100% party's HP

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